/*
dedicated.c - stubs for dedicated server
Copyright (C) 2018 a1batross, mittorn

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
*/
#if XASH_DEDICATED
#include "common.h"
#include "xash3d_mathlib.h"
#include "ref_api.h"

ref_globals_t refState;

void CL_ProcessFile( qboolean successfully_received, const char *filename )
{

}

int GAME_EXPORT CL_Active( void )
{
	return false;
}

qboolean CL_Initialized( void )
{
	return false;
}

qboolean CL_IsInGame( void )
{
	return true;	// always active for dedicated servers
}

qboolean CL_IsInMenu( void )
{
	return false;
}

qboolean CL_IsInConsole( void )
{
	return false;
}

qboolean CL_IsIntermission( void )
{
	return false;
}

qboolean CL_IsPlaybackDemo( void )
{
	return false;
}

qboolean CL_IsRecordDemo( void )
{
	return false;
}


qboolean CL_DisableVisibility( void )
{
	return false;
}

void CL_Init( void )
{

}

void Key_Init( void )
{

}

void IN_Init( void )
{

}

void CL_Drop( void )
{

}

void CL_ClearEdicts( void )
{

}

void GAME_EXPORT Key_SetKeyDest(int key_dest)
{

}

void UI_SetActiveMenu( qboolean fActive )
{

}

void CL_WriteMessageHistory( void )
{

}

void Host_ClientBegin( void )
{
	Cbuf_Execute();
}

void Host_ClientFrame( void )
{

}

void Host_InputFrame( void )
{
}

void VID_InitDefaultResolution( void )
{

}

void Con_Init( void )
{

}

void GAME_EXPORT S_StopSound(int entnum, int channel, const char *soundname)
{

}

int S_GetCurrentStaticSounds( soundlist_t *pout, int size )
{
	return 0;
}

int GAME_EXPORT CL_GetMaxClients( void )
{
	return 0;
}

void IN_TouchInitConfig( void )
{

}

void CL_Disconnect( void )
{

}

void CL_Shutdown( void )
{

}

void R_ClearStaticEntities( void )
{

}

void Host_Credits( void )
{

}

qboolean UI_CreditsActive( void )
{
	return false;
}

void S_StopBackgroundTrack( void )
{

}

void SCR_BeginLoadingPlaque( qboolean is_background )
{

}

int S_GetCurrentDynamicSounds( soundlist_t *pout, int size )
{
	return 0;
}

void S_StopAllSounds( qboolean ambient )
{

}

void GAME_EXPORT Con_NPrintf( int idx, const char *fmt, ... )
{

}

void GAME_EXPORT Con_NXPrintf( struct  con_nprint_s *info, const char *fmt, ... )
{

}

void SCR_CheckStartupVids( void )
{

}

void CL_StopPlayback( void )
{

}

void CL_ClearStaticEntities( void )
{

}

void UI_ShowConnectionWarning( void )
{

}

void CL_Crashed( void )
{
}

void CL_HudMessage( const char *pMessage )
{

}

byte TextureToGamma( byte b )
{
	return b;
}

byte LightToTexGamma( byte b )
{
	return b;
}

#endif // XASH_DEDICATED
