Xrasher/src/org/libsdl/app/SDLActivity.java

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package org.libsdl.app;
import java.io.IOException;
import java.io.InputStream;
import java.lang.reflect.Method;
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import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.Dialog;
import android.content.Context;
import android.content.DialogInterface;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.PixelFormat;
import android.graphics.PorterDuff;
import android.graphics.drawable.Drawable;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioTrack;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.util.Log;
import android.util.SparseArray;
import android.view.Display;
import android.view.Gravity;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.ViewGroup;
import android.view.Window;
import android.view.WindowManager;
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import android.view.inputmethod.BaseInputConnection;
import android.view.inputmethod.EditorInfo;
import android.view.inputmethod.InputConnection;
import android.view.inputmethod.InputMethodManager;
import android.widget.AbsoluteLayout;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.TextView;
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import com.beloko.games.hl.NativeLib;
import com.beloko.touchcontrols.ControlInterpreter;
import com.beloko.touchcontrols.Settings;
import com.beloko.touchcontrols.TouchControlsSettings;
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/**
SDL Activity
*/
public class SDLActivity extends Activity {
private static final String TAG = "SDL";
// Keep track of the paused state
public static boolean mIsPaused, mIsSurfaceReady, mHasFocus;
public static boolean mExitCalledFromJava;
/** If shared libraries (e.g. SDL or the native application) could not be loaded. */
public static boolean mBrokenLibraries;
// If we want to separate mouse and touch events.
// This is only toggled in native code when a hint is set!
public static boolean mSeparateMouseAndTouch;
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// Main components
protected static SDLActivity mSingleton;
protected static SDLSurface mSurface;
protected static View mTextEdit;
protected static ViewGroup mLayout;
protected static SDLJoystickHandler mJoystickHandler;
// This is what SDL runs in. It invokes SDL_main(), eventually
protected static Thread mSDLThread;
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// Audio
protected static AudioTrack mAudioTrack;
//Touch control interp
public static ControlInterpreter controlInterp;
/**
* This method is called by SDL before loading the native shared libraries.
* It can be overridden to provide names of shared libraries to be loaded.
* The default implementation returns the defaults. It never returns null.
* An array returned by a new implementation must at least contain "SDL2".
* Also keep in mind that the order the libraries are loaded may matter.
* @return names of shared libraries to be loaded (e.g. "SDL2", "main").
*/
protected String[] getLibraries() {
return new String[] {
"SDL2",
// "SDL2_image",
// "SDL2_mixer",
// "SDL2_net",
// "SDL2_ttf",
"touchcontrols",
"xash"
};
}
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// Load the .so
public void loadLibraries() {
for (String lib : getLibraries()) {
System.loadLibrary(lib);
}
}
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/**
* This method is called by SDL before starting the native application thread.
* It can be overridden to provide the arguments after the application name.
* The default implementation returns an empty array. It never returns null.
* @return arguments for the native application.
*/
protected String[] getArguments() {
return new String[0];
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}
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public static void initialize() {
// The static nature of the singleton and Android quirkyness force us to initialize everything here
// Otherwise, when exiting the app and returning to it, these variables *keep* their pre exit values
mSingleton = null;
mSurface = null;
mTextEdit = null;
mLayout = null;
mJoystickHandler = null;
mSDLThread = null;
mAudioTrack = null;
mExitCalledFromJava = false;
mBrokenLibraries = false;
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mIsPaused = false;
mIsSurfaceReady = false;
mHasFocus = true;
}
// Setup
@Override
protected void onCreate(Bundle savedInstanceState) {
Log.v("SDL", "Device: " + android.os.Build.DEVICE);
Log.v("SDL", "Model: " + android.os.Build.MODEL);
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Log.v("SDL", "onCreate():" + mSingleton);
super.onCreate(savedInstanceState);
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SDLActivity.initialize();
// So we can call stuff from static callbacks
mSingleton = this;
// Load shared libraries
String errorMsgBrokenLib = "";
try {
loadLibraries();
} catch(UnsatisfiedLinkError e) {
System.err.println(e.getMessage());
mBrokenLibraries = true;
errorMsgBrokenLib = e.getMessage();
} catch(Exception e) {
System.err.println(e.getMessage());
mBrokenLibraries = true;
errorMsgBrokenLib = e.getMessage();
}
if (mBrokenLibraries)
{
AlertDialog.Builder dlgAlert = new AlertDialog.Builder(this);
dlgAlert.setMessage("An error occurred while trying to start the application. Please try again and/or reinstall."
+ System.getProperty("line.separator")
+ System.getProperty("line.separator")
+ "Error: " + errorMsgBrokenLib);
dlgAlert.setTitle("SDL Error");
dlgAlert.setPositiveButton("Exit",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog,int id) {
// if this button is clicked, close current activity
SDLActivity.mSingleton.finish();
}
});
dlgAlert.setCancelable(false);
dlgAlert.create().show();
return;
}
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// Set up the surface
mSurface = new SDLSurface(getApplication());
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if(Build.VERSION.SDK_INT >= 12) {
mJoystickHandler = new SDLJoystickHandler_API12();
}
else {
mJoystickHandler = new SDLJoystickHandler();
}
mLayout = new AbsoluteLayout(this);
mLayout.addView(mSurface);
setContentView(mLayout);
}
// Events
@Override
protected void onPause() {
Log.v("SDL", "onPause()");
super.onPause();
if (SDLActivity.mBrokenLibraries) {
return;
}
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SDLActivity.handlePause();
}
@Override
protected void onResume() {
Log.v("SDL", "onResume()");
super.onResume();
if (SDLActivity.mBrokenLibraries) {
return;
}
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SDLActivity.handleResume();
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
Log.v("SDL", "onWindowFocusChanged(): " + hasFocus);
if (SDLActivity.mBrokenLibraries) {
return;
}
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SDLActivity.mHasFocus = hasFocus;
if (hasFocus) {
SDLActivity.handleResume();
}
}
@Override
public void onLowMemory() {
Log.v("SDL", "onLowMemory()");
super.onLowMemory();
if (SDLActivity.mBrokenLibraries) {
return;
}
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SDLActivity.nativeLowMemory();
}
@Override
protected void onDestroy() {
Log.v("SDL", "onDestroy()");
if (SDLActivity.mBrokenLibraries) {
super.onDestroy();
// Reset everything in case the user re opens the app
SDLActivity.initialize();
return;
}
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// Send a quit message to the application
SDLActivity.mExitCalledFromJava = true;
SDLActivity.nativeQuit();
// Now wait for the SDL thread to quit
if (SDLActivity.mSDLThread != null) {
try {
SDLActivity.mSDLThread.join();
} catch(Exception e) {
Log.v("SDL", "Problem stopping thread: " + e);
}
SDLActivity.mSDLThread = null;
//Log.v("SDL", "Finished waiting for SDL thread");
}
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super.onDestroy();
// Reset everything in case the user re opens the app
SDLActivity.initialize();
}
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
if (SDLActivity.mBrokenLibraries) {
return false;
}
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int keyCode = event.getKeyCode();
// Ignore certain special keys so they're handled by Android
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN ||
keyCode == KeyEvent.KEYCODE_VOLUME_UP ||
keyCode == KeyEvent.KEYCODE_CAMERA ||
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keyCode == 168 || /* API 11: KeyEvent.KEYCODE_ZOOM_IN */
keyCode == 169 /* API 11: KeyEvent.KEYCODE_ZOOM_OUT */
) {
return false;
}
return super.dispatchKeyEvent(event);
}
/** Called by onPause or surfaceDestroyed. Even if surfaceDestroyed
* is the first to be called, mIsSurfaceReady should still be set
* to 'true' during the call to onPause (in a usual scenario).
*/
public static void handlePause() {
if (!SDLActivity.mIsPaused && SDLActivity.mIsSurfaceReady) {
SDLActivity.mIsPaused = true;
SDLActivity.nativePause();
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, false);
}
}
/** Called by onResume or surfaceCreated. An actual resume should be done only when the surface is ready.
* Note: Some Android variants may send multiple surfaceChanged events, so we don't need to resume
* every time we get one of those events, only if it comes after surfaceDestroyed
*/
public static void handleResume() {
if (SDLActivity.mIsPaused && SDLActivity.mIsSurfaceReady && SDLActivity.mHasFocus) {
SDLActivity.mIsPaused = false;
SDLActivity.nativeResume();
mSurface.handleResume();
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}
}
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/* The native thread has finished */
public static void handleNativeExit() {
SDLActivity.mSDLThread = null;
mSingleton.finish();
}
// Messages from the SDLMain thread
static final int COMMAND_CHANGE_TITLE = 1;
static final int COMMAND_UNUSED = 2;
static final int COMMAND_TEXTEDIT_HIDE = 3;
static final int COMMAND_SET_KEEP_SCREEN_ON = 5;
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protected static final int COMMAND_USER = 0x8000;
/**
* This method is called by SDL if SDL did not handle a message itself.
* This happens if a received message contains an unsupported command.
* Method can be overwritten to handle Messages in a different class.
* @param command the command of the message.
* @param param the parameter of the message. May be null.
* @return if the message was handled in overridden method.
*/
protected boolean onUnhandledMessage(int command, Object param) {
return false;
}
/**
* A Handler class for Messages from native SDL applications.
* It uses current Activities as target (e.g. for the title).
* static to prevent implicit references to enclosing object.
*/
protected static class SDLCommandHandler extends Handler {
@Override
public void handleMessage(Message msg) {
Context context = getContext();
if (context == null) {
Log.e(TAG, "error handling message, getContext() returned null");
return;
}
switch (msg.arg1) {
case COMMAND_CHANGE_TITLE:
if (context instanceof Activity) {
((Activity) context).setTitle((String)msg.obj);
} else {
Log.e(TAG, "error handling message, getContext() returned no Activity");
}
break;
case COMMAND_TEXTEDIT_HIDE:
if (mTextEdit != null) {
mTextEdit.setVisibility(View.GONE);
InputMethodManager imm = (InputMethodManager) context.getSystemService(Context.INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(mTextEdit.getWindowToken(), 0);
}
break;
case COMMAND_SET_KEEP_SCREEN_ON:
{
Window window = ((Activity) context).getWindow();
if (window != null) {
if ((msg.obj instanceof Integer) && (((Integer) msg.obj).intValue() != 0)) {
window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
} else {
window.clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
}
break;
}
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default:
if ((context instanceof SDLActivity) && !((SDLActivity) context).onUnhandledMessage(msg.arg1, msg.obj)) {
Log.e(TAG, "error handling message, command is " + msg.arg1);
}
}
}
}
// Handler for the messages
Handler commandHandler = new SDLCommandHandler();
// Send a message from the SDLMain thread
boolean sendCommand(int command, Object data) {
Message msg = commandHandler.obtainMessage();
msg.arg1 = command;
msg.obj = data;
return commandHandler.sendMessage(msg);
}
// C functions we call
public static native int nativeInit(Object arguments);
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public static native void nativeLowMemory();
public static native void nativeQuit();
public static native void nativePause();
public static native void nativeResume();
public static native void onNativeResize(int x, int y, int format, float rate);
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public static native int onNativePadDown(int device_id, int keycode);
public static native int onNativePadUp(int device_id, int keycode);
public static native void onNativeJoy(int device_id, int axis,
float value);
public static native void onNativeHat(int device_id, int hat_id,
int x, int y);
public static native void onNativeKeyDown(int keycode);
public static native void onNativeKeyUp(int keycode);
public static native void onNativeKeyboardFocusLost();
public static native void onNativeMouse(int button, int action, float x, float y);
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public static native void onNativeTouch(int touchDevId, int pointerFingerId,
int action, float x,
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float y, float p);
public static native void onNativeAccel(float x, float y, float z);
public static native void onNativeSurfaceChanged();
public static native void onNativeSurfaceDestroyed();
public static native void nativeFlipBuffers();
public static native int nativeAddJoystick(int device_id, String name,
int is_accelerometer, int nbuttons,
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int naxes, int nhats, int nballs);
public static native int nativeRemoveJoystick(int device_id);
public static native String nativeGetHint(String name);
/**
* This method is called by SDL using JNI.
*/
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public static void flipBuffers() {
SDLActivity.nativeFlipBuffers();
}
/**
* This method is called by SDL using JNI.
*/
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public static boolean setActivityTitle(String title) {
// Called from SDLMain() thread and can't directly affect the view
return mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
}
/**
* This method is called by SDL using JNI.
*/
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public static boolean sendMessage(int command, int param) {
return mSingleton.sendCommand(command, Integer.valueOf(param));
}
/**
* This method is called by SDL using JNI.
*/
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public static Context getContext() {
return mSingleton;
}
/**
* This method is called by SDL using JNI.
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* @return result of getSystemService(name) but executed on UI thread.
*/
public Object getSystemServiceFromUiThread(final String name) {
final Object lock = new Object();
final Object[] results = new Object[2]; // array for writable variables
synchronized (lock) {
runOnUiThread(new Runnable() {
@Override
public void run() {
synchronized (lock) {
results[0] = getSystemService(name);
results[1] = Boolean.TRUE;
lock.notify();
}
}
});
if (results[1] == null) {
try {
lock.wait();
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
}
return results[0];
}
static class ShowTextInputTask implements Runnable {
/*
* This is used to regulate the pan&scan method to have some offset from
* the bottom edge of the input region and the top edge of an input
* method (soft keyboard)
*/
static final int HEIGHT_PADDING = 15;
public int x, y, w, h;
public ShowTextInputTask(int x, int y, int w, int h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}
@Override
public void run() {
AbsoluteLayout.LayoutParams params = new AbsoluteLayout.LayoutParams(
w, h + HEIGHT_PADDING, x, y);
if (mTextEdit == null) {
mTextEdit = new DummyEdit(getContext());
mLayout.addView(mTextEdit, params);
} else {
mTextEdit.setLayoutParams(params);
}
mTextEdit.setVisibility(View.VISIBLE);
mTextEdit.requestFocus();
InputMethodManager imm = (InputMethodManager) getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
imm.showSoftInput(mTextEdit, 0);
}
}
/**
* This method is called by SDL using JNI.
*/
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public static boolean showTextInput(int x, int y, int w, int h) {
// Transfer the task to the main thread as a Runnable
return mSingleton.commandHandler.post(new ShowTextInputTask(x, y, w, h));
}
/**
* This method is called by SDL using JNI.
*/
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public static Surface getNativeSurface() {
return SDLActivity.mSurface.getNativeSurface();
}
// Audio
/**
* This method is called by SDL using JNI.
*/
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public static int audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
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Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + (sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
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// Let the user pick a larger buffer if they really want -- but ye
// gods they probably shouldn't, the minimums are horrifyingly high
// latency already
desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
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if (mAudioTrack == null) {
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
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// Instantiating AudioTrack can "succeed" without an exception and the track may still be invalid
// Ref: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java
// Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState()
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if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) {
Log.e("SDL", "Failed during initialization of Audio Track");
mAudioTrack = null;
return -1;
}
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mAudioTrack.play();
}
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Log.v("SDL", "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + (mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
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return 0;
}
/**
* This method is called by SDL using JNI.
*/
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public static void audioWriteShortBuffer(short[] buffer) {
for (int i = 0; i < buffer.length; ) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w("SDL", "SDL audio: error return from write(short)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
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public static void audioWriteByteBuffer(byte[] buffer) {
for (int i = 0; i < buffer.length; ) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w("SDL", "SDL audio: error return from write(byte)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
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public static void audioQuit() {
if (mAudioTrack != null) {
mAudioTrack.stop();
mAudioTrack = null;
}
}
// Input
/**
* This method is called by SDL using JNI.
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* @return an array which may be empty but is never null.
*/
public static int[] inputGetInputDeviceIds(int sources) {
int[] ids = InputDevice.getDeviceIds();
int[] filtered = new int[ids.length];
int used = 0;
for (int i = 0; i < ids.length; ++i) {
InputDevice device = InputDevice.getDevice(ids[i]);
if ((device != null) && ((device.getSources() & sources) != 0)) {
filtered[used++] = device.getId();
}
}
return Arrays.copyOf(filtered, used);
}
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// Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance
public static boolean handleJoystickMotionEvent(MotionEvent event) {
return mJoystickHandler.handleMotionEvent(event);
}
/**
* This method is called by SDL using JNI.
*/
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public static void pollInputDevices() {
if (SDLActivity.mSDLThread != null) {
mJoystickHandler.pollInputDevices();
}
}
// APK extension files support
/** com.android.vending.expansion.zipfile.ZipResourceFile object or null. */
private Object expansionFile;
/** com.android.vending.expansion.zipfile.ZipResourceFile's getInputStream() or null. */
private Method expansionFileMethod;
/**
* This method is called by SDL using JNI.
*/
public InputStream openAPKExtensionInputStream(String fileName) throws IOException {
// Get a ZipResourceFile representing a merger of both the main and patch files
if (expansionFile == null) {
Integer mainVersion = Integer.valueOf(nativeGetHint("SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"));
Integer patchVersion = Integer.valueOf(nativeGetHint("SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"));
try {
// To avoid direct dependency on Google APK extension library that is
// not a part of Android SDK we access it using reflection
expansionFile = Class.forName("com.android.vending.expansion.zipfile.APKExpansionSupport")
.getMethod("getAPKExpansionZipFile", Context.class, int.class, int.class)
.invoke(null, this, mainVersion, patchVersion);
expansionFileMethod = expansionFile.getClass()
.getMethod("getInputStream", String.class);
} catch (Exception ex) {
ex.printStackTrace();
expansionFile = null;
expansionFileMethod = null;
}
}
// Get an input stream for a known file inside the expansion file ZIPs
InputStream fileStream;
try {
fileStream = (InputStream)expansionFileMethod.invoke(expansionFile, fileName);
} catch (Exception ex) {
ex.printStackTrace();
fileStream = null;
}
if (fileStream == null) {
throw new IOException();
}
return fileStream;
}
// Messagebox
/** Result of current messagebox. Also used for blocking the calling thread. */
protected final int[] messageboxSelection = new int[1];
/** Id of current dialog. */
protected int dialogs = 0;
/**
* This method is called by SDL using JNI.
* Shows the messagebox from UI thread and block calling thread.
* buttonFlags, buttonIds and buttonTexts must have same length.
* @param buttonFlags array containing flags for every button.
* @param buttonIds array containing id for every button.
* @param buttonTexts array containing text for every button.
* @param colors null for default or array of length 5 containing colors.
* @return button id or -1.
*/
public int messageboxShowMessageBox(
final int flags,
final String title,
final String message,
final int[] buttonFlags,
final int[] buttonIds,
final String[] buttonTexts,
final int[] colors) {
messageboxSelection[0] = -1;
// sanity checks
if ((buttonFlags.length != buttonIds.length) && (buttonIds.length != buttonTexts.length)) {
return -1; // implementation broken
}
// collect arguments for Dialog
final Bundle args = new Bundle();
args.putInt("flags", flags);
args.putString("title", title);
args.putString("message", message);
args.putIntArray("buttonFlags", buttonFlags);
args.putIntArray("buttonIds", buttonIds);
args.putStringArray("buttonTexts", buttonTexts);
args.putIntArray("colors", colors);
// trigger Dialog creation on UI thread
runOnUiThread(new Runnable() {
@Override
public void run() {
showDialog(dialogs++, args);
}
});
// block the calling thread
synchronized (messageboxSelection) {
try {
messageboxSelection.wait();
} catch (InterruptedException ex) {
ex.printStackTrace();
return -1;
}
}
// return selected value
return messageboxSelection[0];
}
@Override
protected Dialog onCreateDialog(int ignore, Bundle args) {
// TODO set values from "flags" to messagebox dialog
// get colors
int[] colors = args.getIntArray("colors");
int backgroundColor;
int textColor;
int buttonBorderColor;
int buttonBackgroundColor;
int buttonSelectedColor;
if (colors != null) {
int i = -1;
backgroundColor = colors[++i];
textColor = colors[++i];
buttonBorderColor = colors[++i];
buttonBackgroundColor = colors[++i];
buttonSelectedColor = colors[++i];
} else {
backgroundColor = Color.TRANSPARENT;
textColor = Color.TRANSPARENT;
buttonBorderColor = Color.TRANSPARENT;
buttonBackgroundColor = Color.TRANSPARENT;
buttonSelectedColor = Color.TRANSPARENT;
}
// create dialog with title and a listener to wake up calling thread
final Dialog dialog = new Dialog(this);
dialog.setTitle(args.getString("title"));
dialog.setCancelable(false);
dialog.setOnDismissListener(new DialogInterface.OnDismissListener() {
@Override
public void onDismiss(DialogInterface unused) {
synchronized (messageboxSelection) {
messageboxSelection.notify();
}
}
});
// create text
TextView message = new TextView(this);
message.setGravity(Gravity.CENTER);
message.setText(args.getString("message"));
if (textColor != Color.TRANSPARENT) {
message.setTextColor(textColor);
}
// create buttons
int[] buttonFlags = args.getIntArray("buttonFlags");
int[] buttonIds = args.getIntArray("buttonIds");
String[] buttonTexts = args.getStringArray("buttonTexts");
final SparseArray<Button> mapping = new SparseArray<Button>();
LinearLayout buttons = new LinearLayout(this);
buttons.setOrientation(LinearLayout.HORIZONTAL);
buttons.setGravity(Gravity.CENTER);
for (int i = 0; i < buttonTexts.length; ++i) {
Button button = new Button(this);
final int id = buttonIds[i];
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
messageboxSelection[0] = id;
dialog.dismiss();
}
});
if (buttonFlags[i] != 0) {
// see SDL_messagebox.h
if ((buttonFlags[i] & 0x00000001) != 0) {
mapping.put(KeyEvent.KEYCODE_ENTER, button);
}
if ((buttonFlags[i] & 0x00000002) != 0) {
mapping.put(111, button); /* API 11: KeyEvent.KEYCODE_ESCAPE */
}
}
button.setText(buttonTexts[i]);
if (textColor != Color.TRANSPARENT) {
button.setTextColor(textColor);
}
if (buttonBorderColor != Color.TRANSPARENT) {
// TODO set color for border of messagebox button
}
if (buttonBackgroundColor != Color.TRANSPARENT) {
Drawable drawable = button.getBackground();
if (drawable == null) {
// setting the color this way removes the style
button.setBackgroundColor(buttonBackgroundColor);
} else {
// setting the color this way keeps the style (gradient, padding, etc.)
drawable.setColorFilter(buttonBackgroundColor, PorterDuff.Mode.MULTIPLY);
}
}
if (buttonSelectedColor != Color.TRANSPARENT) {
// TODO set color for selected messagebox button
}
buttons.addView(button);
}
// create content
LinearLayout content = new LinearLayout(this);
content.setOrientation(LinearLayout.VERTICAL);
content.addView(message);
content.addView(buttons);
if (backgroundColor != Color.TRANSPARENT) {
content.setBackgroundColor(backgroundColor);
}
// add content to dialog and return
dialog.setContentView(content);
dialog.setOnKeyListener(new Dialog.OnKeyListener() {
@Override
public boolean onKey(DialogInterface d, int keyCode, KeyEvent event) {
Button button = mapping.get(keyCode);
if (button != null) {
if (event.getAction() == KeyEvent.ACTION_UP) {
button.performClick();
}
return true; // also for ignored actions
}
return false;
}
});
return dialog;
}
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}
/**
Simple nativeInit() runnable
*/
class SDLMain implements Runnable {
@Override
public void run() {
// Runs SDL_main()
NativeLib engine = new NativeLib();
engine.initTouchControls_if(SDLActivity.mSingleton.getFilesDir().toString() + "/",
(int)SDLSurface.mWidth, (int)SDLSurface.mHeight);
SDLActivity.controlInterp = new ControlInterpreter(engine,Settings.IDGame.Doom,Settings.gamePadControlsFile,Settings.gamePadEnabled);
SDLActivity.controlInterp.setScreenSize((int)SDLSurface.mWidth, (int)SDLSurface.mHeight);
TouchControlsSettings.setup(SDLActivity.mSingleton, engine);
TouchControlsSettings.loadSettings(SDLActivity.mSingleton);
TouchControlsSettings.sendToQuake();
Settings.copyPNGAssets(SDLActivity.mSingleton,SDLActivity.mSingleton.getFilesDir().toString() + "/",null);
SDLActivity.nativeInit(SDLActivity.mSingleton.getArguments());
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//Log.v("SDL", "SDL thread terminated");
}
}
/**
SDLSurface. This is what we draw on, so we need to know when it's created
in order to do anything useful.
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Because of this, that's where we set up the SDL thread
*/
class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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View.OnKeyListener, View.OnTouchListener, SensorEventListener {
// Sensors
protected static SensorManager mSensorManager;
protected static Display mDisplay;
// Keep track of the surface size to normalize touch events
protected static float mWidth, mHeight;
// Startup
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public SDLSurface(Context context) {
super(context);
getHolder().addCallback(this);
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setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
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mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
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if(Build.VERSION.SDK_INT >= 12) {
setOnGenericMotionListener(new SDLGenericMotionListener_API12());
}
// Some arbitrary defaults to avoid a potential division by zero
mWidth = 1.0f;
mHeight = 1.0f;
}
public void handleResume() {
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}
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public Surface getNativeSurface() {
return getHolder().getSurface();
}
// Called when we have a valid drawing surface
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL", "surfaceCreated()");
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
}
// Called when we lose the surface
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
Log.v("SDL", "surfaceDestroyed()");
// Call this *before* setting mIsSurfaceReady to 'false'
SDLActivity.handlePause();
SDLActivity.mIsSurfaceReady = false;
SDLActivity.onNativeSurfaceDestroyed();
}
// Called when the surface is resized
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
Log.v("SDL", "surfaceChanged()");
int sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565 by default
switch (format) {
case PixelFormat.A_8:
Log.v("SDL", "pixel format A_8");
break;
case PixelFormat.LA_88:
Log.v("SDL", "pixel format LA_88");
break;
case PixelFormat.L_8:
Log.v("SDL", "pixel format L_8");
break;
case PixelFormat.RGBA_4444:
Log.v("SDL", "pixel format RGBA_4444");
sdlFormat = 0x15421002; // SDL_PIXELFORMAT_RGBA4444
break;
case PixelFormat.RGBA_5551:
Log.v("SDL", "pixel format RGBA_5551");
sdlFormat = 0x15441002; // SDL_PIXELFORMAT_RGBA5551
break;
case PixelFormat.RGBA_8888:
Log.v("SDL", "pixel format RGBA_8888");
sdlFormat = 0x16462004; // SDL_PIXELFORMAT_RGBA8888
break;
case PixelFormat.RGBX_8888:
Log.v("SDL", "pixel format RGBX_8888");
sdlFormat = 0x16261804; // SDL_PIXELFORMAT_RGBX8888
break;
case PixelFormat.RGB_332:
Log.v("SDL", "pixel format RGB_332");
sdlFormat = 0x14110801; // SDL_PIXELFORMAT_RGB332
break;
case PixelFormat.RGB_565:
Log.v("SDL", "pixel format RGB_565");
sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565
break;
case PixelFormat.RGB_888:
Log.v("SDL", "pixel format RGB_888");
// Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
sdlFormat = 0x16161804; // SDL_PIXELFORMAT_RGB888
break;
default:
Log.v("SDL", "pixel format unknown " + format);
break;
}
mWidth = width;
mHeight = height;
SDLActivity.onNativeResize(width, height, sdlFormat, mDisplay.getRefreshRate());
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Log.v("SDL", "Window size:" + width + "x"+height);
// Set mIsSurfaceReady to 'true' *before* making a call to handleResume
SDLActivity.mIsSurfaceReady = true;
SDLActivity.onNativeSurfaceChanged();
if (SDLActivity.mSDLThread == null) {
// This is the entry point to the C app.
// Start up the C app thread and enable sensor input for the first time
final Thread sdlThread = new Thread(new SDLMain(), "SDLThread");
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enableSensor(Sensor.TYPE_ACCELEROMETER, true);
sdlThread.start();
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// Set up a listener thread to catch when the native thread ends
SDLActivity.mSDLThread = new Thread(new Runnable(){
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@Override
public void run(){
try {
sdlThread.join();
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}
catch(Exception e){}
finally{
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// Native thread has finished
if (! SDLActivity.mExitCalledFromJava) {
SDLActivity.handleNativeExit();
}
}
}
}, "SDLThreadListener");
SDLActivity.mSDLThread.start();
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}
}
// unused
@Override
public void onDraw(Canvas canvas) {}
// Key events
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
// Dispatch the different events depending on where they come from
// Some SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
// So, we try to process them as DPAD or GAMEPAD events first, if that fails we try them as KEYBOARD
if ( (event.getSource() & InputDevice.SOURCE_GAMEPAD) != 0 ||
(event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLActivity.onNativePadDown(event.getDeviceId(), keyCode) == 0) {
return true;
}
} else if (event.getAction() == KeyEvent.ACTION_UP) {
if (SDLActivity.onNativePadUp(event.getDeviceId(), keyCode) == 0) {
return true;
}
}
}
if( (event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
//Log.v("SDL", "key down: " + keyCode);
SDLActivity.onNativeKeyDown(keyCode);
return true;
}
else if (event.getAction() == KeyEvent.ACTION_UP) {
//Log.v("SDL", "key up: " + keyCode);
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
}
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return false;
}
// Touch events
@Override
public boolean onTouch(View v, MotionEvent event) {
/* Ref: http://developer.android.com/training/gestures/multi.html */
final int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
int pointerFingerId;
int mouseButton;
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int i = -1;
float x,y,p;
//Send events to touch controls
SDLActivity.controlInterp.onTouchEvent(event);
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// !!! FIXME: dump this SDK check after 2.0.4 ships and require API14.
if (event.getSource() == InputDevice.SOURCE_MOUSE && SDLActivity.mSeparateMouseAndTouch) {
if (Build.VERSION.SDK_INT < 14) {
mouseButton = 1; // For Android==12 all mouse buttons are the left button
} else {
try {
mouseButton = (Integer) event.getClass().getMethod("getButtonState").invoke(event);
} catch(Exception e) {
mouseButton = 1; // oh well.
}
}
SDLActivity.onNativeMouse(mouseButton, action, event.getX(0), event.getY(0));
} else {
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
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pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
break;
case MotionEvent.ACTION_CANCEL:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
}
break;
default:
break;
}
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}
return true;
}
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// Sensor events
public void enableSensor(int sensortype, boolean enabled) {
// TODO: This uses getDefaultSensor - what if we have >1 accels?
if (enabled) {
mSensorManager.registerListener(this,
mSensorManager.getDefaultSensor(sensortype),
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SensorManager.SENSOR_DELAY_GAME, null);
} else {
mSensorManager.unregisterListener(this,
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mSensorManager.getDefaultSensor(sensortype));
}
}
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@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
float x, y;
switch (mDisplay.getRotation()) {
case Surface.ROTATION_90:
x = -event.values[1];
y = event.values[0];
break;
case Surface.ROTATION_270:
x = event.values[1];
y = -event.values[0];
break;
case Surface.ROTATION_180:
x = -event.values[1];
y = -event.values[0];
break;
default:
x = event.values[0];
y = event.values[1];
break;
}
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
y / SensorManager.GRAVITY_EARTH,
event.values[2] / SensorManager.GRAVITY_EARTH - 1);
}
}
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}
/* This is a fake invisible editor view that receives the input and defines the
* pan&scan region
*/
class DummyEdit extends View implements View.OnKeyListener {
InputConnection ic;
public DummyEdit(Context context) {
super(context);
setFocusableInTouchMode(true);
setFocusable(true);
setOnKeyListener(this);
}
@Override
public boolean onCheckIsTextEditor() {
return true;
}
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
// This handles the hardware keyboard input
if (event.isPrintingKey()) {
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
return true;
}
if (event.getAction() == KeyEvent.ACTION_DOWN) {
SDLActivity.onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
return false;
}
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//
@Override
public boolean onKeyPreIme (int keyCode, KeyEvent event) {
// As seen on StackOverflow: http://stackoverflow.com/questions/7634346/keyboard-hide-event
// FIXME: Discussion at http://bugzilla.libsdl.org/show_bug.cgi?id=1639
// FIXME: This is not a 100% effective solution to the problem of detecting if the keyboard is showing or not
// FIXME: A more effective solution would be to change our Layout from AbsoluteLayout to Relative or Linear
// FIXME: And determine the keyboard presence doing this: http://stackoverflow.com/questions/2150078/how-to-check-visibility-of-software-keyboard-in-android
// FIXME: An even more effective way would be if Android provided this out of the box, but where would the fun be in that :)
if (event.getAction()==KeyEvent.ACTION_UP && keyCode == KeyEvent.KEYCODE_BACK) {
if (SDLActivity.mTextEdit != null && SDLActivity.mTextEdit.getVisibility() == View.VISIBLE) {
SDLActivity.onNativeKeyboardFocusLost();
}
}
return super.onKeyPreIme(keyCode, event);
}
@Override
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
ic = new SDLInputConnection(this, true);
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI
| 33554432 /* API 11: EditorInfo.IME_FLAG_NO_FULLSCREEN */;
return ic;
}
}
class SDLInputConnection extends BaseInputConnection {
public SDLInputConnection(View targetView, boolean fullEditor) {
super(targetView, fullEditor);
}
@Override
public boolean sendKeyEvent(KeyEvent event) {
/*
* This handles the keycodes from soft keyboard (and IME-translated
* input from hardkeyboard)
*/
int keyCode = event.getKeyCode();
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (event.isPrintingKey()) {
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commitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
SDLActivity.onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
return super.sendKeyEvent(event);
}
@Override
public boolean commitText(CharSequence text, int newCursorPosition) {
nativeCommitText(text.toString(), newCursorPosition);
return super.commitText(text, newCursorPosition);
}
@Override
public boolean setComposingText(CharSequence text, int newCursorPosition) {
nativeSetComposingText(text.toString(), newCursorPosition);
return super.setComposingText(text, newCursorPosition);
}
public native void nativeCommitText(String text, int newCursorPosition);
public native void nativeSetComposingText(String text, int newCursorPosition);
@Override
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
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// Workaround to capture backspace key. Ref: http://stackoverflow.com/questions/14560344/android-backspace-in-webview-baseinputconnection
if (beforeLength == 1 && afterLength == 0) {
// backspace
return super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL))
&& super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_DEL));
}
return super.deleteSurroundingText(beforeLength, afterLength);
}
}
/* A null joystick handler for API level < 12 devices (the accelerometer is handled separately) */
class SDLJoystickHandler {
/**
* Handles given MotionEvent.
* @param event the event to be handled.
* @return if given event was processed.
*/
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public boolean handleMotionEvent(MotionEvent event) {
return false;
}
/**
* Handles adding and removing of input devices.
*/
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public void pollInputDevices() {
}
}
/* Actual joystick functionality available for API >= 12 devices */
class SDLJoystickHandler_API12 extends SDLJoystickHandler {
static class SDLJoystick {
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public int device_id;
public String name;
public ArrayList<InputDevice.MotionRange> axes;
public ArrayList<InputDevice.MotionRange> hats;
}
static class RangeComparator implements Comparator<InputDevice.MotionRange> {
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@Override
public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
return arg0.getAxis() - arg1.getAxis();
}
}
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private ArrayList<SDLJoystick> mJoysticks;
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public SDLJoystickHandler_API12() {
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mJoysticks = new ArrayList<SDLJoystick>();
}
@Override
public void pollInputDevices() {
int[] deviceIds = InputDevice.getDeviceIds();
// It helps processing the device ids in reverse order
// For example, in the case of the XBox 360 wireless dongle,
// so the first controller seen by SDL matches what the receiver
// considers to be the first controller
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for(int i=deviceIds.length-1; i>-1; i--) {
SDLJoystick joystick = getJoystick(deviceIds[i]);
if (joystick == null) {
joystick = new SDLJoystick();
InputDevice joystickDevice = InputDevice.getDevice(deviceIds[i]);
if( (joystickDevice.getSources() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
joystick.device_id = deviceIds[i];
joystick.name = joystickDevice.getName();
joystick.axes = new ArrayList<InputDevice.MotionRange>();
joystick.hats = new ArrayList<InputDevice.MotionRange>();
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List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges();
Collections.sort(ranges, new RangeComparator());
for (InputDevice.MotionRange range : ranges ) {
if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X ||
range.getAxis() == MotionEvent.AXIS_HAT_Y) {
joystick.hats.add(range);
}
else {
joystick.axes.add(range);
}
}
}
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mJoysticks.add(joystick);
SDLActivity.nativeAddJoystick(joystick.device_id, joystick.name, 0, -1,
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joystick.axes.size(), joystick.hats.size()/2, 0);
}
}
}
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/* Check removed devices */
ArrayList<Integer> removedDevices = new ArrayList<Integer>();
for(int i=0; i < mJoysticks.size(); i++) {
int device_id = mJoysticks.get(i).device_id;
int j;
for (j=0; j < deviceIds.length; j++) {
if (device_id == deviceIds[j]) break;
}
if (j == deviceIds.length) {
removedDevices.add(Integer.valueOf(device_id));
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}
}
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for(int i=0; i < removedDevices.size(); i++) {
int device_id = removedDevices.get(i).intValue();
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SDLActivity.nativeRemoveJoystick(device_id);
for (int j=0; j < mJoysticks.size(); j++) {
if (mJoysticks.get(j).device_id == device_id) {
mJoysticks.remove(j);
break;
}
}
}
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}
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protected SDLJoystick getJoystick(int device_id) {
for(int i=0; i < mJoysticks.size(); i++) {
if (mJoysticks.get(i).device_id == device_id) {
return mJoysticks.get(i);
}
}
return null;
}
@Override
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public boolean handleMotionEvent(MotionEvent event) {
if ( (event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
int actionPointerIndex = event.getActionIndex();
int action = event.getActionMasked();
switch(action) {
case MotionEvent.ACTION_MOVE:
SDLJoystick joystick = getJoystick(event.getDeviceId());
if ( joystick != null ) {
for (int i = 0; i < joystick.axes.size(); i++) {
InputDevice.MotionRange range = joystick.axes.get(i);
/* Normalize the value to -1...1 */
float value = ( event.getAxisValue( range.getAxis(), actionPointerIndex) - range.getMin() ) / range.getRange() * 2.0f - 1.0f;
SDLActivity.onNativeJoy(joystick.device_id, i, value );
}
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for (int i = 0; i < joystick.hats.size(); i+=2) {
int hatX = Math.round(event.getAxisValue( joystick.hats.get(i).getAxis(), actionPointerIndex ) );
int hatY = Math.round(event.getAxisValue( joystick.hats.get(i+1).getAxis(), actionPointerIndex ) );
SDLActivity.onNativeHat(joystick.device_id, i/2, hatX, hatY );
}
}
break;
default:
break;
}
}
return true;
}
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}
class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
// Generic Motion (mouse hover, joystick...) events go here
@Override
public boolean onGenericMotion(View v, MotionEvent event) {
float x, y;
int mouseButton;
int action;
switch ( event.getSource() ) {
case InputDevice.SOURCE_JOYSTICK:
case InputDevice.SOURCE_GAMEPAD:
case InputDevice.SOURCE_DPAD:
SDLActivity.handleJoystickMotionEvent(event);
return true;
case InputDevice.SOURCE_MOUSE:
action = event.getActionMasked();
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y);
return true;
default:
break;
}
default:
break;
}
// Event was not managed
return false;
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}
}