diff --git a/engine/client/s_main.c b/engine/client/s_main.c index 474262ac..a95f016b 100644 --- a/engine/client/s_main.c +++ b/engine/client/s_main.c @@ -70,12 +70,6 @@ float S_GetMasterVolume( void ) return 0.0f; } - if( s_listener.inmenu && !ui_renderworld.value && !Host_IsLocalGame( )) - { - // mute sounds in menu when it's not transparent and we're in multiplayer - return 0.0f; - } - if( !s_listener.inmenu && soundfade.percent != 0 ) { scale = bound( 0.0f, soundfade.percent / 100.0f, 1.0f );