common: add RENAME_SYMBOL macro that renames symbol for compatibility with nasty mods (also reformat this portion, while we're at it)
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1 changed files with 27 additions and 27 deletions
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@ -71,31 +71,31 @@ typedef uint64_t longtime_t;
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#define ColorIndex( c ) ((( c ) - '0' ) & 7 )
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#if defined( __GNUC__ )
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#ifdef __i386__
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#if defined( __i386__ )
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#define EXPORT __attribute__(( visibility( "default" ), force_align_arg_pointer ))
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#define GAME_EXPORT __attribute(( force_align_arg_pointer ))
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#else
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#define EXPORT __attribute__(( visibility ( "default" )))
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#define GAME_EXPORT
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#endif
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#define _format(x) __attribute__((format(printf, x, x+1)))
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#define NORETURN __attribute__(( noreturn ))
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#define NONNULL __attribute__(( nonnull ))
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#define _format( x ) __attribute__(( format( printf, x, x + 1 )))
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#define ALLOC_CHECK( x ) __attribute__(( alloc_size( x )))
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#elif defined(_MSC_VER)
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#define RENAME_SYMBOL( x ) asm( x )
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#else
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#if defined( _MSC_VER )
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#define EXPORT __declspec( dllexport )
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#define GAME_EXPORT
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#define _format(x)
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#define NORETURN
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#define NONNULL
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#define ALLOC_CHECK(x)
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#else
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#define EXPORT
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#endif
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#define GAME_EXPORT
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#define _format(x)
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#define NORETURN
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#define NONNULL
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#define _format( x )
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#define ALLOC_CHECK( x )
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#define RENAME_SYMBOL( x )
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#endif
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#if ( __GNUC__ >= 3 )
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