engine: properly pass shutdown reason down to close log, helps to finally get rid of global finalmsg
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98ff33d9e2
commit
0d55441830
6 changed files with 35 additions and 44 deletions
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@ -301,7 +301,6 @@ typedef struct host_parm_s
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poolhandle_t mempool; // static mempool for misc allocations
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poolhandle_t imagepool; // imagelib mempool
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poolhandle_t soundpool; // soundlib mempool
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string finalmsg; // server shutdown final message
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string downloadfile; // filename to be downloading
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int downloadcount; // how many files remain to downloading
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char deferred_cmd[128];// deferred commands
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@ -362,9 +362,8 @@ static void Host_NewInstance( const char *name, const char *finalmsg )
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if( !pChangeGame ) return;
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host.change_game = true;
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Q_strncpy( host.finalmsg, finalmsg, sizeof( host.finalmsg ));
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if( !Sys_NewInstance( name ))
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if( !Sys_NewInstance( name, finalmsg ))
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pChangeGame( name ); // call from hl.exe
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}
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@ -838,7 +837,6 @@ void GAME_EXPORT Host_Error( const char *error, ... )
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recursive = true;
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Q_strncpy( hosterror2, hosterror1, sizeof( hosterror2 ));
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host.errorframe = host.framecount; // to avoid multply calls per frame
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Q_snprintf( host.finalmsg, sizeof( host.finalmsg ), "Server crashed: %s", hosterror1 );
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// clearing cmd buffer to prevent execute any commands
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COM_InitHostState();
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@ -1359,9 +1357,6 @@ void Host_ShutdownWithReason( const char *reason )
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if( host.status != HOST_ERR_FATAL )
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host.status = HOST_SHUTDOWN; // prepare host to normal shutdown
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if( !host.change_game )
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Q_strncpy( host.finalmsg, "Server shutdown", sizeof( host.finalmsg ));
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#if !XASH_DEDICATED
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if( host.type == HOST_NORMAL && !error )
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Host_WriteConfig();
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@ -1384,5 +1379,5 @@ void Host_ShutdownWithReason( const char *reason )
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// restore filter
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Sys_RestoreCrashHandler();
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Sys_CloseLog();
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Sys_CloseLog( reason );
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}
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@ -116,37 +116,37 @@ void Sys_InitLog( void )
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}
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}
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void Sys_CloseLog( void )
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void Sys_CloseLog( const char *finalmsg )
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{
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char event_name[64];
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// continue logged
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switch( host.status )
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{
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case HOST_CRASHED:
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Q_strncpy( event_name, "crashed", sizeof( event_name ));
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break;
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case HOST_ERR_FATAL:
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Q_strncpy( event_name, "stopped with error", sizeof( event_name ));
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break;
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default:
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if( !host.change_game ) Q_strncpy( event_name, "stopped", sizeof( event_name ));
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else Q_strncpy( event_name, host.finalmsg, sizeof( event_name ));
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break;
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}
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Sys_FlushStdout(); // flush to stdout to ensure all data was written
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if( s_ld.logfile )
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if( !s_ld.logfile )
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return;
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// continue logged
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if( !finalmsg )
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{
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fputc( '\n', s_ld.logfile );
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fputs( "================================================================================\n", s_ld.logfile );
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fprintf( s_ld.logfile, "%s (%i, %s, %s, %s-%s)\n", s_ld.title, Q_buildnum(), Q_buildcommit(), Q_buildbranch(), Q_buildos(), Q_buildarch());
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fprintf( s_ld.logfile, "Stopped with reason \"%s\" at %s\n", event_name, Q_timestamp( TIME_FULL ));
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fputs( "================================================================================\n", s_ld.logfile );
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fclose( s_ld.logfile );
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s_ld.logfile = NULL;
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switch( host.status )
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{
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case HOST_CRASHED:
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finalmsg = "crashed";
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break;
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case HOST_ERR_FATAL:
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finalmsg = "stopped with error";
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break;
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default:
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finalmsg = "stopped";
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break;
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}
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}
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fputc( '\n', s_ld.logfile );
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fputs( "================================================================================\n", s_ld.logfile );
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fprintf( s_ld.logfile, "%s (%i, %s, %s, %s-%s)\n", s_ld.title, Q_buildnum(), Q_buildcommit(), Q_buildbranch(), Q_buildos(), Q_buildarch());
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fprintf( s_ld.logfile, "Stopped with reason \"%s\" at %s\n", finalmsg, Q_timestamp( TIME_FULL ));
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fputs( "================================================================================\n", s_ld.logfile );
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fclose( s_ld.logfile );
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s_ld.logfile = NULL;
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}
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#if XASH_COLORIZE_CONSOLE
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@ -529,7 +529,7 @@ but since engine will be unloaded during this call
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it explicitly doesn't use internal allocation or string copy utils
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==================
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*/
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qboolean Sys_NewInstance( const char *gamedir )
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qboolean Sys_NewInstance( const char *gamedir, const char *finalmsg )
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{
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#if XASH_NSWITCH
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char newargs[4096];
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@ -540,7 +540,7 @@ qboolean Sys_NewInstance( const char *gamedir )
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// just restart the entire thing
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printf( "envSetNextLoad exe: `%s`\n", exe );
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printf( "envSetNextLoad argv:\n`%s`\n", newargs );
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Host_ShutdownWithReason( "changing game" );
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Host_ShutdownWithReason( finalmsg );
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envSetNextLoad( exe, newargs );
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exit( 0 );
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#else
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@ -578,7 +578,7 @@ qboolean Sys_NewInstance( const char *gamedir )
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#if XASH_PSVITA
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// under normal circumstances it's always going to be the same path
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exe = strdup( "app0:/eboot.bin" );
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Host_ShutdownWithReason( "changing game" );
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Host_ShutdownWithReason( finalmsg );
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sceAppMgrLoadExec( exe, newargs, NULL );
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#else
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exelen = wai_getExecutablePath( NULL, 0, NULL );
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@ -586,7 +586,7 @@ qboolean Sys_NewInstance( const char *gamedir )
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wai_getExecutablePath( exe, exelen, NULL );
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exe[exelen] = 0;
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Host_ShutdownWithReason( "changing game" );
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Host_ShutdownWithReason( finalmsg );
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execv( exe, newargs );
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#endif
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@ -56,11 +56,8 @@ void Sys_DebugBreak( void );
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qboolean _Sys_GetParmFromCmdLine( const char *parm, char *out, size_t size );
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qboolean Sys_GetIntFromCmdLine( const char *parm, int *out );
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void Sys_Print( const char *pMsg );
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void Sys_PrintLog( const char *pMsg );
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void Sys_InitLog( void );
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void Sys_CloseLog( void );
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void Sys_Quit( const char *reason ) NORETURN;
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qboolean Sys_NewInstance( const char *gamedir );
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qboolean Sys_NewInstance( const char *gamedir, const char *finalmsg );
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void *Sys_GetNativeObject( const char *obj );
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//
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@ -68,7 +65,7 @@ void *Sys_GetNativeObject( const char *obj );
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//
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char *Sys_Input( void );
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void Sys_DestroyConsole( void );
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void Sys_CloseLog( void );
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void Sys_CloseLog( const char *finalmsg );
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void Sys_InitLog( void );
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void Sys_PrintLog( const char *pMsg );
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int Sys_LogFileNo( void );
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@ -588,7 +588,7 @@ void Wcon_DestroyConsole( void )
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// last text message into console or log
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Con_Reportf( "%s: Unloading xash.dll\n", __func__ );
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Sys_CloseLog();
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Sys_CloseLog( NULL );
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if( !s_wcd.attached )
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{
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