engine: client: register VGui surface cvars
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@ -2856,6 +2856,7 @@ void CL_InitLocal( void )
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Cvar_RegisterVariable( &cl_test_bandwidth );
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Cvar_RegisterVariable( &cl_test_bandwidth );
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Voice_RegisterCvars();
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Voice_RegisterCvars();
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VGui_RegisterCvars();
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// register our variables
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// register our variables
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cl_crosshair = Cvar_Get( "crosshair", "1", FCVAR_ARCHIVE, "show weapon chrosshair" );
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cl_crosshair = Cvar_Get( "crosshair", "1", FCVAR_ARCHIVE, "show weapon chrosshair" );
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