engine: remove unused CL_IsInMenu, don't check for Host_IsDedicated in SCR_BeginLoadingPlaque, it's useless
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1c84a5c8ad
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1458014a29
5 changed files with 6 additions and 22 deletions
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@ -122,11 +122,6 @@ qboolean CL_IsInGame( void )
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return ( cls.key_dest == key_game ); // active if not menu or console
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}
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qboolean CL_IsInMenu( void )
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{
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return ( cls.key_dest == key_menu );
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}
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qboolean CL_IsInConsole( void )
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{
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return ( cls.key_dest == key_console );
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@ -1569,7 +1564,7 @@ void CL_Disconnect( void )
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cls.signon = 0;
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// back to menu in non-developer mode
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if( host_developer.value || CL_IsInMenu( ))
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if( host_developer.value || cls.key_dest == key_menu )
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return;
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UI_SetActiveMenu( true );
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@ -431,10 +431,9 @@ void SCR_BeginLoadingPlaque( qboolean is_background )
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cl.audio_prepped = false; // don't play ambients
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cl.video_prepped = false;
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if( !Host_IsDedicated() )
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oldclear = gl_clear.value;
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if( CL_IsInMenu( ) && !cls.changedemo && !is_background )
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if( cls.key_dest == key_menu && !cls.changedemo && !is_background )
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{
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UI_SetActiveMenu( false );
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if( cls.state == ca_disconnected && !(GameState->curstate == STATE_RUNFRAME && GameState->nextstate != STATE_RUNFRAME) )
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@ -447,16 +446,12 @@ void SCR_BeginLoadingPlaque( qboolean is_background )
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if( cls.key_dest == key_console )
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return;
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if( !Host_IsDedicated() )
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gl_clear.value = 0.0f;
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if( is_background ) IN_MouseSavePos( );
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cls.draw_changelevel = !is_background;
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SCR_UpdateScreen();
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cls.disable_screen = host.realtime;
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cl.background = is_background; // set right state before svc_serverdata is came
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if( !Host_IsDedicated() )
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gl_clear.value = oldclear;
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// SNDDMA_LockSound();
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@ -1602,7 +1602,7 @@ void SND_UpdateSound( void )
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s_listener.frametime = (cl.time - cl.oldtime);
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s_listener.waterlevel = cl.local.waterlevel;
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s_listener.active = CL_IsInGame();
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s_listener.inmenu = CL_IsInMenu();
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s_listener.inmenu = cls.key_dest == key_menu;
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s_listener.paused = cl.paused;
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// update general area ambient sound sources
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@ -651,7 +651,6 @@ struct physent_s;
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struct sv_client_s;
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typedef struct sizebuf_s sizebuf_t;
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qboolean CL_IsInGame( void );
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qboolean CL_IsInMenu( void );
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qboolean CL_IsInConsole( void );
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qboolean CL_IsThirdPerson( void );
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qboolean CL_IsIntermission( void );
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@ -39,11 +39,6 @@ qboolean CL_IsInGame( void )
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return true; // always active for dedicated servers
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}
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qboolean CL_IsInMenu( void )
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{
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return false;
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}
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qboolean CL_IsInConsole( void )
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{
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return false;
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