engine: client: only allocate debug hulls polygons when they're requested
* Make the appropriate changes in ref_gl
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3ca15250e8
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1545a49b4c
5 changed files with 10 additions and 12 deletions
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@ -685,6 +685,9 @@ void Mod_CreatePolygonsForHull( int hullnum )
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if( hullnum < 1 || hullnum > 3 )
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return;
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if( !world.num_hull_models )
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Mod_InitDebugHulls( mod ); // FIXME: build hulls for separate bmodels (shells, medkits etc)
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Con_Printf( "generating polygons for hull %u...\n", hullnum );
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start = Sys_DoubleTime();
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@ -3019,7 +3019,6 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, const byte *mod_base, qboolea
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{
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world.version = bmod->version;
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#if !XASH_DEDICATED
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Mod_InitDebugHulls( mod ); // FIXME: build hulls for separate bmodels (shells, medkits etc)
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world.deluxedata = bmod->deluxedata_out; // deluxemap data pointer
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world.shadowdata = bmod->shadowdata_out; // occlusion data pointer
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#endif // XASH_DEDICATED
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@ -114,6 +114,9 @@ void Mod_FreeModel( model_t *mod )
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world.version = 0;
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world.shadowdata = NULL;
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world.deluxedata = NULL;
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// data already freed by Mem_FreePool above
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world.hull_models = NULL;
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}
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memset( mod, 0, sizeof( *mod ));
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@ -28,7 +28,7 @@ GNU General Public License for more details.
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// REFTODO: rewrite in triapi
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void R_DrawWorldHull( void )
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{
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hull_model_t *hull = &tr.world->hull_models[0];
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hull_model_t *hull;
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winding_t *poly;
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int i;
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@ -42,6 +42,8 @@ void R_DrawWorldHull( void )
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if( !r_showhull->value )
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return;
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hull = &tr.world->hull_models[0];
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pglDisable( GL_TEXTURE_2D );
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list_for_each_entry( poly, &hull->polys, chain )
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@ -410,19 +410,10 @@ void R_EntityRemoveDecals( model_t *mod );
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void R_ClearDecals( void );
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void R_DecalComputeBasis( msurface_t *surf, int flags, vec3_t textureSpaceBasis[3] );
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#if 0
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//
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// gl_drawhulls.c
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//
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void R_DrawWorldHull( void );
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void R_DrawModelHull( void );
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#endif
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void GL_Bind( int tmu, unsigned int texnum );
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//
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// gl_draw.cM_PI
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// gl_draw.c
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//
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void R_Set2DMode( qboolean enable );
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void R_DrawTileClear( int texnum, int x, int y, int w, int h );
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