ref: gl: use direct cl.paused instead of PARM_GAMEPAUSED
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@ -55,7 +55,7 @@ void CL_RunLightStyles( void )
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continue;
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}
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if( !ENGINE_GET_PARM( PARAM_GAMEPAUSED ) && frametime <= 0.1f )
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if( !gp_cl->paused && frametime <= 0.1f )
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ls->time += frametime; // evaluate local time
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flight = (int)Q_floor( ls->time * 10 );
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