engine: common: remove unused D_ enum used for MsgDev in old engine. Make sure all enums and structs here are not anonymous
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1 changed files with 13 additions and 22 deletions
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@ -76,23 +76,14 @@ XASH SPECIFIC - sort of hack that works only in Xash3D not in GoldSrc
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#define HACKS_RELATED_HLMODS // some HL-mods works differently under Xash and can't be fixed without some hacks at least at current time
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#define HACKS_RELATED_HLMODS // some HL-mods works differently under Xash and can't be fixed without some hacks at least at current time
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enum
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enum dev_level_e
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{
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{
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DEV_NONE = 0,
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DEV_NONE = 0,
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DEV_NORMAL,
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DEV_NORMAL,
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DEV_EXTENDED
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DEV_EXTENDED
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};
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};
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enum
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typedef enum instance_e
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{
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D_INFO = 1, // "-dev 1", shows various system messages
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D_WARN, // "-dev 2", shows not critical system warnings
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D_ERROR, // "-dev 3", shows critical warnings
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D_REPORT, // "-dev 4", special case for game reports
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D_NOTE // "-dev 5", show system notifications for engine developers
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};
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typedef enum
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{
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{
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HOST_NORMAL, // listen server, singleplayer
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HOST_NORMAL, // listen server, singleplayer
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HOST_DEDICATED,
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HOST_DEDICATED,
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@ -194,7 +185,7 @@ GAMEINFO stuff
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internal shared gameinfo structure (readonly for engine parts)
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internal shared gameinfo structure (readonly for engine parts)
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========================================================================
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========================================================================
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*/
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*/
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typedef enum
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typedef enum host_status_e
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{
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{
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HOST_INIT = 0, // initalize operations
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HOST_INIT = 0, // initalize operations
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HOST_FRAME, // host running
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HOST_FRAME, // host running
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@ -205,7 +196,7 @@ typedef enum
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HOST_CRASHED // an exception handler called
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HOST_CRASHED // an exception handler called
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} host_status_t;
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} host_status_t;
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typedef enum
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typedef enum host_state_e
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{
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{
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STATE_RUNFRAME = 0,
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STATE_RUNFRAME = 0,
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STATE_LOAD_LEVEL,
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STATE_LOAD_LEVEL,
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@ -214,7 +205,7 @@ typedef enum
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STATE_GAME_SHUTDOWN,
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STATE_GAME_SHUTDOWN,
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} host_state_t;
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} host_state_t;
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typedef struct
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typedef struct game_status_e
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{
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{
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host_state_t curstate;
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host_state_t curstate;
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host_state_t nextstate;
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host_state_t nextstate;
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@ -225,7 +216,7 @@ typedef struct
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qboolean newGame; // unload the server.dll before start a new map
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qboolean newGame; // unload the server.dll before start a new map
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} game_status_t;
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} game_status_t;
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typedef enum
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typedef enum keydest_e
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{
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{
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key_console = 0,
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key_console = 0,
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key_game,
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key_game,
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@ -233,7 +224,7 @@ typedef enum
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key_message
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key_message
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} keydest_t;
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} keydest_t;
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typedef enum
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typedef enum rdtype_e
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{
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{
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RD_NONE = 0,
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RD_NONE = 0,
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RD_CLIENT,
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RD_CLIENT,
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@ -243,7 +234,7 @@ typedef enum
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#include "net_ws.h"
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#include "net_ws.h"
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// console field
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// console field
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typedef struct
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typedef struct field_e
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{
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{
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string buffer;
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string buffer;
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int cursor;
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int cursor;
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@ -261,7 +252,7 @@ typedef struct host_redirect_s
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int lines;
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int lines;
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} host_redirect_t;
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} host_redirect_t;
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typedef struct
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typedef struct soundlist_e
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{
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{
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char name[MAX_QPATH];
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char name[MAX_QPATH];
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short entnum;
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short entnum;
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@ -302,7 +293,7 @@ typedef struct host_parm_s
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host_status_t status; // global host state
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host_status_t status; // global host state
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game_status_t game; // game manager
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game_status_t game; // game manager
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uint type; // running at
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instance_t type; // running at
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poolhandle_t mempool; // static mempool for misc allocations
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poolhandle_t mempool; // static mempool for misc allocations
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poolhandle_t imagepool; // imagelib mempool
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poolhandle_t imagepool; // imagelib mempool
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poolhandle_t soundpool; // soundlib mempool
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poolhandle_t soundpool; // soundlib mempool
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@ -496,7 +487,7 @@ internal sound format
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typically expanded to wav buffer
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typically expanded to wav buffer
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========================================================================
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========================================================================
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*/
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*/
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typedef enum
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typedef enum sndformat_e
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{
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{
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WF_UNKNOWN = 0,
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WF_UNKNOWN = 0,
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WF_PCMDATA,
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WF_PCMDATA,
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@ -507,7 +498,7 @@ typedef enum
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} sndformat_t;
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} sndformat_t;
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// wavdata output flags
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// wavdata output flags
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typedef enum
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typedef enum sndFlags_e
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{
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{
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// wavdata->flags
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// wavdata->flags
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SOUND_LOOPED = BIT( 0 ), // this is looped sound (contain cue markers)
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SOUND_LOOPED = BIT( 0 ), // this is looped sound (contain cue markers)
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@ -517,7 +508,7 @@ typedef enum
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SOUND_RESAMPLE = BIT( 12 ), // resample sound to specified rate
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SOUND_RESAMPLE = BIT( 12 ), // resample sound to specified rate
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} sndFlags_t;
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} sndFlags_t;
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typedef struct
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typedef struct wavdata_s
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{
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{
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size_t size; // for bounds checking
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size_t size; // for bounds checking
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uint loopStart; // offset at this point sound will be looping while playing more than only once
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uint loopStart; // offset at this point sound will be looping while playing more than only once
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