engine: common: remove unused D_ enum used for MsgDev in old engine. Make sure all enums and structs here are not anonymous
This commit is contained in:
parent
f460aa63b0
commit
185bce0489
1 changed files with 13 additions and 22 deletions
|
@ -76,23 +76,14 @@ XASH SPECIFIC - sort of hack that works only in Xash3D not in GoldSrc
|
|||
|
||||
#define HACKS_RELATED_HLMODS // some HL-mods works differently under Xash and can't be fixed without some hacks at least at current time
|
||||
|
||||
enum
|
||||
enum dev_level_e
|
||||
{
|
||||
DEV_NONE = 0,
|
||||
DEV_NORMAL,
|
||||
DEV_EXTENDED
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
D_INFO = 1, // "-dev 1", shows various system messages
|
||||
D_WARN, // "-dev 2", shows not critical system warnings
|
||||
D_ERROR, // "-dev 3", shows critical warnings
|
||||
D_REPORT, // "-dev 4", special case for game reports
|
||||
D_NOTE // "-dev 5", show system notifications for engine developers
|
||||
};
|
||||
|
||||
typedef enum
|
||||
typedef enum instance_e
|
||||
{
|
||||
HOST_NORMAL, // listen server, singleplayer
|
||||
HOST_DEDICATED,
|
||||
|
@ -194,7 +185,7 @@ GAMEINFO stuff
|
|||
internal shared gameinfo structure (readonly for engine parts)
|
||||
========================================================================
|
||||
*/
|
||||
typedef enum
|
||||
typedef enum host_status_e
|
||||
{
|
||||
HOST_INIT = 0, // initalize operations
|
||||
HOST_FRAME, // host running
|
||||
|
@ -205,7 +196,7 @@ typedef enum
|
|||
HOST_CRASHED // an exception handler called
|
||||
} host_status_t;
|
||||
|
||||
typedef enum
|
||||
typedef enum host_state_e
|
||||
{
|
||||
STATE_RUNFRAME = 0,
|
||||
STATE_LOAD_LEVEL,
|
||||
|
@ -214,7 +205,7 @@ typedef enum
|
|||
STATE_GAME_SHUTDOWN,
|
||||
} host_state_t;
|
||||
|
||||
typedef struct
|
||||
typedef struct game_status_e
|
||||
{
|
||||
host_state_t curstate;
|
||||
host_state_t nextstate;
|
||||
|
@ -225,7 +216,7 @@ typedef struct
|
|||
qboolean newGame; // unload the server.dll before start a new map
|
||||
} game_status_t;
|
||||
|
||||
typedef enum
|
||||
typedef enum keydest_e
|
||||
{
|
||||
key_console = 0,
|
||||
key_game,
|
||||
|
@ -233,7 +224,7 @@ typedef enum
|
|||
key_message
|
||||
} keydest_t;
|
||||
|
||||
typedef enum
|
||||
typedef enum rdtype_e
|
||||
{
|
||||
RD_NONE = 0,
|
||||
RD_CLIENT,
|
||||
|
@ -243,7 +234,7 @@ typedef enum
|
|||
#include "net_ws.h"
|
||||
|
||||
// console field
|
||||
typedef struct
|
||||
typedef struct field_e
|
||||
{
|
||||
string buffer;
|
||||
int cursor;
|
||||
|
@ -261,7 +252,7 @@ typedef struct host_redirect_s
|
|||
int lines;
|
||||
} host_redirect_t;
|
||||
|
||||
typedef struct
|
||||
typedef struct soundlist_e
|
||||
{
|
||||
char name[MAX_QPATH];
|
||||
short entnum;
|
||||
|
@ -302,7 +293,7 @@ typedef struct host_parm_s
|
|||
|
||||
host_status_t status; // global host state
|
||||
game_status_t game; // game manager
|
||||
uint type; // running at
|
||||
instance_t type; // running at
|
||||
poolhandle_t mempool; // static mempool for misc allocations
|
||||
poolhandle_t imagepool; // imagelib mempool
|
||||
poolhandle_t soundpool; // soundlib mempool
|
||||
|
@ -496,7 +487,7 @@ internal sound format
|
|||
typically expanded to wav buffer
|
||||
========================================================================
|
||||
*/
|
||||
typedef enum
|
||||
typedef enum sndformat_e
|
||||
{
|
||||
WF_UNKNOWN = 0,
|
||||
WF_PCMDATA,
|
||||
|
@ -507,7 +498,7 @@ typedef enum
|
|||
} sndformat_t;
|
||||
|
||||
// wavdata output flags
|
||||
typedef enum
|
||||
typedef enum sndFlags_e
|
||||
{
|
||||
// wavdata->flags
|
||||
SOUND_LOOPED = BIT( 0 ), // this is looped sound (contain cue markers)
|
||||
|
@ -517,7 +508,7 @@ typedef enum
|
|||
SOUND_RESAMPLE = BIT( 12 ), // resample sound to specified rate
|
||||
} sndFlags_t;
|
||||
|
||||
typedef struct
|
||||
typedef struct wavdata_s
|
||||
{
|
||||
size_t size; // for bounds checking
|
||||
uint loopStart; // offset at this point sound will be looping while playing more than only once
|
||||
|
|
Loading…
Add table
Reference in a new issue