From 18a973d4f28033afaa844bd093966e3bb623f125 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Tue, 3 Dec 2024 21:02:37 +0300 Subject: [PATCH] engine: server: always set sv_background to zero on server shutdown rather than on server dll unload --- engine/server/sv_game.c | 1 - engine/server/sv_main.c | 3 +++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/engine/server/sv_game.c b/engine/server/sv_game.c index 6a11a028..190abbe9 100644 --- a/engine/server/sv_game.c +++ b/engine/server/sv_game.c @@ -5135,7 +5135,6 @@ void SV_UnloadProgs( void ) // now we can unload cvars Cvar_FullSet( "host_gameloaded", "0", FCVAR_READ_ONLY ); - Cvar_FullSet( "sv_background", "0", FCVAR_READ_ONLY ); // free entity baselines Z_Free( svs.static_entities ); diff --git a/engine/server/sv_main.c b/engine/server/sv_main.c index 355ea1ea..6aa24a6b 100644 --- a/engine/server/sv_main.c +++ b/engine/server/sv_main.c @@ -1077,6 +1077,9 @@ void SV_Shutdown( const char *finalmsg ) return; } + // don't forget to reset sv_background state + Cvar_FullSet( "sv_background", "0", FCVAR_READ_ONLY ); + if( COM_CheckString( finalmsg )) Con_Printf( "%s", finalmsg );