engine: server: replace same struct type memcpys by assignments

This commit is contained in:
Alibek Omarov 2024-07-31 00:03:12 +03:00
parent 274f9d5846
commit 18ef4922de
2 changed files with 2 additions and 2 deletions

View file

@ -5198,7 +5198,7 @@ qboolean SV_LoadProgs( const char *name )
gEngfuncs.pfnPEntityOfEntIndex = pfnPEntityOfEntIndexBroken;
// make local copy of engfuncs to prevent overwrite it with bots.dll
memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs ));
gpEngfuncs = gEngfuncs;
GetEntityAPI = (APIFUNCTION)COM_GetProcAddress( svgame.hInstance, "GetEntityAPI" );
GetEntityAPI2 = (APIFUNCTION2)COM_GetProcAddress( svgame.hInstance, "GetEntityAPI2" );

View file

@ -236,7 +236,7 @@ void SV_UpdateMovevars( qboolean initialize )
if( initialize ) return; // too early
if( MSG_WriteDeltaMovevars( &sv.reliable_datagram, &svgame.oldmovevars, &svgame.movevars ))
memcpy( &svgame.oldmovevars, &svgame.movevars, sizeof( movevars_t )); // oldstate changed
svgame.oldmovevars = svgame.movevars; // oldstate changed
host.movevars_changed = false;
}