engine: server: comment out unused cvars, make some static
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ba9eb01c1f
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1dd0444531
4 changed files with 38 additions and 48 deletions
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@ -422,21 +422,14 @@ extern convar_t sv_send_resources;
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extern convar_t sv_send_logos;
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extern convar_t sv_allow_upload;
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extern convar_t sv_allow_download;
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extern convar_t sv_airaccelerate;
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extern convar_t sv_accelerate;
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extern convar_t sv_friction;
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extern convar_t sv_edgefriction;
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extern convar_t sv_gravity;
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extern convar_t sv_stopspeed;
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extern convar_t sv_maxspeed;
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extern convar_t sv_wateralpha;
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extern convar_t sv_wateramp;
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extern convar_t sv_voiceenable;
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extern convar_t sv_voicequality;
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extern convar_t sv_stepsize;
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extern convar_t sv_maxvelocity;
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extern convar_t sv_rollangle;
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extern convar_t sv_rollspeed;
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extern convar_t sv_skyname;
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extern convar_t sv_skycolor_r;
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extern convar_t sv_skycolor_g;
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@ -461,7 +454,6 @@ extern convar_t sv_nat;
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extern convar_t sv_speedhack_kick;
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extern convar_t sv_pausable; // allows pause in multiplayer
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extern convar_t sv_check_errors;
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extern convar_t sv_reconnect_limit;
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extern convar_t sv_lighting_modulate;
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extern convar_t sv_novis;
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extern convar_t sv_hostmap;
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@ -489,7 +489,7 @@ static void SV_AutoSave_f( void )
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return;
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}
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if( Cvar_VariableInteger( "sv_autosave" ) )
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if( sv_autosave.value )
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SV_SaveGame( "autosave" );
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}
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@ -138,7 +138,7 @@ static void SV_BanID_f( void )
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len = Q_strlen( id );
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for( i = 0; i < sv_maxclients.value; i++ )
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for( i = 0; i < svs.maxclients; i++ )
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{
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if( FBitSet( svs.clients[i].flags, FCL_FAKECLIENT ))
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continue;
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@ -201,7 +201,7 @@ static void SV_RemoveID_f( void )
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{
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int num = Q_atoi( id + 1 );
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if( num >= sv_maxclients.value || num < 0 )
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if( num >= svs.maxclients || num < 0 )
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return;
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id = Info_ValueForKey( svs.clients[num].useragent, "uuid" );
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@ -30,24 +30,24 @@ CVAR_DEFINE_AUTO( sv_unlagpush, "0.0", 0, "interpolation bias for unlag time" );
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CVAR_DEFINE_AUTO( sv_unlagsamples, "1", 0, "max samples to interpolate" );
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CVAR_DEFINE_AUTO( rcon_password, "", FCVAR_PROTECTED | FCVAR_PRIVILEGED, "remote connect password" );
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CVAR_DEFINE_AUTO( rcon_enable, "1", FCVAR_PROTECTED, "enable accepting remote commands on server" );
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CVAR_DEFINE_AUTO( sv_filterban, "1", 0, "filter banned users" );
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// TODO: CVAR_DEFINE_AUTO( sv_filterban, "1", 0, "filter banned users" );
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CVAR_DEFINE_AUTO( sv_cheats, "0", FCVAR_SERVER, "allow cheats on server" );
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CVAR_DEFINE_AUTO( sv_instancedbaseline, "1", 0, "allow to use instanced baselines to saves network overhead" );
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CVAR_DEFINE_AUTO( sv_contact, "", FCVAR_ARCHIVE|FCVAR_SERVER, "server techincal support contact address or web-page" );
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// TODO: CVAR_DEFINE_AUTO( sv_contact, "", FCVAR_ARCHIVE|FCVAR_SERVER, "server techincal support contact address or web-page" );
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CVAR_DEFINE_AUTO( sv_minupdaterate, "25.0", FCVAR_ARCHIVE, "minimal value for 'cl_updaterate' window" );
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CVAR_DEFINE_AUTO( sv_maxupdaterate, "60.0", FCVAR_ARCHIVE, "maximal value for 'cl_updaterate' window" );
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CVAR_DEFINE_AUTO( sv_minrate, "5000", FCVAR_SERVER, "min bandwidth rate allowed on server, 0 == unlimited" );
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CVAR_DEFINE_AUTO( sv_maxrate, "50000", FCVAR_SERVER, "max bandwidth rate allowed on server, 0 == unlimited" );
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CVAR_DEFINE_AUTO( sv_logrelay, "0", FCVAR_ARCHIVE, "allow log messages from remote machines to be logged on this server" );
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// TODO: CVAR_DEFINE_AUTO( sv_logrelay, "0", FCVAR_ARCHIVE, "allow log messages from remote machines to be logged on this server" );
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CVAR_DEFINE_AUTO( sv_newunit, "0", 0, "clear level-saves from previous SP game chapter to help keep .sav file size as minimum" );
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CVAR_DEFINE_AUTO( sv_clienttrace, "1", FCVAR_SERVER, "0 = big box(Quake), 0.5 = halfsize, 1 = normal (100%), otherwise it's a scaling factor" );
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static CVAR_DEFINE_AUTO( sv_timeout, "65", 0, "after this many seconds without a message from a client, the client is dropped" );
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CVAR_DEFINE_AUTO( sv_failuretime, "0.5", 0, "after this long without a packet from client, don't send any more until client starts sending again" );
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CVAR_DEFINE_AUTO( sv_password, "", FCVAR_SERVER|FCVAR_PROTECTED, "server password for entry into multiplayer games" );
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CVAR_DEFINE_AUTO( sv_proxies, "1", FCVAR_SERVER, "maximum count of allowed proxies for HLTV spectating" );
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// TODO: CVAR_DEFINE_AUTO( sv_proxies, "1", FCVAR_SERVER, "maximum count of allowed proxies for HLTV spectating" );
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CVAR_DEFINE_AUTO( sv_send_logos, "1", 0, "send custom decal logo to other players so they can view his too" );
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CVAR_DEFINE_AUTO( sv_send_resources, "1", 0, "allow to download missed resources for players" );
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CVAR_DEFINE_AUTO( sv_logbans, "0", 0, "print into the server log info about player bans" );
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// TODO: CVAR_DEFINE_AUTO( sv_logbans, "0", 0, "print into the server log info about player bans" );
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CVAR_DEFINE( sv_allow_upload, "sv_allowupload", "1", FCVAR_SERVER, "allow uploading custom resources on a server" );
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CVAR_DEFINE( sv_allow_download, "sv_allowdownload", "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
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static CVAR_DEFINE_AUTO( sv_allow_dlfile, "1", 0, "compatibility cvar, does nothing" );
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@ -64,40 +64,40 @@ CVAR_DEFINE_AUTO( sv_autosave, "1", FCVAR_ARCHIVE|FCVAR_SERVER|FCVAR_PRIVILEGED,
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CVAR_DEFINE_AUTO( sv_speedhack_kick, "10", FCVAR_ARCHIVE, "number of speedhack warns before automatic kick (0 to disable)" );
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// game-related cvars
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CVAR_DEFINE_AUTO( mapcyclefile, "mapcycle.txt", 0, "name of multiplayer map cycle configuration file" );
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CVAR_DEFINE_AUTO( motdfile, "motd.txt", 0, "name of 'message of the day' file" );
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CVAR_DEFINE_AUTO( logsdir, "logs", 0, "place to store multiplayer logs" );
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CVAR_DEFINE_AUTO( bannedcfgfile, "banned.cfg", 0, "name of list of banned users" );
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static CVAR_DEFINE_AUTO( mapcyclefile, "mapcycle.txt", 0, "name of multiplayer map cycle configuration file" );
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static CVAR_DEFINE_AUTO( motdfile, "motd.txt", 0, "name of 'message of the day' file" );
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static CVAR_DEFINE_AUTO( logsdir, "logs", 0, "place to store multiplayer logs" );
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static CVAR_DEFINE_AUTO( bannedcfgfile, "banned.cfg", 0, "name of list of banned users" );
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CVAR_DEFINE_AUTO( deathmatch, "0", 0, "deathmatch mode in multiplayer game" );
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CVAR_DEFINE_AUTO( coop, "0", 0, "cooperative mode in multiplayer game" );
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CVAR_DEFINE_AUTO( teamplay, "0", 0, "team mode in multiplayer game" );
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CVAR_DEFINE_AUTO( skill, "1", 0, "skill level in singleplayer game" );
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CVAR_DEFINE_AUTO( temp1, "0", 0, "temporary cvar that used by some mods" );
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CVAR_DEFINE_AUTO( listipcfgfile, "listip.cfg", 0, "name of listip.cfg file" );
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CVAR_DEFINE_AUTO( mapchangecfgfile, "", 0, "name of map change configuration file" );
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CVAR_DEFINE_AUTO( disconcfgfile, "", 0, "name of disconnect configuration file" );
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CVAR_DEFINE_AUTO( _sv_override_scientist_mdl, "", 0, "override default scientist model name (specially for HL25 Uplink maps)" );
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static CVAR_DEFINE_AUTO( temp1, "0", 0, "temporary cvar that used by some mods" );
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static CVAR_DEFINE_AUTO( listipcfgfile, "listip.cfg", 0, "name of listip.cfg file" );
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static CVAR_DEFINE_AUTO( mapchangecfgfile, "", 0, "name of map change configuration file" );
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static CVAR_DEFINE_AUTO( disconcfgfile, "", 0, "name of disconnect configuration file" );
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static CVAR_DEFINE_AUTO( _sv_override_scientist_mdl, "", 0, "override default scientist model name (specially for HL25 Uplink maps)" );
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// physic-related variables
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CVAR_DEFINE_AUTO( sv_gravity, "800", FCVAR_MOVEVARS, "world gravity value" );
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CVAR_DEFINE_AUTO( sv_stopspeed, "100", FCVAR_MOVEVARS, "how fast you come to a complete stop" );
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CVAR_DEFINE_AUTO( sv_maxspeed, "320", FCVAR_MOVEVARS, "maximum speed a player can accelerate to when on ground" );
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CVAR_DEFINE_AUTO( sv_spectatormaxspeed, "500", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "maximum speed a spectator can accelerate in air" );
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CVAR_DEFINE_AUTO( sv_accelerate, "10", FCVAR_MOVEVARS, "rate at which a player accelerates to sv_maxspeed" );
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CVAR_DEFINE_AUTO( sv_airaccelerate, "10", FCVAR_MOVEVARS, "rate at which a player accelerates to sv_maxspeed while in the air" );
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CVAR_DEFINE_AUTO( sv_wateraccelerate, "10", FCVAR_MOVEVARS, "rate at which a player accelerates to sv_maxspeed while in the water" );
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static CVAR_DEFINE_AUTO( sv_maxspeed, "320", FCVAR_MOVEVARS, "maximum speed a player can accelerate to when on ground" );
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static CVAR_DEFINE_AUTO( sv_spectatormaxspeed, "500", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "maximum speed a spectator can accelerate in air" );
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static CVAR_DEFINE_AUTO( sv_accelerate, "10", FCVAR_MOVEVARS, "rate at which a player accelerates to sv_maxspeed" );
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static CVAR_DEFINE_AUTO( sv_airaccelerate, "10", FCVAR_MOVEVARS, "rate at which a player accelerates to sv_maxspeed while in the air" );
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static CVAR_DEFINE_AUTO( sv_wateraccelerate, "10", FCVAR_MOVEVARS, "rate at which a player accelerates to sv_maxspeed while in the water" );
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CVAR_DEFINE_AUTO( sv_friction, "4", FCVAR_MOVEVARS, "how fast you slow down" );
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CVAR_DEFINE( sv_edgefriction, "edgefriction", "2", FCVAR_MOVEVARS, "how much you slow down when nearing a ledge you might fall off" );
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CVAR_DEFINE_AUTO( sv_waterfriction, "1", FCVAR_MOVEVARS, "how fast you slow down in water" );
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CVAR_DEFINE_AUTO( sv_bounce, "1", FCVAR_MOVEVARS, "bounce factor for entities with MOVETYPE_BOUNCE" );
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CVAR_DEFINE_AUTO( sv_stepsize, "18", FCVAR_MOVEVARS, "how high you and NPS's can step up" );
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static CVAR_DEFINE( sv_edgefriction, "edgefriction", "2", FCVAR_MOVEVARS, "how much you slow down when nearing a ledge you might fall off" );
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static CVAR_DEFINE_AUTO( sv_waterfriction, "1", FCVAR_MOVEVARS, "how fast you slow down in water" );
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static CVAR_DEFINE_AUTO( sv_bounce, "1", FCVAR_MOVEVARS, "bounce factor for entities with MOVETYPE_BOUNCE" );
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static CVAR_DEFINE_AUTO( sv_stepsize, "18", FCVAR_MOVEVARS, "how high you and NPS's can step up" );
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CVAR_DEFINE_AUTO( sv_maxvelocity, "2000", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "max velocity for all things in the world" );
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CVAR_DEFINE_AUTO( sv_zmax, "4096", FCVAR_MOVEVARS|FCVAR_SPONLY, "maximum viewable distance" );
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static CVAR_DEFINE_AUTO( sv_zmax, "4096", FCVAR_MOVEVARS|FCVAR_SPONLY, "maximum viewable distance" );
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CVAR_DEFINE_AUTO( sv_wateramp, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "world waveheight factor" );
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CVAR_DEFINE( sv_footsteps, "mp_footsteps", "1", FCVAR_MOVEVARS, "world gravity value" );
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static CVAR_DEFINE( sv_footsteps, "mp_footsteps", "1", FCVAR_MOVEVARS, "world gravity value" );
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CVAR_DEFINE_AUTO( sv_skyname, "desert", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "skybox name (can be dynamically changed in-game)" );
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CVAR_DEFINE_AUTO( sv_rollangle, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED|FCVAR_ARCHIVE, "how much to tilt the view when strafing" );
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CVAR_DEFINE_AUTO( sv_rollspeed, "200", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "how much strafing is necessary to tilt the view" );
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static CVAR_DEFINE_AUTO( sv_rollangle, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED|FCVAR_ARCHIVE, "how much to tilt the view when strafing" );
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static CVAR_DEFINE_AUTO( sv_rollspeed, "200", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "how much strafing is necessary to tilt the view" );
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CVAR_DEFINE_AUTO( sv_skycolor_r, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "skylight red component value" );
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CVAR_DEFINE_AUTO( sv_skycolor_g, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "skylight green component value" );
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CVAR_DEFINE_AUTO( sv_skycolor_b, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "skylight blue component value" );
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@ -106,17 +106,17 @@ CVAR_DEFINE_AUTO( sv_skyvec_y, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "skylight dir
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CVAR_DEFINE_AUTO( sv_skyvec_z, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "skylight direction by z-axis" );
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CVAR_DEFINE_AUTO( sv_wateralpha, "1", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "world surfaces water transparency factor. 1.0 - solid, 0.0 - fully transparent" );
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CVAR_DEFINE_AUTO( sv_background_freeze, "1", FCVAR_ARCHIVE, "freeze player movement on background maps (e.g. to prevent falling)" );
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CVAR_DEFINE_AUTO( showtriggers, "0", FCVAR_LATCH, "debug cvar shows triggers" );
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CVAR_DEFINE_AUTO( sv_airmove, "1", FCVAR_SERVER, "obsolete, compatibility issues" );
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CVAR_DEFINE_AUTO( sv_version, "", FCVAR_READ_ONLY, "engine version string" );
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static CVAR_DEFINE_AUTO( showtriggers, "0", FCVAR_LATCH, "debug cvar shows triggers" );
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static CVAR_DEFINE_AUTO( sv_airmove, "1", FCVAR_SERVER, "obsolete, compatibility issues" );
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static CVAR_DEFINE_AUTO( sv_version, "", FCVAR_READ_ONLY, "engine version string" );
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CVAR_DEFINE_AUTO( hostname, "", FCVAR_SERVER|FCVAR_PRINTABLEONLY, "name of current host" );
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CVAR_DEFINE_AUTO( sv_fps, "0.0", FCVAR_SERVER, "server framerate" );
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static CVAR_DEFINE_AUTO( sv_fps, "0.0", FCVAR_SERVER, "server framerate" );
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// gore-related cvars
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CVAR_DEFINE_AUTO( violence_hblood, "1", 0, "draw human blood" );
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CVAR_DEFINE_AUTO( violence_ablood, "1", 0, "draw alien blood" );
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CVAR_DEFINE_AUTO( violence_hgibs, "1", 0, "show human gib entities" );
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CVAR_DEFINE_AUTO( violence_agibs, "1", 0, "show alien gib entities" );
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static CVAR_DEFINE_AUTO( violence_hblood, "1", 0, "draw human blood" );
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static CVAR_DEFINE_AUTO( violence_ablood, "1", 0, "draw alien blood" );
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static CVAR_DEFINE_AUTO( violence_hgibs, "1", 0, "show human gib entities" );
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static CVAR_DEFINE_AUTO( violence_agibs, "1", 0, "show alien gib entities" );
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// voice chat
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CVAR_DEFINE_AUTO( sv_voiceenable, "1", FCVAR_ARCHIVE|FCVAR_SERVER, "enable voice support" );
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@ -132,7 +132,6 @@ CVAR_DEFINE_AUTO( sv_novis, "0", 0, "force to ignore server visibility" ); //
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CVAR_DEFINE( sv_pausable, "pausable", "1", FCVAR_SERVER, "allow players to pause or not" );
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CVAR_DEFINE( sv_maxclients, "maxplayers", "1", FCVAR_LATCH, "server max capacity" );
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CVAR_DEFINE_AUTO( sv_check_errors, "0", FCVAR_ARCHIVE, "check edicts for errors" );
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CVAR_DEFINE_AUTO( sv_reconnect_limit, "3", FCVAR_ARCHIVE, "max reconnect attempts" ); // minimum seconds between connect messages
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CVAR_DEFINE_AUTO( sv_validate_changelevel, "0", 0, "test change level for level-designer errors" );
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CVAR_DEFINE( sv_hostmap, "hostmap", "", 0, "keep name of last entered map" );
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@ -910,7 +909,6 @@ void SV_Init( void )
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Cvar_RegisterVariable( &sv_maxclients );
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Cvar_RegisterVariable( &sv_check_errors );
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Cvar_RegisterVariable( &public_server );
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Cvar_RegisterVariable( &sv_reconnect_limit );
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Cvar_RegisterVariable( &sv_failuretime );
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Cvar_RegisterVariable( &sv_unlag );
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Cvar_RegisterVariable( &sv_maxunlag );
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