ref: gl: static-ize globals and functions in gl_warp
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1 changed files with 18 additions and 22 deletions
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@ -16,13 +16,15 @@ GNU General Public License for more details.
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#include "gl_local.h"
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#include "gl_local.h"
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#include "wadfile.h"
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#include "wadfile.h"
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#define SKYCLOUDS_QUALITY 12
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#define SKYCLOUDS_QUALITY 12
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#define MAX_CLIP_VERTS 128 // skybox clip vertices
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#define MAX_CLIP_VERTS 128 // skybox clip vertices
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#define TURBSCALE ( 256.0f / ( M_PI2 ))
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#define TURBSCALE ( 256.0f / ( M_PI2 ))
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const char* r_skyBoxSuffix[6] = { "rt", "bk", "lf", "ft", "up", "dn" };
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static const int r_skyTexOrder[6] = { 0, 2, 1, 3, 4, 5 };
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static const vec3_t skyclip[6] =
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static const char* r_skyBoxSuffix[SKYBOX_MAX_SIDES] = { "rt", "bk", "lf", "ft", "up", "dn" };
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static const int r_skyTexOrder[SKYBOX_MAX_SIDES] = { 0, 2, 1, 3, 4, 5 };
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static const vec3_t skyclip[SKYBOX_MAX_SIDES] =
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{
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{
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{ 1, 1, 0 },
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{ 1, 1, 0 },
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{ 1, -1, 0 },
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{ 1, -1, 0 },
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@ -33,7 +35,7 @@ static const vec3_t skyclip[6] =
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};
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};
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// 1 = s, 2 = t, 3 = 2048
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// 1 = s, 2 = t, 3 = 2048
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static const int st_to_vec[6][3] =
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static const int st_to_vec[SKYBOX_MAX_SIDES][3] =
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{
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{
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{ 3, -1, 2 },
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{ 3, -1, 2 },
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{ -3, 1, 2 },
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{ -3, 1, 2 },
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@ -44,7 +46,7 @@ static const int st_to_vec[6][3] =
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};
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};
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// s = [0]/[2], t = [1]/[2]
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// s = [0]/[2], t = [1]/[2]
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static const int vec_to_st[6][3] =
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static const int vec_to_st[SKYBOX_MAX_SIDES][3] =
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{
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{
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{ -2, 3, 1 },
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{ -2, 3, 1 },
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{ 2, 3, -1 },
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{ 2, 3, -1 },
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@ -55,9 +57,9 @@ static const int vec_to_st[6][3] =
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};
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};
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// speed up sin calculations
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// speed up sin calculations
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float r_turbsin[] =
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static float r_turbsin[] =
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{
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{
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#include "warpsin.h"
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#include "warpsin.h"
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};
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};
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static qboolean CheckSkybox( const char *name, char out[6][MAX_STRING] )
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static qboolean CheckSkybox( const char *name, char out[6][MAX_STRING] )
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@ -105,7 +107,7 @@ static qboolean CheckSkybox( const char *name, char out[6][MAX_STRING] )
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return false;
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return false;
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}
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}
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void DrawSkyPolygon( int nump, vec3_t vecs )
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static void DrawSkyPolygon( int nump, vec3_t vecs )
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{
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{
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int i, j, axis;
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int i, j, axis;
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float s, t, dv, *vp;
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float s, t, dv, *vp;
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@ -153,7 +155,7 @@ void DrawSkyPolygon( int nump, vec3_t vecs )
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ClipSkyPolygon
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ClipSkyPolygon
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==============
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==============
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*/
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*/
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void ClipSkyPolygon( int nump, vec3_t vecs, int stage )
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static void ClipSkyPolygon( int nump, vec3_t vecs, int stage )
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{
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{
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const float *norm;
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const float *norm;
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float *v, d, e;
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float *v, d, e;
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@ -248,7 +250,7 @@ loc1:
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ClipSkyPolygon( newc[1], newv[1][0], stage + 1 );
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ClipSkyPolygon( newc[1], newv[1][0], stage + 1 );
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}
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}
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void MakeSkyVec( float s, float t, int axis )
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static void MakeSkyVec( float s, float t, int axis )
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{
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{
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int j, k, farclip;
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int j, k, farclip;
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vec3_t v, b;
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vec3_t v, b;
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@ -270,14 +272,8 @@ void MakeSkyVec( float s, float t, int axis )
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s = (s + 1.0f) * 0.5f;
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s = (s + 1.0f) * 0.5f;
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t = (t + 1.0f) * 0.5f;
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t = (t + 1.0f) * 0.5f;
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if( s < 1.0f / 512.0f )
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s = bound( 1.0f / 512.0f, s, 511.0f / 512.0f );
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s = 1.0f / 512.0f;
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t = bound( 1.0f / 512.0f, t, 511.0f / 512.0f );
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else if( s > 511.0f / 512.0f )
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s = 511.0f / 512.0f;
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if( t < 1.0f / 512.0f )
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t = 1.0f / 512.0f;
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else if( t > 511.0f / 512.0f )
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t = 511.0f / 512.0f;
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t = 1.0f - t;
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t = 1.0f - t;
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@ -478,7 +474,7 @@ void R_SetupSky( const char *skyboxname )
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R_CloudVertex
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R_CloudVertex
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==============
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==============
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*/
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*/
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void R_CloudVertex( float s, float t, int axis, vec3_t v )
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static void R_CloudVertex( float s, float t, int axis, vec3_t v )
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{
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{
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int j, k, farclip;
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int j, k, farclip;
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vec3_t b;
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vec3_t b;
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@ -502,7 +498,7 @@ void R_CloudVertex( float s, float t, int axis, vec3_t v )
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R_CloudTexCoord
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R_CloudTexCoord
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=============
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=============
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*/
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*/
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void R_CloudTexCoord( vec3_t v, float speed, float *s, float *t )
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static void R_CloudTexCoord( vec3_t v, float speed, float *s, float *t )
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{
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{
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float length, speedscale;
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float length, speedscale;
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vec3_t dir;
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vec3_t dir;
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@ -525,7 +521,7 @@ void R_CloudTexCoord( vec3_t v, float speed, float *s, float *t )
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R_CloudDrawPoly
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R_CloudDrawPoly
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===============
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===============
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*/
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*/
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void R_CloudDrawPoly( glpoly_t *p )
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static void R_CloudDrawPoly( glpoly_t *p )
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{
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{
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float s, t;
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float s, t;
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float *v;
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float *v;
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@ -563,7 +559,7 @@ void R_CloudDrawPoly( glpoly_t *p )
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R_CloudRenderSide
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R_CloudRenderSide
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==============
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==============
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*/
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*/
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void R_CloudRenderSide( int axis )
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static void R_CloudRenderSide( int axis )
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{
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{
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vec3_t verts[4];
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vec3_t verts[4];
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float di, qi, dj, qj;
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float di, qi, dj, qj;
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