android: move all sources to android folder, remove ant build system
39
README-ru.md
|
@ -1,39 +0,0 @@
|
|||
Xash3D FWGS Android
|
||||
====
|
||||
[](https://travis-ci.org/FWGS/xash3d-android-project)
|
||||
### Пользователям
|
||||
#### Инструкция по установке
|
||||
0. Скачайте APK последней версии со страницы релизов репозитория Xash3D FWGS: https://github.com/FWGS/xash3d/releases/latest
|
||||
1. Откройте и установите APK.
|
||||
2. Создайте папку /sdcard/xash.
|
||||
3. Скопируйте папку "valve" от Steam версии Half-Life в /sdcard/xash/. Пример: /sdcard/xash/valve -- игровые данные
|
||||
4. Запустите игру
|
||||
|
||||
#### Запуск модификаций
|
||||
**Это приложение позволяет запустить только Half-Life и модификации без собственных игровых библиотек.**
|
||||
|
||||
**Любая модификация со своими игровыми библиотеками требует отдельно установленное приложение с портированными на Android игровыми библиотеками.**
|
||||
|
||||
Например, если вы захотите запустить Half-Life: C.A.G.E.D.
|
||||
|
||||
1. Скопируйте папку caged от Steam-версии Half-Life: C.A.G.E.D. в /sdcard/xash.
|
||||
2. Откройте Xash3D FWGS и добавьте в аргументы командной строки:
|
||||
> -game caged
|
||||
|
||||
Пример для Half-Life: Blue Shift.
|
||||
|
||||
1. Скопируйте папку bshift от Steam-версии Half-Life: Blue Shift в /sdcard/xash/.
|
||||
2. Установите отдельное приложение [отсюда](https://github.com/nekonomicon/BS-android/releases/latest) и запустите.
|
||||
|
||||
Портированные на Android модификации cо своими игровыми библиотеками(точнее приложения для их запуска на Android) вы всегда можете найти в [Play Market](https://play.google.com/store/apps/dev?id=7039367093104802597) и на [ModDB](https://www.moddb.com/games/xash3d-android/downloads)
|
||||
|
||||
Для большей информации о работающих модификациях, ознакомьтесь с этим [артиклем](https://github.com/FWGS/xash3d/wiki/List-of-mods-which-work-on-Android-and-other-non-Windows-platforms-without-troubles).
|
||||
|
||||
#### Баги
|
||||
|
||||
Обо всех багах пишите в "Issues" с логом и системной информацией.
|
||||
|
||||
### Разработчикам
|
||||
|
||||
+ Для компиляции, запустите `git submodule init && git submodule update --init --recursive`. Иначе у вас будет пустой APK, без библиотек.
|
||||
+ ~~Мы используем наш SDL2 форк. Посетите https://github.com/mittorn/SDL-mirror~~. Забудьте. Мы больше не используем SDL2.
|
39
README.md
|
@ -1,39 +0,0 @@
|
|||
Xash3D FWGS Android
|
||||
====
|
||||
[](https://travis-ci.org/FWGS/xash3d-android-project)
|
||||
### Users
|
||||
#### Installation guide
|
||||
0. Download the APK from Xash3D FWGS repo releases page: https://github.com/FWGS/xash3d/releases/latest
|
||||
1. Install the APK.
|
||||
2. Create /sdcard/xash folder.
|
||||
3. Copy "valve" folder from your Half-Life Steam version to /sdcard/xash/. Example: /sdcard/xash/valve -- game data
|
||||
4. Run the game.
|
||||
|
||||
#### Launching other mods
|
||||
**This app can run only Half-Life and mods that doesn't have own game libraries.**
|
||||
|
||||
**Any mod with own custom game libraries required separate launcher with mod game libraries which was ported on Android.**
|
||||
|
||||
For example, if you want to play Half-Life: C.A.G.E.D.
|
||||
|
||||
1. Copy caged folder from your steam version of Half-Life: C.A.G.E.D. to /sdcard/xash.
|
||||
2. Open Xash3D FWGS launcher and write to the command-line args:
|
||||
> -game caged
|
||||
|
||||
Example for Half-Life: Blue Shift.
|
||||
|
||||
1. Copy bshift folder from your steam version of Half-Life: Blue Shift to /sdcard/xash.
|
||||
2. Install separate launcher for Half-Life: Blue Shift from [here](https://github.com/nekonomicon/BS-android/releases/latest) and run.
|
||||
|
||||
You can always find mods with own game libraries which was ported on Android( Actually separate launchers with game libraries which was ported on Android ) in [Play Market](https://play.google.com/store/apps/dev?id=7039367093104802597) and [ModDB](https://www.moddb.com/games/xash3d-android/downloads).
|
||||
|
||||
For more information about supported mods, see this [article](https://github.com/FWGS/xash3d/wiki/List-of-mods-which-work-on-Android-and-other-non-Windows-platforms-without-troubles).
|
||||
|
||||
#### Bugs
|
||||
|
||||
About all bugs please write to issues with your device and OS info.
|
||||
|
||||
### Developers
|
||||
|
||||
+ For compiling, run `git submodule init && git submodule update --init --recursive`. Otherwise you will get an empty APK, without any libraries.
|
||||
+ ~~We use our SDL2 fork. See https://github.com/mittorn/SDL-mirror~~. Nevermind. We don't use SDL2 anymore.
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 5.7 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 8.5 KiB After Width: | Height: | Size: 8.5 KiB |
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 96 KiB After Width: | Height: | Size: 96 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 34 KiB |
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 7.2 KiB After Width: | Height: | Size: 7.2 KiB |
|
@ -1,17 +0,0 @@
|
|||
# This file is used to override default values used by the Ant build system.
|
||||
#
|
||||
# This file must be checked into Version Control Systems, as it is
|
||||
# integral to the build system of your project.
|
||||
|
||||
# This file is only used by the Ant script.
|
||||
|
||||
# You can use this to override default values such as
|
||||
# 'source.dir' for the location of your java source folder and
|
||||
# 'out.dir' for the location of your output folder.
|
||||
|
||||
# You can also use it define how the release builds are signed by declaring
|
||||
# the following properties:
|
||||
# 'key.store' for the location of your keystore and
|
||||
# 'key.alias' for the name of the key to use.
|
||||
# The password will be asked during the build when you use the 'release' target.
|
||||
|
61
build
|
@ -1,61 +0,0 @@
|
|||
#!/bin/bash
|
||||
|
||||
PROJECT="xashdroid"
|
||||
KEYSTORE="../myks.keystore"
|
||||
KEYSTORE_ALIAS="xashdroid"
|
||||
ANDROID_SDK_PATH="$HOME/.android"
|
||||
BUILD_TOOLS_VER="28.0.3"
|
||||
|
||||
if [[ "$1" = "--help" ]]; then
|
||||
echo "Usage: ./build.sh <release|debug>"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if [[ "$#" -ne "1" ]]; then
|
||||
echo "Illegal number of parameters, see ./build.sh --help"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if [[ "$1" = "release" ]]; then
|
||||
NDK_BUILD_FLAGS="V=0 NDK_DEBUG=0"
|
||||
CONFIG="release"
|
||||
SIGN="sign"
|
||||
else
|
||||
NDK_BUILD_FLAGS="V=1 APP_CFLAGS=\"-gdwarf-3\" NDK_DEBUG=1"
|
||||
CONFIG="debug"
|
||||
SIGN=""
|
||||
fi
|
||||
|
||||
echo "*****************************************"
|
||||
echo "* RELEASETYPE: $RELEASE "
|
||||
echo "*****************************************"
|
||||
|
||||
set -x
|
||||
|
||||
# Generate config
|
||||
./gen-config.sh $CONFIG $SIGN
|
||||
./gen-version.sh default-$CONFIG
|
||||
|
||||
# Regenerate PAK file
|
||||
rm assets/extras.pak 2>/dev/null
|
||||
python2 makepak.py xash-extras/ assets/extras.pak
|
||||
|
||||
# Regenerate resources(otherwise it may glitch)
|
||||
rm -rf gen/ bin/
|
||||
|
||||
# Build
|
||||
ndk-build NDK_TOOLCHAIN_VERSION=4.8 $NDK_BUILD_FLAGS -j8
|
||||
ant $1
|
||||
|
||||
if [[ "$1" = "release" ]]; then
|
||||
jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore $KEYSTORE bin/$PROJECT-$1-unsigned.apk $KEYSTORE_ALIAS # -tsa https://timestamp.geotrust.com/tsa
|
||||
$ANDROID_SDK_PATH/build-tools/$BUILD_TOOLS_VER/zipalign 4 bin/$PROJECT-$1-unsigned.apk bin/$PROJECT-$1.apk
|
||||
fi
|
||||
|
||||
mv bin/$PROJECT-$1.apk $PROJECT-$1.apk
|
||||
|
||||
# Auto deploy to test device
|
||||
if [[ "$1" = "debug" ]]; then
|
||||
adb install -f -r $PROJECT-$1.apk
|
||||
fi
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
ANDROID_JAR=../android-24.jar
|
||||
AAPT=./../aapt
|
||||
DX=./../dx
|
||||
APKBUILDER=./../apkbuilder
|
||||
mkdir gen
|
||||
mkdir -p bin/classes
|
||||
|
||||
JAVAC=$JAVA_HOME/bin/javac
|
||||
|
||||
if [ -z "$JAVA_HOME" ]; then
|
||||
export JAVAC=$(which javac)
|
||||
fi
|
||||
|
||||
: ${OUTPUT:=$1}
|
||||
: ${OUTPUT:=bin/xash3d-signed.apk}
|
||||
sh gen-version.sh test build
|
||||
sh gen-config.sh test
|
||||
rm assets/extras.pak
|
||||
python2.7 makepak.py xash-extras assets/extras.pak
|
||||
$AAPT package -m -J gen/ --rename-manifest-package in.celest.xash3d.hl -M AndroidManifest.xml -S test/res -I $ANDROID_JAR
|
||||
echo "package in.celest.xash3d.hl;public final class BuildConfig {public final static boolean DEBUG = true;}" > gen/in/celest/xash3d/hl/BuildConfig.java
|
||||
$JAVAC -d bin/classes -s bin/classes -cp $ANDROID_JAR gen/in/celest/xash3d/hl/* src/in/celest/xash3d/*.java src/su/xash/fwgslib/*.java
|
||||
$DX --dex --output=bin/classes.dex bin/classes/
|
||||
$AAPT package -f -M test/AndroidManifest.xml -S test/res -I $ANDROID_JAR -F bin/xash3d.apk.unaligned
|
||||
zip bin/xash3d.apk.unaligned assets/*
|
||||
$APKBUILDER bin/xash3d.apk -u -nf libs/ -rj libs -f bin/classes.dex -z bin/xash3d.apk.unaligned
|
||||
java -jar /mnt/app/apktool/signapk.jar /mnt/app/apktool/testkey.x509.pem /mnt/app/apktool/testkey.pk8 bin/xash3d.apk $OUTPUT
|
|
@ -1,17 +0,0 @@
|
|||
# This file is used to override default values used by the Ant build system.
|
||||
#
|
||||
# This file must be checked in Version Control Systems, as it is
|
||||
# integral to the build system of your project.
|
||||
|
||||
# This file is only used by the Ant script.
|
||||
|
||||
# You can use this to override default values such as
|
||||
# 'source.dir' for the location of your java source folder and
|
||||
# 'out.dir' for the location of your output folder.
|
||||
|
||||
# You can also use it define how the release builds are signed by declaring
|
||||
# the following properties:
|
||||
# 'key.store' for the location of your keystore and
|
||||
# 'key.alias' for the name of the key to use.
|
||||
# The password will be asked during the build when you use the 'release' target.
|
||||
|
135
build.xml
|
@ -1,135 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project name="xashdroid" default="help">
|
||||
|
||||
<!-- The local.properties file is created and updated by the 'android' tool.
|
||||
It contains the path to the SDK. It should *NOT* be checked into
|
||||
Version Control Systems. -->
|
||||
<property file="local.properties" />
|
||||
|
||||
<!-- The ant.properties file can be created by you. It is only edited by the
|
||||
'android' tool to add properties to it.
|
||||
This is the place to change some Ant specific build properties.
|
||||
Here are some properties you may want to change/update:
|
||||
|
||||
source.dir
|
||||
The name of the source directory. Default is 'src'.
|
||||
out.dir
|
||||
The name of the output directory. Default is 'bin'.
|
||||
|
||||
For other overridable properties, look at the beginning of the rules
|
||||
files in the SDK, at tools/ant/build.xml
|
||||
|
||||
Properties related to the SDK location or the project target should
|
||||
be updated using the 'android' tool with the 'update' action.
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems.
|
||||
|
||||
-->
|
||||
<property file="ant.properties" />
|
||||
|
||||
<!-- if sdk.dir was not set from one of the property file, then
|
||||
get it from the ANDROID_HOME env var.
|
||||
This must be done before we load project.properties since
|
||||
the proguard config can use sdk.dir -->
|
||||
<property environment="env" />
|
||||
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
|
||||
<isset property="env.ANDROID_HOME" />
|
||||
</condition>
|
||||
|
||||
<!-- The project.properties file is created and updated by the 'android'
|
||||
tool, as well as ADT.
|
||||
|
||||
This contains project specific properties such as project target, and library
|
||||
dependencies. Lower level build properties are stored in ant.properties
|
||||
(or in .classpath for Eclipse projects).
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems. -->
|
||||
<loadproperties srcFile="project.properties" />
|
||||
|
||||
<!-- quick check on sdk.dir -->
|
||||
<fail
|
||||
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
|
||||
unless="sdk.dir"
|
||||
/>
|
||||
|
||||
<!--
|
||||
Import per project custom build rules if present at the root of the project.
|
||||
This is the place to put custom intermediary targets such as:
|
||||
-pre-build
|
||||
-pre-compile
|
||||
-post-compile (This is typically used for code obfuscation.
|
||||
Compiled code location: ${out.classes.absolute.dir}
|
||||
If this is not done in place, override ${out.dex.input.absolute.dir})
|
||||
-post-package
|
||||
-post-build
|
||||
-pre-clean
|
||||
-->
|
||||
<import file="custom_rules.xml" optional="true" />
|
||||
|
||||
<!-- allow the package name to be overridden when building -->
|
||||
<!-- Puts the project's resources into the output package file
|
||||
This actually can create multiple resource package in case
|
||||
Some custom apk with specific configuration have been
|
||||
declared in default.properties.
|
||||
-->
|
||||
<!-- Replaces the target in tools\ant\build.xml -->
|
||||
<import file="${sdk.dir}/tools/ant/build.xml" />
|
||||
|
||||
<if>
|
||||
<condition>
|
||||
<isset property="test.version"/>
|
||||
</condition>
|
||||
<then>
|
||||
<property file="test.properties" />
|
||||
</then>
|
||||
<else>
|
||||
<property name="test.dir" value="" />
|
||||
<property name="test.pkg.postfix" value="" />
|
||||
</else>
|
||||
</if>
|
||||
|
||||
<target name="-package-resources" depends="-crunch">
|
||||
<!-- this exec replicates the output of the aapt task in build.xml
|
||||
-package-resources with the addition of a rename-manifest-package option. -->
|
||||
<exec executable="${aapt}" failonerror="true">
|
||||
<arg value="package" />
|
||||
<arg value="-f" />
|
||||
<arg value="--auto-add-overlay" />
|
||||
<arg value="-M" />
|
||||
<arg path="${basedir}/${test.dir}AndroidManifest.xml" />
|
||||
<arg value="-S" />
|
||||
<arg path="${basedir}/${test.dir}res" />
|
||||
<arg value="-A" />
|
||||
<arg path="${basedir}/assets" />
|
||||
<arg value="-I" />
|
||||
<arg path="${project.target.android.jar}" />
|
||||
<arg value="-F" />
|
||||
<arg path="${out.absolute.dir}/${resource.package.file.name}" />
|
||||
<arg value="--rename-manifest-package" />
|
||||
<arg value="in.celest.xash3d.hl${test.pkg.postfix}" />
|
||||
</exec>
|
||||
</target>
|
||||
<!-- Import the actual build file.
|
||||
|
||||
To customize existing targets, there are two options:
|
||||
- Customize only one target:
|
||||
- copy/paste the target into this file, *before* the
|
||||
<import> task.
|
||||
- customize it to your needs.
|
||||
- Customize the whole content of build.xml
|
||||
- copy/paste the content of the rules files (minus the top node)
|
||||
into this file, replacing the <import> task.
|
||||
- customize to your needs.
|
||||
|
||||
***********************
|
||||
****** IMPORTANT ******
|
||||
***********************
|
||||
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
|
||||
in order to avoid having your file be overridden by tools such as "android update project"
|
||||
-->
|
||||
<!-- version-tag: 1 -->
|
||||
|
||||
|
||||
</project>
|
|
@ -1,11 +0,0 @@
|
|||
# This file is automatically generated by Android Tools.
|
||||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
|
||||
#
|
||||
# This file must be checked in Version Control Systems.
|
||||
#
|
||||
# To customize properties used by the Ant build system use,
|
||||
# "build.properties", and override values to adapt the script to your
|
||||
# project structure.
|
||||
|
||||
# Project target.
|
||||
target=android-8
|
45
makepak.py
|
@ -1,45 +0,0 @@
|
|||
import sys
|
||||
import struct
|
||||
import os
|
||||
|
||||
#dummy class for stuffing the file headers into
|
||||
class FileEntry:
|
||||
pass
|
||||
|
||||
#arguments are source directory, then target filename e.g. "pak1.pak"
|
||||
rootdir = sys.argv[1]
|
||||
pakfilename = sys.argv[2]
|
||||
|
||||
pakfile = open(pakfilename,"wb")
|
||||
|
||||
#write a dummy header to start with
|
||||
pakfile.write(struct.Struct("<4s2l").pack(b"PACK",0,0))
|
||||
|
||||
#walk the directory recursively, add the files and record the file entries
|
||||
offset = 12
|
||||
fileentries = []
|
||||
for root, subFolders, files in os.walk(rootdir):
|
||||
for file in files:
|
||||
entry = FileEntry()
|
||||
impfilename = os.path.join(root,file)
|
||||
entry.filename = os.path.relpath(impfilename,rootdir).replace("\\","/")
|
||||
if(entry.filename.startswith(".git")):continue
|
||||
print "pak: "+entry.filename
|
||||
with open(impfilename, "rb") as importfile:
|
||||
pakfile.write(importfile.read())
|
||||
entry.offset = offset
|
||||
entry.length = importfile.tell()
|
||||
offset = offset + entry.length
|
||||
fileentries.append(entry)
|
||||
tablesize = 0
|
||||
|
||||
#after all the file data, write the list of entries
|
||||
for entry in fileentries:
|
||||
pakfile.write(struct.Struct("<56s").pack(entry.filename.encode("ascii")))
|
||||
pakfile.write(struct.Struct("<l").pack(entry.offset))
|
||||
pakfile.write(struct.Struct("<l").pack(entry.length))
|
||||
tablesize = tablesize + 64
|
||||
|
||||
#return to the header and write the values correctly
|
||||
pakfile.seek(0)
|
||||
pakfile.write(struct.Struct("<4s2l").pack(b"PACK",offset,tablesize))
|
|
@ -1,20 +0,0 @@
|
|||
# To enable ProGuard in your project, edit project.properties
|
||||
# to define the proguard.config property as described in that file.
|
||||
#
|
||||
# Add project specific ProGuard rules here.
|
||||
# By default, the flags in this file are appended to flags specified
|
||||
# in ${sdk.dir}/tools/proguard/proguard-android.txt
|
||||
# You can edit the include path and order by changing the ProGuard
|
||||
# include property in project.properties.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# Add any project specific keep options here:
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
|
@ -1,14 +0,0 @@
|
|||
# This file is automatically generated by Android Tools.
|
||||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
|
||||
#
|
||||
# This file must be checked in Version Control Systems.
|
||||
#
|
||||
# To customize properties used by the Ant build system edit
|
||||
# "ant.properties", and override values to adapt the script to your
|
||||
# project structure.
|
||||
#
|
||||
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
|
||||
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
|
||||
|
||||
# Project target.
|
||||
target=android-19
|
|
@ -1,2 +0,0 @@
|
|||
test.dir=test/
|
||||
test.pkg.postfix=.test
|
|
@ -1,39 +0,0 @@
|
|||
#!/bin/bash
|
||||
if [ "$TRAVIS_PULL_REQUEST" != "false" ]; then
|
||||
echo "Travis should not deploy from pull requests"
|
||||
exit 0
|
||||
else
|
||||
SOURCE_NAME=$1
|
||||
shift
|
||||
mkdir xash3d-travis
|
||||
cp -a $* xash3d-travis/
|
||||
cd xash3d-travis
|
||||
git init
|
||||
git config user.name FWGS-deployer
|
||||
git config user.email FWGS-deployer@users.noreply.github.com
|
||||
git remote add travis-deploy-public https://FWGS-deployer:${GH_TOKEN}@github.com/FWGS/xash3d-deploy.git
|
||||
echo \# $TRAVIS_BRANCH branch autobuilds from $SOURCE_NAME >> README.md
|
||||
echo >> README.md
|
||||
echo Short changelog: >> README.md
|
||||
echo \`\`\` >> README.md
|
||||
(cd $TRAVIS_BUILD_DIR;git log --pretty=format:'%h %ad %s' --date iso -n 10 HEAD `curl https://raw.githubusercontent.com/FWGS/xash3d-deploy/$SOURCE_NAME-$TRAVIS_BRANCH/commit.txt`
|
||||
.. )| cut -d ' ' -f 1-3,5-100 >> README.md
|
||||
echo \`\`\` >> README.md
|
||||
echo >> README.md
|
||||
echo [Code on GitHub]\(https://github.com/FWGS/xash3d/tree/$TRAVIS_COMMIT\) >> README.md
|
||||
echo >> README.md
|
||||
echo [Full changelog for this build]\(https://github.com/FWGS/xash3d/commits/$TRAVIS_COMMIT\) >> README.md
|
||||
echo >> README.md
|
||||
for arg in $*; do
|
||||
echo \* [$arg]\(https://github.com/FWGS/xash3d-deploy/blob/$SOURCE_NAME-$TRAVIS_BRANCH/$arg\?raw\=true\) >> README.md
|
||||
echo >> README.md
|
||||
done
|
||||
echo $TRAVIS_COMMIT > commit.txt
|
||||
git add .
|
||||
git commit -m "Latest travis deploy $TRAVIS_COMMIT"
|
||||
git checkout -b $SOURCE_NAME-$TRAVIS_BRANCH
|
||||
git push -q --force travis-deploy-public $SOURCE_NAME-$TRAVIS_BRANCH >/dev/null 2>/dev/null
|
||||
git checkout -b $SOURCE_NAME-latest
|
||||
git push -q --force travis-deploy-public $SOURCE_NAME-latest >/dev/null 2>/dev/null
|
||||
fi
|
||||
exit 0
|
|
@ -1,35 +0,0 @@
|
|||
#!/bin/sh
|
||||
|
||||
# Upload travis generated APKs to the Transfer.sh and Yandex.Disk
|
||||
|
||||
getDaysSinceRelease()
|
||||
{
|
||||
printf %04d $(( ( $(date +'%s') - $(date -ud '2015-04-01' +'%s') )/60/60/24 ))
|
||||
}
|
||||
|
||||
DAYSSINCERELEASE=`getDaysSinceRelease`
|
||||
COMMITHASH=$(git rev-parse --short HEAD)
|
||||
#CURRENTBRANCH=$(git rev-parse --abbrev-ref HEAD)
|
||||
|
||||
|
||||
PREFIX=$DAYSSINCERELEASE-$(date +"%H-%M")
|
||||
POSTFIX=$COMMITHASH
|
||||
|
||||
YADISKPATH=`date +%Y/%m/%d`
|
||||
|
||||
curl -u $YADISK_USERNAME:$YADISK_PASSWORD -X MKCOL https://webdav.yandex.ru/XashTestVersions/`date +%Y`
|
||||
curl -u $YADISK_USERNAME:$YADISK_PASSWORD -X MKCOL https://webdav.yandex.ru/XashTestVersions/`date +%Y/%m`/
|
||||
curl -u $YADISK_USERNAME:$YADISK_PASSWORD -X MKCOL https://webdav.yandex.ru/XashTestVersions/`date +%Y/%m/%d`/
|
||||
|
||||
|
||||
while [ "$1" != "" ]; do
|
||||
FNAME=$1
|
||||
FILE_BASE=${FNAME%.*}
|
||||
FILE_EXT="${FNAME##*.}"
|
||||
OUTNAME=$PREFIX-$FILE_BASE-$POSTFIX.$FILE_EXT
|
||||
echo $FNAME: `curl -s --upload-file $FNAME https://transfer.sh/$OUTNAME 2>/dev/null`
|
||||
curl -T $FNAME -s -u $YADISK_USERNAME:$YADISK_PASSWORD https://webdav.yandex.ru/XashTestVersions/$YADISKPATH/$OUTNAME > /dev/null
|
||||
curl -T $FNAME -s -u $YADISK_USERNAME:$YADISK_PASSWORD https://webdav.yandex.ru/XashTestVersions/current-$FILE_BASE-$TRAVIS_BRANCH.$FILE_EXT > /dev/null
|
||||
shift
|
||||
done
|
||||
exit 0
|