engine: platform: sdl: fix building with SDL1.2
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@ -88,6 +88,7 @@ GNU General Public License for more details.
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#define SDL_SCANCODE_PRINTSCREEN SDLK_PRINT
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#define SDL_SCANCODE_PRINTSCREEN SDLK_PRINT
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#define SDL_SCANCODE_UNKNOWN SDLK_UNKNOWN
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#define SDL_SCANCODE_UNKNOWN SDLK_UNKNOWN
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#define SDL_GetScancodeName( x ) "unknown"
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#define SDL_GetScancodeName( x ) "unknown"
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#define SDL_JoystickID Uint8
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#endif
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#endif
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static qboolean SDLash_IsInstanceIDAGameController( SDL_JoystickID joyId )
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static qboolean SDLash_IsInstanceIDAGameController( SDL_JoystickID joyId )
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