diff --git a/src/org/libsdl/app/SDLActivity.java b/src/org/libsdl/app/SDLActivity.java index f8f123e0..555bb8b3 100644 --- a/src/org/libsdl/app/SDLActivity.java +++ b/src/org/libsdl/app/SDLActivity.java @@ -670,32 +670,6 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, // Xperia keys public int joy_to_keyboard_key(int key) { switch (key) { - case 19: //KEYCODE_DPAD_UP - return 51; //w - case 20: //KEYCODE_DPAD_DOWN - return 47; //s - case 21: //KEYCODE_DPAD_LEFT - return 29; //a - case 22: //KEYCODE_DPAD_RIGHT - return 32; //d - case 102: //KEYCODE_BUTTON_L1 - return 61; //tab - case 103: //KEYCODE_BUTTON_R1 - return 67; //del - case 23: //KEYCODE_DPAD_CENTER (X in xplay) - return 66; //enter - case 99: //KEYCODE_BUTTON_X (square in xplay) - return 62; //space - case 100: //KEYCODE_BUTTON_Y (triangle in xplay) - return 58; //alt - case 109: //KEYCODE_BUTTON_SELECT - return 60; //shift - case 108: //KEYCODE_BUTTON_START - return 114; //ctr - case 96: //KEYCODE_BUTTON_A (For xbox controller) - return 66; //enter - case 97: //KEYCODE_BUTTON_B (For xbox controller) - return 4; //back default: return key; } @@ -705,64 +679,16 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, // Key events @Override public boolean onKey(View v, int keyCode, KeyEvent event) { - // Dispatch the different events depending on where they come from - // Some SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD - // So, we try to process them as DPAD or GAMEPAD events first, if that fails we try them as KEYBOARD - - - // Xperia Play keys - if ( (event.getSource() & 0x00000401) != 0 || /* API 12: SOURCE_GAMEPAD */ - (event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) - switch (keyCode) { - case 19: - case 20: - case 21: - case 22: - case 102: - case 103: - case 23: - case 99: - case 96: - case 97: - case 100: - case 109: - case 108: - if (event.getAction() == KeyEvent.ACTION_DOWN) { - SDLActivity.onNativeKeyDown(joy_to_keyboard_key(keyCode)); - return true; - } - else if (event.getAction() == KeyEvent.ACTION_UP) { - SDLActivity.onNativeKeyUp(joy_to_keyboard_key(keyCode)); - return true; - } - - } - - if ( (event.getSource() & 0x00000401) != 0 || /* API 12: SOURCE_GAMEPAD */ - (event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) { - if (event.getAction() == KeyEvent.ACTION_DOWN) { - if (SDLActivity.onNativePadDown(event.getDeviceId(), keyCode) == 0) { - return true; - } - } else if (event.getAction() == KeyEvent.ACTION_UP) { - if (SDLActivity.onNativePadUp(event.getDeviceId(), keyCode) == 0) { - return true; - } - } - } - - if( (event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) { - if (event.getAction() == KeyEvent.ACTION_DOWN) { - //Log.v("SDL", "key down: " + keyCode); - SDLActivity.onNativeKeyDown(keyCode); - return true; - } - else if (event.getAction() == KeyEvent.ACTION_UP) { - //Log.v("SDL", "key up: " + keyCode); - SDLActivity.onNativeKeyUp(keyCode); - return true; - } - } + if (event.getAction() == KeyEvent.ACTION_DOWN) { + //Log.v("SDL", "key down: " + keyCode); + SDLActivity.onNativeKeyDown(keyCode); + return true; + } + else if (event.getAction() == KeyEvent.ACTION_UP) { + //Log.v("SDL", "key up: " + keyCode); + SDLActivity.onNativeKeyUp(keyCode); + return true; + } return false; }