engine: server: remove FCVAR_SERVER flag from sv_zmax
The problem is that FCVAR_SERVER flagged cvars get saved to listenserver.cfg. The game code usually sets sv_zmax value to worldspawn parameters and listenserver.cfg gets generated before server DLL gets initialized.
This commit is contained in:
parent
882d8afc93
commit
29fd5f9fbe
1 changed files with 1 additions and 1 deletions
|
@ -92,7 +92,7 @@ static CVAR_DEFINE_AUTO( sv_waterfriction, "1", FCVAR_SERVER|FCVAR_MOVEVARS, "ho
|
|||
static CVAR_DEFINE_AUTO( sv_bounce, "1", FCVAR_SERVER|FCVAR_MOVEVARS, "bounce factor for entities with MOVETYPE_BOUNCE" );
|
||||
static CVAR_DEFINE_AUTO( sv_stepsize, "18", FCVAR_SERVER|FCVAR_MOVEVARS, "how high you and NPS's can step up" );
|
||||
CVAR_DEFINE_AUTO( sv_maxvelocity, "2000", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "max velocity for all things in the world" );
|
||||
static CVAR_DEFINE_AUTO( sv_zmax, "4096", FCVAR_SERVER|FCVAR_MOVEVARS|FCVAR_SPONLY, "maximum viewable distance" );
|
||||
static CVAR_DEFINE_AUTO( sv_zmax, "4096", FCVAR_MOVEVARS|FCVAR_SPONLY, "maximum viewable distance" );
|
||||
CVAR_DEFINE_AUTO( sv_wateramp, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "world waveheight factor" );
|
||||
static CVAR_DEFINE( sv_footsteps, "mp_footsteps", "1", FCVAR_SERVER|FCVAR_MOVEVARS, "world gravity value" );
|
||||
CVAR_DEFINE_AUTO( sv_skyname, "desert", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "skybox name (can be dynamically changed in-game)" );
|
||||
|
|
Loading…
Add table
Reference in a new issue