engine: client: make some cvars static
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1dd0444531
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2b6b898102
3 changed files with 9 additions and 13 deletions
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@ -31,16 +31,16 @@ GNU General Public License for more details.
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#define CL_TEST_RETRIES 5
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CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
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CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" );
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CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" );
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static CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" );
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static CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" );
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CVAR_DEFINE( cl_allow_download, "cl_allowdownload", "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
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CVAR_DEFINE_AUTO( cl_allow_upload, "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" );
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static CVAR_DEFINE( cl_allow_upload, "cl_allowupload", "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" );
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CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" );
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static CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" );
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static CVAR_DEFINE_AUTO( cl_logocolor, "orange", FCVAR_ARCHIVE, "player logo color" );
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static CVAR_DEFINE_AUTO( cl_logoext, "bmp", FCVAR_ARCHIVE, "temporary cvar to tell engine which logo must be packed" );
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CVAR_DEFINE_AUTO( cl_logomaxdim, "96", FCVAR_ARCHIVE, "maximum decal dimension" );
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CVAR_DEFINE_AUTO( cl_test_bandwidth, "1", FCVAR_ARCHIVE, "test network bandwith before connection" );
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static CVAR_DEFINE_AUTO( cl_test_bandwidth, "1", FCVAR_ARCHIVE, "test network bandwith before connection" );
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CVAR_DEFINE( cl_draw_particles, "r_drawparticles", "1", FCVAR_CHEAT, "render particles" );
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CVAR_DEFINE( cl_draw_tracers, "r_drawtracers", "1", FCVAR_CHEAT, "render tracers" );
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@ -49,17 +49,17 @@ CVAR_DEFINE( cl_draw_beams, "r_drawbeams", "1", FCVAR_CHEAT, "render beams" );
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static CVAR_DEFINE_AUTO( rcon_address, "", FCVAR_PRIVILEGED, "remote control address" );
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CVAR_DEFINE_AUTO( cl_timeout, "60", 0, "connect timeout (in-seconds)" );
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CVAR_DEFINE_AUTO( cl_nopred, "0", FCVAR_ARCHIVE|FCVAR_USERINFO, "disable client movement prediction" );
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CVAR_DEFINE_AUTO( cl_nodelta, "0", 0, "disable delta-compression for server messages" );
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static CVAR_DEFINE_AUTO( cl_nodelta, "0", 0, "disable delta-compression for server messages" );
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CVAR_DEFINE( cl_crosshair, "crosshair", "1", FCVAR_ARCHIVE, "show weapon chrosshair" );
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static CVAR_DEFINE_AUTO( cl_cmdbackup, "10", FCVAR_ARCHIVE, "how many additional history commands are sent" );
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CVAR_DEFINE_AUTO( cl_showerror, "0", FCVAR_ARCHIVE, "show prediction error" );
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CVAR_DEFINE_AUTO( cl_bmodelinterp, "1", FCVAR_ARCHIVE, "enable bmodel interpolation" );
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CVAR_DEFINE_AUTO( cl_lightstyle_lerping, "0", FCVAR_ARCHIVE, "enables animated light lerping (perfomance option)" );
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static CVAR_DEFINE_AUTO( cl_lightstyle_lerping, "0", FCVAR_ARCHIVE, "enables animated light lerping (perfomance option)" );
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CVAR_DEFINE_AUTO( cl_idealpitchscale, "0.8", 0, "how much to look up/down slopes and stairs when not using freelook" );
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CVAR_DEFINE_AUTO( cl_nosmooth, "0", FCVAR_ARCHIVE, "disable smooth up stair climbing" );
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CVAR_DEFINE_AUTO( cl_smoothtime, "0.1", FCVAR_ARCHIVE, "time to smooth up" );
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CVAR_DEFINE_AUTO( cl_clockreset, "0.1", FCVAR_ARCHIVE, "frametime delta maximum value before reset" );
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CVAR_DEFINE_AUTO( cl_fixtimerate, "7.5", FCVAR_ARCHIVE, "time in msec to client clock adjusting" );
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static CVAR_DEFINE_AUTO( cl_fixtimerate, "7.5", FCVAR_ARCHIVE, "time in msec to client clock adjusting" );
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CVAR_DEFINE_AUTO( hud_fontscale, "1.0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud font texture" );
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CVAR_DEFINE_AUTO( hud_fontrender, "0", FCVAR_ARCHIVE, "hud font render mode (0: additive, 1: holes, 2: trans)" );
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CVAR_DEFINE_AUTO( hud_scale, "0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud at current resolution" );
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@ -69,7 +69,7 @@ CVAR_DEFINE_AUTO( cl_updaterate, "20", FCVAR_USERINFO|FCVAR_ARCHIVE, "refresh ra
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CVAR_DEFINE_AUTO( cl_showevents, "0", FCVAR_ARCHIVE, "show events playback" );
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CVAR_DEFINE_AUTO( cl_cmdrate, "60", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" );
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CVAR_DEFINE( cl_interp, "ex_interp", "0.1", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "Interpolate object positions starting this many seconds in past" );
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CVAR_DEFINE_AUTO( cl_nointerp, "0", FCVAR_CLIENTDLL, "disable interpolation of entities and players" );
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CVAR_DEFINE_AUTO( cl_nointerp, "0", 0, "disable interpolation of entities and players" );
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static CVAR_DEFINE_AUTO( cl_dlmax, "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "max allowed outcoming fragment size" );
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static CVAR_DEFINE_AUTO( cl_upmax, "1200", FCVAR_ARCHIVE, "max allowed incoming fragment size" );
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@ -24,7 +24,7 @@ CVAR_DEFINE_AUTO( scr_centertime, "2.5", 0, "centerprint hold time" );
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CVAR_DEFINE_AUTO( scr_loading, "0", 0, "loading bar progress" );
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CVAR_DEFINE_AUTO( scr_download, "-1", 0, "downloading bar progress" );
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CVAR_DEFINE( scr_viewsize, "viewsize", "120", FCVAR_ARCHIVE, "screen size (quake only)" );
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CVAR_DEFINE_AUTO( cl_testlights, "0", 0, "test dynamic lights" );
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CVAR_DEFINE_AUTO( cl_testlights, "0", FCVAR_CHEAT, "test dynamic lights" );
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CVAR_DEFINE( cl_allow_levelshots, "allow_levelshots", "0", FCVAR_ARCHIVE, "allow engine to use indivdual levelshots instead of 'loading' image" );
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CVAR_DEFINE_AUTO( cl_levelshot_name, "*black", 0, "contains path to current levelshot" );
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static CVAR_DEFINE_AUTO( cl_envshot_size, "256", FCVAR_ARCHIVE, "envshot size of cube side" );
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@ -656,11 +656,9 @@ extern gameui_static_t gameui;
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extern convar_t mp_decals;
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extern convar_t cl_logomaxdim;
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extern convar_t cl_allow_download;
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extern convar_t cl_allow_upload;
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extern convar_t cl_download_ingame;
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extern convar_t cl_nopred;
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extern convar_t cl_timeout;
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extern convar_t cl_nodelta;
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extern convar_t cl_interp;
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extern convar_t cl_nointerp;
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extern convar_t cl_showerror;
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@ -673,13 +671,11 @@ extern convar_t cl_updaterate;
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extern convar_t cl_solid_players;
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extern convar_t cl_idealpitchscale;
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extern convar_t cl_allow_levelshots;
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extern convar_t cl_lightstyle_lerping;
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extern convar_t cl_draw_particles;
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extern convar_t cl_draw_tracers;
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extern convar_t cl_levelshot_name;
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extern convar_t cl_draw_beams;
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extern convar_t cl_clockreset;
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extern convar_t cl_fixtimerate;
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extern convar_t hud_fontscale;
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extern convar_t hud_fontrender;
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extern convar_t hud_scale;
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