engine: server: return NULL in SV_ClientBy{Id,Name} if client array isn't allocated
This commit is contained in:
parent
dec71850a1
commit
2c0d6e06be
1 changed files with 2 additions and 2 deletions
|
@ -799,7 +799,7 @@ sv_client_t *SV_ClientById( int id )
|
||||||
|
|
||||||
ASSERT( id >= 0 );
|
ASSERT( id >= 0 );
|
||||||
|
|
||||||
for( i = 0, cl = svs.clients; i < svgame.globals->maxClients; i++, cl++ )
|
for( i = 0, cl = svs.clients; cl && i < svgame.globals->maxClients; i++, cl++ )
|
||||||
{
|
{
|
||||||
if( !cl->state )
|
if( !cl->state )
|
||||||
continue;
|
continue;
|
||||||
|
@ -819,7 +819,7 @@ sv_client_t *SV_ClientByName( const char *name )
|
||||||
if( !COM_CheckString( name ))
|
if( !COM_CheckString( name ))
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
for( i = 0, cl = svs.clients; i < svgame.globals->maxClients; i++, cl++ )
|
for( i = 0, cl = svs.clients; cl && i < svgame.globals->maxClients; i++, cl++ )
|
||||||
{
|
{
|
||||||
if( !cl->state )
|
if( !cl->state )
|
||||||
continue;
|
continue;
|
||||||
|
|
Loading…
Add table
Reference in a new issue