engine: host: always print Host_Error text to log, even if console hasn't been enabled
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1 changed files with 1 additions and 1 deletions
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@ -809,11 +809,11 @@ void GAME_EXPORT Host_Error( const char *error, ... )
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}
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else
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{
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Con_Printf( "%s: %s", __func__, hosterror1 );
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if( host.allow_console )
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{
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UI_SetActiveMenu( false );
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Key_SetKeyDest( key_console );
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Con_Printf( "%s: %s", __func__, hosterror1 );
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}
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else Platform_MessageBox( "Host Error", hosterror1, true );
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}
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