engine: client: fix fire field additive transparency from 80 to 180 (thanks @autisoid!)

This commit is contained in:
Alibek Omarov 2024-10-28 20:13:52 +03:00
parent d879e028cf
commit 2ea0b0d60c

View file

@ -1776,7 +1776,7 @@ void GAME_EXPORT R_FireField( float *org, int radius, int modelIndex, int count,
else if( FBitSet( flags, TEFIRE_FLAG_ADDITIVE )) else if( FBitSet( flags, TEFIRE_FLAG_ADDITIVE ))
{ {
pTemp->entity.curstate.rendermode = kRenderTransAdd; pTemp->entity.curstate.rendermode = kRenderTransAdd;
pTemp->entity.curstate.renderamt = 80; pTemp->entity.curstate.renderamt = 180;
} }
else else
{ {