engine: client: fix fire field additive transparency from 80 to 180 (thanks @autisoid!)
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@ -1776,7 +1776,7 @@ void GAME_EXPORT R_FireField( float *org, int radius, int modelIndex, int count,
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else if( FBitSet( flags, TEFIRE_FLAG_ADDITIVE ))
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{
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pTemp->entity.curstate.rendermode = kRenderTransAdd;
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pTemp->entity.curstate.renderamt = 80;
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pTemp->entity.curstate.renderamt = 180;
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}
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else
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{
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