engine: client: voice: simplify code, simplify including voice.h, do not depend on opus headers globally
Autofix few code style mistakes
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e6c55107c7
commit
327dcc0293
3 changed files with 85 additions and 102 deletions
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@ -1715,9 +1715,9 @@ void CL_ParseVoiceData( sizebuf_t *msg )
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return;
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if( idx == cl.playernum + 1 )
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Voice_LocalPlayerTalkingAck();
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Voice_StatusAck( &voice.local, VOICE_LOCALPLAYER_INDEX );
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else
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Voice_PlayerTalkingAck( idx );
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Voice_StatusAck( &voice.players_status[idx], idx );
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if ( !size )
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return;
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@ -14,12 +14,15 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include <opus.h>
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#include "common.h"
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#include "client.h"
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#include "voice.h"
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wavdata_t *input_file;
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fs_offset_t input_pos;
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static wavdata_t *input_file;
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static fs_offset_t input_pos;
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voice_state_t voice;
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voice_state_t voice = { 0 };
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CVAR_DEFINE_AUTO( voice_enable, "1", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "enable voice chat" );
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CVAR_DEFINE_AUTO( voice_loopback, "0", FCVAR_PRIVILEGED, "loopback voice back to the speaker" );
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@ -47,6 +50,12 @@ static void Voice_CodecInfo_f( void )
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opus_int32 encoderBitrate;
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opus_int32 encoderBandwidthType;
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if( !voice.initialized )
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{
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Con_Printf( "Voice codec is not initialized!\n" );
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return;
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}
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opus_encoder_ctl( voice.encoder, OPUS_GET_BITRATE( &encoderBitrate ));
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opus_encoder_ctl( voice.encoder, OPUS_GET_COMPLEXITY( &encoderComplexity ));
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opus_encoder_ctl( voice.encoder, OPUS_GET_BANDWIDTH( &encoderBandwidthType ));
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@ -54,8 +63,7 @@ static void Voice_CodecInfo_f( void )
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Con_Printf( "Encoder:\n" );
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Con_Printf( " Bitrate: %.3f kbps\n", encoderBitrate / 1000.0f );
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Con_Printf( " Complexity: %d\n", encoderComplexity );
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Con_Printf( " Bandwidth: " );
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Con_Printf( Voice_GetBandwidthTypeName( encoderBandwidthType ));
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Con_Printf( " Bandwidth: %s", Voice_GetBandwidthTypeName( encoderBandwidthType ));
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Con_Printf( "\n" );
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}
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@ -191,7 +199,7 @@ void Voice_DeInit( void )
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voice.initialized = false;
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}
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uint Voice_GetCompressedData( byte *out, uint maxsize, uint *frames )
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static uint Voice_GetCompressedData( byte *out, uint maxsize, uint *frames )
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{
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uint ofs, size = 0;
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@ -234,7 +242,29 @@ uint Voice_GetCompressedData( byte *out, uint maxsize, uint *frames )
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return size;
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}
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void Voice_Idle( float frametime )
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static void Voice_StatusTimeout( voice_status_t *status, int entindex, double frametime )
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{
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if( status->talking_ack )
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{
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status->talking_timeout += frametime;
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if( status->talking_timeout > 0.2 )
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{
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status->talking_ack = false;
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Voice_Status( entindex, false );
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}
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}
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}
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void Voice_StatusAck( voice_status_t *status, int playerIndex )
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{
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if( !status->talking_ack )
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Voice_Status( playerIndex, true );
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status->talking_ack = true;
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status->talking_timeout = 0.0;
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}
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void Voice_Idle( double frametime )
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{
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int i;
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@ -244,29 +274,11 @@ void Voice_Idle( float frametime )
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return;
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}
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if ( voice.talking_ack )
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{
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voice.talking_timeout += frametime;
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if( voice.talking_timeout > 0.2f )
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{
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voice.talking_ack = false;
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Voice_Status( -2, false );
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}
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}
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// update local player status first
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Voice_StatusTimeout( &voice.local, VOICE_LOCALPLAYER_INDEX, frametime );
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for( i = 0; i < 32; i++ )
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{
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if ( voice.players_status[i].talking_ack )
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{
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voice.players_status[i].talking_timeout += frametime;
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if ( voice.players_status[i].talking_timeout > 0.2f )
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{
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voice.players_status[i].talking_ack = false;
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if ( i < cl.maxclients )
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Voice_Status( i, false );
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}
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}
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}
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Voice_StatusTimeout( &voice.players_status[i], i, frametime );
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}
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qboolean Voice_IsRecording( void )
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@ -333,6 +345,12 @@ void Voice_Disconnect( void )
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}
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}
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static void Voice_StartChannel( uint samples, byte *data, int entnum )
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{
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SND_ForceInitMouth( entnum );
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S_RawEntSamples( entnum, samples, voice.samplerate, voice.width, voice.channels, data, 255 );
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}
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void Voice_AddIncomingData( int ent, const byte *data, uint size, uint frames )
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{
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int samples = opus_decode( voice.decoder, data, size, (short *)voice.decompress_buffer, voice.frame_size / voice.width * frames, false );
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@ -353,42 +371,9 @@ void CL_AddVoiceToDatagram( void )
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if( size > 0 && MSG_GetNumBytesLeft( &cls.datagram ) >= size + 32 )
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{
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MSG_BeginClientCmd( &cls.datagram, clc_voicedata );
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MSG_WriteByte( &cls.datagram, Voice_GetLoopback() );
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MSG_WriteByte( &cls.datagram, voice_loopback.value != 0 );
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MSG_WriteByte( &cls.datagram, frames );
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MSG_WriteShort( &cls.datagram, size );
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MSG_WriteBytes( &cls.datagram, voice.output_buffer, size );
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}
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}
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qboolean Voice_GetLoopback( void )
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{
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return voice_loopback.value;
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}
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void Voice_LocalPlayerTalkingAck( void )
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{
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if ( !voice.talking_ack )
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{
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Voice_Status( -2, true );
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}
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voice.talking_ack = true;
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voice.talking_timeout = 0.0f;
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}
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void Voice_PlayerTalkingAck(int playerIndex)
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{
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if( !voice.players_status[playerIndex].talking_ack )
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{
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Voice_Status( playerIndex, true );
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}
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voice.players_status[playerIndex].talking_ack = true;
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voice.players_status[playerIndex].talking_timeout = 0.0f;
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}
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void Voice_StartChannel( uint samples, byte *data, int entnum )
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{
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SND_ForceInitMouth( entnum );
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S_RawEntSamples( entnum, samples, voice.samplerate, voice.width, voice.channels, data, 255 );
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}
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@ -17,28 +17,30 @@ GNU General Public License for more details.
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#ifndef VOICE_H
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#define VOICE_H
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#include <opus.h>
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#include "common.h"
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#include "client.h"
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#include "protocol.h" // MAX_CLIENTS
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#include "sound.h"
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#include "soundlib/soundlib.h"
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#include "library.h"
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extern convar_t voice_scale;
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typedef struct OpusDecoder OpusDecoder;
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typedef struct OpusEncoder OpusEncoder;
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#define VOICE_LOCALPLAYER_INDEX (-2)
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typedef struct voice_status_s
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{
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qboolean talking_ack;
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double talking_timeout;
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} voice_status_t;
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typedef struct voice_state_s
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{
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qboolean initialized;
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qboolean is_recording;
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float start_time;
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qboolean talking_ack;
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float talking_timeout;
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double start_time;
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struct {
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qboolean talking_ack;
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float talking_timeout;
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} players_status[32];
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voice_status_t local;
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voice_status_t players_status[MAX_CLIENTS];
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// opus stuff
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OpusEncoder *encoder;
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@ -72,16 +74,12 @@ void CL_AddVoiceToDatagram( void );
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void Voice_RegisterCvars( void );
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qboolean Voice_Init( const char *pszCodecName, int quality );
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void Voice_DeInit( void );
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uint Voice_GetCompressedData( byte *out, uint maxsize, uint *frames );
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void Voice_Idle( float frametime );
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void Voice_Idle( double frametime );
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qboolean Voice_IsRecording( void );
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void Voice_RecordStop( void );
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void Voice_RecordStart( void );
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void Voice_Disconnect( void );
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void Voice_AddIncomingData( int ent, const byte *data, uint size, uint frames );
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qboolean Voice_GetLoopback( void );
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void Voice_LocalPlayerTalkingAck( void );
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void Voice_PlayerTalkingAck( int playerIndex );
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void Voice_StartChannel( uint samples, byte *data, int entnum );
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void Voice_StatusAck( voice_status_t *status, int playerIndex );
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#endif // VOICE_H
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