ref: gl: minimize dependency on internal engine headers
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5 changed files with 0 additions and 6 deletions
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@ -19,7 +19,6 @@ GNU General Public License for more details.
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#include "entity_types.h"
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#include "triangleapi.h"
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#include "customentity.h"
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#include "cl_tent.h"
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#include "pm_local.h"
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#include "studio.h"
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@ -14,7 +14,6 @@ GNU General Public License for more details.
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*/
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#include "gl_local.h"
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#include "cl_tent.h"
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#define DECAL_OVERLAP_DISTANCE 2
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#define DECAL_DISTANCE 4 // too big values produce more clipped polygons
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@ -19,7 +19,6 @@ GNU General Public License for more details.
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#include "entity_types.h"
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#include "triangleapi.h"
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#include "pm_local.h"
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#include "cl_tent.h"
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#include "studio.h"
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static float gTracerSize[11] = { 1.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f };
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@ -18,7 +18,6 @@ GNU General Public License for more details.
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#include "sprite.h"
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#include "studio.h"
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#include "entity_types.h"
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#include "cl_tent.h"
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// it's a Valve default value for LoadMapSprite (probably must be power of two)
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#define MAPSPRITE_SIZE 128
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@ -20,8 +20,6 @@ GNU General Public License for more details.
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#include "triangleapi.h"
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#include "studio.h"
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#include "pm_local.h"
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#include "cl_tent.h"
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//#include "client.h"
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#include "pmtrace.h"
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#define EVENT_CLIENT 5000 // less than this value it's a server-side studio events
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