ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so we will too
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@ -85,7 +85,7 @@ static void R_ParseDetailTextures( const char *filename )
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if( Q_stricmp( tex->name, texname ))
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continue;
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tex->dt_texturenum = GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR );
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tex->dt_texturenum = GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR|TF_NOFLIP_TGA );
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// texture is loaded
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if( tex->dt_texturenum )
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