ref: clear draw entities when clearing edicts
This commit is contained in:
parent
0a22040c6e
commit
34da3e0ccd
1 changed files with 7 additions and 0 deletions
|
@ -377,6 +377,13 @@ void Mod_UnloadTextures( model_t *mod )
|
|||
|
||||
void R_ProcessEntData( qboolean allocate )
|
||||
{
|
||||
if( !allocate )
|
||||
{
|
||||
tr.draw_list->num_solid_entities = 0;
|
||||
tr.draw_list->num_trans_entities = 0;
|
||||
tr.draw_list->num_beam_entities = 0;
|
||||
}
|
||||
|
||||
if( gEngfuncs.drawFuncs->R_ProcessEntData )
|
||||
gEngfuncs.drawFuncs->R_ProcessEntData( allocate );
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue