engine: client: console: simplify loading console background image
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0fab5f07d0
commit
3503c721ac
1 changed files with 25 additions and 29 deletions
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@ -2145,6 +2145,28 @@ void Con_CharEvent( int key )
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}
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}
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}
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}
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static int Con_LoadSimpleConback( const char *name, int flags )
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{
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const char *paths[] = {
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"gfx/shell/%s.bmp",
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"gfx/shell/%s.tga",
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"cached/%s640",
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"cached/%s",
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};
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size_t i;
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for( i = 0; i < ARRAYSIZE( paths ); i++ )
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{
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string path;
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Q_snprintf( path, sizeof( path ), paths[i], name );
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if( g_fsapi.FileExists( path, false ))
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return ref.dllFuncs.GL_LoadTexture( path, NULL, 0, flags );
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}
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return 0;
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}
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/*
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/*
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=========
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=========
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Con_VidInit
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Con_VidInit
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@ -2167,38 +2189,12 @@ void Con_VidInit( void )
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Con_LoadConchars();
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Con_LoadConchars();
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Con_CheckResize();
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Con_CheckResize();
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#if XASH_LOW_MEMORY
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#if XASH_LOW_MEMORY
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con.background = R_GetBuiltinTexture( REF_BLACK_TEXTURE );
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con.background = R_GetBuiltinTexture( REF_GRAY_TEXTURE );
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#else
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#else
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// loading console image
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// loading console image
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if( host.allow_console )
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con.background = Con_LoadSimpleConback( host.allow_console ? "conback" : "loading", flags );
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{
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// trying to load truecolor image first
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if( FS_FileExists( "gfx/shell/conback.bmp", false ) || FS_FileExists( "gfx/shell/conback.tga", false ))
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con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/conback", NULL, 0, flags );
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if( !con.background )
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{
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if( FS_FileExists( "cached/conback640", false ))
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con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback640", NULL, 0, flags );
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else if( FS_FileExists( "cached/conback", false ))
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con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback", NULL, 0, flags );
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}
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}
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else
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{
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// trying to load truecolor image first
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if( FS_FileExists( "gfx/shell/loading.bmp", false ) || FS_FileExists( "gfx/shell/loading.tga", false ))
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con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/loading", NULL, 0, flags );
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if( !con.background )
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{
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if( FS_FileExists( "cached/loading640", false ))
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con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading640", NULL, 0, flags );
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else if( FS_FileExists( "cached/loading", false ))
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con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading", NULL, 0, flags );
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}
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}
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if( !con.background ) // last chance - quake conback image
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if( !con.background ) // last chance - quake conback image
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{
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{
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