ref: if the entity is opaque, check the renderfx too, it might become translucent
This commit is contained in:
parent
60c6767337
commit
36a0c1fb17
2 changed files with 20 additions and 2 deletions
|
@ -64,7 +64,16 @@ Opaque entity can be brush or studio model but sprite
|
|||
qboolean R_OpaqueEntity( cl_entity_t *ent )
|
||||
{
|
||||
if( R_GetEntityRenderMode( ent ) == kRenderNormal )
|
||||
{
|
||||
switch( ent->curstate.renderfx )
|
||||
{
|
||||
case kRenderFxNone:
|
||||
case kRenderFxDeadPlayer:
|
||||
case kRenderFxLightMultiplier:
|
||||
case kRenderFxExplode:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -150,7 +150,16 @@ qboolean R_OpaqueEntity( cl_entity_t *ent )
|
|||
int rendermode = R_GetEntityRenderMode( ent );
|
||||
|
||||
if( rendermode == kRenderNormal )
|
||||
{
|
||||
switch( ent->curstate.renderfx )
|
||||
{
|
||||
case kRenderFxNone:
|
||||
case kRenderFxDeadPlayer:
|
||||
case kRenderFxLightMultiplier:
|
||||
case kRenderFxExplode:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if( sw_notransbrushes.value && ent->model && ent->model->type == mod_brush && rendermode == kRenderTransTexture )
|
||||
return true;
|
||||
|
|
Loading…
Add table
Reference in a new issue