ref_gl: fix rarely broken texturechain on some big maps

This commit is contained in:
mittorn 2023-10-16 16:29:52 +03:00 committed by Alibek Omarov
parent b81f94518a
commit 3a8f4961bc

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@ -2690,7 +2690,7 @@ void R_DrawVBO( qboolean drawlightmap, qboolean drawtextures )
// update texcoord pointers // update texcoord pointers
if( drawtextures ) if( drawtextures )
{ {
tex = R_SetupVBOTexture( tex, 0 ); tex = R_SetupVBOTexture( tex, j );
pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof(vbovertex_t, gl_tc ) ); pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof(vbovertex_t, gl_tc ) );
} }