filesystem: zip: pk3 support
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039b42868d
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3c0a34926a
2 changed files with 77 additions and 78 deletions
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@ -644,7 +644,6 @@ static zipfile_t *FS_AddFileToZip( const char *name, zip_t *zip, fs_offset_t off
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static zip_t *FS_LoadZip( const char *zipfile, int *error )
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static zip_t *FS_LoadZip( const char *zipfile, int *error )
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{
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{
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zip_header_t header;
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int numpackfiles = 0;
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int numpackfiles = 0;
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zip_cdf_header_t header_cdf;
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zip_cdf_header_t header_cdf;
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zip_header_eocd_t header_eocd;
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zip_header_eocd_t header_eocd;
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@ -1059,7 +1058,7 @@ qboolean FS_AddZip_Fullpath( const char *zipfile, qboolean *already_loaded, int
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if( already_loaded ) *already_loaded = false;
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if( already_loaded ) *already_loaded = false;
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if( !Q_stricmp( ext, "zip" ))
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if( !Q_stricmp( ext, "zip" ) || !Q_stricmp( ext, "pk3" ) )
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zip = FS_LoadZip( zipfile, &errorcode );
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zip = FS_LoadZip( zipfile, &errorcode );
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if( zip )
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if( zip )
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@ -1126,7 +1125,7 @@ void FS_AddGameDirectory( const char *dir, uint flags )
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// add any Zip package in the directory
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// add any Zip package in the directory
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for( i = 0; i < list.numstrings; i++ )
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for( i = 0; i < list.numstrings; i++ )
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{
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{
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if( !Q_stricmp( COM_FileExtension( list.strings[i] ), "zip" ))
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if( !Q_stricmp( COM_FileExtension( list.strings[i] ), "zip" ) || !Q_stricmp( COM_FileExtension( list.strings[i] ), "pk3" ))
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{
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{
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Q_sprintf( fullpath, "%s%s", dir, list.strings[i] );
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Q_sprintf( fullpath, "%s%s", dir, list.strings[i] );
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FS_AddZip_Fullpath( fullpath, NULL, flags );
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FS_AddZip_Fullpath( fullpath, NULL, flags );
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