engine: reformat and reorder host_parm_s struct, remove now unused host.daemonize and host.enabledll
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2c7bf49fc9
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4163d3655a
4 changed files with 73 additions and 78 deletions
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@ -276,78 +276,70 @@ typedef enum bugcomp_e
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typedef struct host_parm_s
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{
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host_status_t status; // global host state
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game_status_t game; // game manager
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uint type; // running at
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jmp_buf abortframe; // abort current frame
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dword errorframe; // to prevent multiple host error
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poolhandle_t mempool; // static mempool for misc allocations
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string finalmsg; // server shutdown final message
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string downloadfile; // filename to be downloading
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int downloadcount; // how many files remain to downloading
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char deferred_cmd[128]; // deferred commands
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host_redirect_t rd; // remote console
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// ==== shared through RefAPI's ref_host_t
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double realtime; // host.curtime
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double frametime; // time between engine frames
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uint features; // custom features that enables by mod-maker request
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// ==== shared through RefAPI's ref_host_t
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host_status_t status; // global host state
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game_status_t game; // game manager
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uint type; // running at
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poolhandle_t mempool; // static mempool for misc allocations
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poolhandle_t imagepool; // imagelib mempool
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poolhandle_t soundpool; // soundlib mempool
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string finalmsg; // server shutdown final message
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string downloadfile; // filename to be downloading
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int downloadcount; // how many files remain to downloading
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char deferred_cmd[128];// deferred commands
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host_redirect_t rd; // remote console
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void *hWnd; // main window
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// command line parms
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int argc;
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char **argv;
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char **argv;
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int argc;
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// ==== shared through RefAPI's ref_host_t
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double realtime; // host.curtime
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double frametime; // time between engine frames
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uint features; // custom features that enables by mod-maker request
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// ==== shared through RefAPI's ref_host_t
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uint framecount; // global framecount
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uint errorframe; // to prevent multiple host error
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uint32_t bugcomp; // bug compatibility level, for very "special" games
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double realframetime; // for some system events, e.g. console animations
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double starttime; // measure time to first frame
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double pureframetime; // count of sleeps can be inserted between frames
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double force_draw_version_time;
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double realframetime; // for some system events, e.g. console animations
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char draw_decals[MAX_DECALS][MAX_QPATH]; // list of unique decal indexes
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vec3_t player_mins[MAX_MAP_HULLS]; // 4 hulls allowed
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vec3_t player_maxs[MAX_MAP_HULLS]; // 4 hulls allowed
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uint framecount; // global framecount
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// list of unique decal indexes
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char draw_decals[MAX_DECALS][MAX_QPATH];
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vec3_t player_mins[MAX_MAP_HULLS]; // 4 hulls allowed
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vec3_t player_maxs[MAX_MAP_HULLS]; // 4 hulls allowed
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void* hWnd; // main window
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qboolean allow_console; // allow console in dev-mode or multiplayer game
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qboolean allow_console_init; // initial value to allow the console
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qboolean key_overstrike; // key overstrike mode
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qboolean stuffcmds_pending; // should execute stuff commands
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qboolean allow_cheats; // this host will allow cheating
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qboolean change_game; // initialize when game is changed
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qboolean mouse_visible; // vgui override cursor control (never change outside Platform_SetCursorType!)
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qboolean shutdown_issued; // engine is shutting down
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double force_draw_version_time;
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qboolean apply_game_config; // when true apply only to game cvars and ignore all other commands
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qboolean apply_opengl_config;// when true apply only to opengl cvars and ignore all other commands
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qboolean config_executed; // a bit who indicated was config.cfg already executed e.g. from valve.rc
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qboolean crashed; // set to true if crashed
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qboolean daemonized;
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qboolean enabledll;
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qboolean textmode;
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qboolean allow_console; // allow console in dev-mode or multiplayer game
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qboolean allow_console_init; // initial value to allow the console
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qboolean key_overstrike; // key overstrike mode
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qboolean stuffcmds_pending; // should execute stuff commands
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qboolean allow_cheats; // this host will allow cheating
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qboolean change_game; // initialize when game is changed
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qboolean mouse_visible; // vgui override cursor control (never change outside Platform_SetCursorType!)
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qboolean shutdown_issued; // engine is shutting down
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qboolean apply_game_config; // when true apply only to game cvars and ignore all other commands
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qboolean apply_opengl_config; // when true apply only to opengl cvars and ignore all other commands
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qboolean config_executed; // a bit who indicated was config.cfg already executed e.g. from valve.rc
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qboolean crashed; // set to true if crashed
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#if XASH_DLL_LOADER
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qboolean enabledll;
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#endif
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qboolean textmode;
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// some settings were changed and needs to global update
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qboolean userinfo_changed;
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qboolean movevars_changed;
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qboolean renderinfo_changed;
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poolhandle_t imagepool; // imagelib mempool
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poolhandle_t soundpool; // soundlib mempool
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qboolean userinfo_changed;
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qboolean movevars_changed;
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qboolean renderinfo_changed;
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// for IN_MouseMove() easy access
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int window_center_x;
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int window_center_y;
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// bug compatibility level, for very "special" games
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uint32_t bugcomp;
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// measure time to first frame
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double starttime;
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// count of sleeps can be inserted between frames
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double pureframetime;
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string gamedll;
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string clientlib;
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int window_center_x;
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int window_center_y;
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string gamedll;
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string clientlib;
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} host_parm_t;
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extern host_parm_t host;
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@ -318,18 +318,6 @@ void Host_EndGame( qboolean abort, const char *message, ... )
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if( abort ) Host_AbortCurrentFrame ();
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}
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/*
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================
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Host_AbortCurrentFrame
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aborts the current host frame and goes on with the next one
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================
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*/
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void Host_AbortCurrentFrame( void )
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{
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longjmp( host.abortframe, 1 );
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}
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/*
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==================
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Host_CalcSleep
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@ -1044,7 +1032,9 @@ static void Host_InitCommon( int argc, char **argv, const char *progname, qboole
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if( !Sys_CheckParm( "-noch" ))
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Sys_SetupCrashHandler();
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#if XASH_DLL_LOADER
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host.enabledll = !Sys_CheckParm( "-nodll" );
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#endif
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host.change_game = bChangeGame || Sys_CheckParm( "-changegame" );
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host.config_executed = false;
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@ -16,6 +16,8 @@ GNU General Public License for more details.
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#include "common.h"
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#include "platform/platform.h"
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static jmp_buf g_abortframe;
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void COM_InitHostState( void )
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{
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memset( GameState, 0, sizeof( game_status_t ));
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@ -168,11 +170,23 @@ static void Host_RunFrame( double time )
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}
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}
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/*
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================
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Host_AbortCurrentFrame
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aborts the current host frame and goes on with the next one
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================
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*/
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void Host_AbortCurrentFrame( void )
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{
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longjmp( g_abortframe, 1 );
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}
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void COM_Frame( double time )
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{
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int loopCount = 0;
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if( setjmp( host.abortframe ))
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if( setjmp( g_abortframe ))
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return;
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while( 1 )
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@ -96,8 +96,7 @@ void Platform_ShellExecute( const char *path, const char *parms )
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void Posix_Daemonize( void )
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{
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// to be accessed later
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if( ( host.daemonized = Sys_CheckParm( "-daemonize" ) ) )
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if( Sys_CheckParm( "-daemonize" ))
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{
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#if XASH_POSIX && defined(_POSIX_VERSION) && !defined(XASH_MOBILE_PLATFORM)
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pid_t daemon;
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