ref: gl: set numeric value for wrappers macros, similar to build.h macros
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e8f6476e8c
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420c5a4ff3
8 changed files with 76 additions and 76 deletions
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@ -32,7 +32,7 @@ Limitations:
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*/
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#include "gl_local.h"
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#ifndef XASH_GL_STATIC
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#if !XASH_GL_STATIC
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#include "gl2_shim.h"
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#define MAX_SHADERLEN 4096
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@ -1328,7 +1328,7 @@ static void APIENTRY GL2_LoadMatrixf( const GLfloat *m )
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gl2wrap_matrix.update = 0xFFFFFFFFFFFFFFFF;
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}
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#ifdef XASH_GLES
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#if XASH_GLES
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static void ( APIENTRY *_pglDepthRangef)( GLfloat zFar, GLfloat zNear );
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static void APIENTRY GL2_DepthRange( GLdouble zFar, GLdouble zNear )
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{
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@ -688,7 +688,7 @@ void R_ShowTextures( void )
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pglBegin( GL_QUADS );
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#if XASH_GLES
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#if XASH_NANOGL
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#undef pglTexCoord3f
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#define pglTexCoord3f( s, t, u ) pglTexCoord2f( s, t ) // not really correct but it requires nanogl rework
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#endif // XASH_GLES
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@ -18,7 +18,7 @@ GNU General Public License for more details.
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#include "gl_local.h"
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#include "gl_export.h"
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#ifdef XASH_GL4ES
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#if XASH_GL4ES
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#include "gl4es/include/gl4esinit.h"
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#endif
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@ -420,7 +420,7 @@ static void GAME_EXPORT R_OverrideTextureSourceSize( unsigned int texnum, uint s
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static void* GAME_EXPORT R_GetProcAddress( const char *name )
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{
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#ifdef XASH_GL4ES
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#if XASH_GL4ES
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return gl4es_GetProcAddress( name );
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#else // TODO: other wrappers
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return gEngfuncs.GL_GetProcAddress( name );
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@ -20,20 +20,20 @@ GNU General Public License for more details.
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#endif
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#ifndef APIENTRY_LINKAGE
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#define APIENTRY_LINKAGE extern
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#define APIENTRY_LINKAGE extern
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#endif
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#if defined XASH_NANOGL || defined XASH_WES || defined XASH_REGAL
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#define XASH_GLES
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#define XASH_GL_STATIC
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#define REF_GL_KEEP_MANGLED_FUNCTIONS
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#elif defined XASH_GLES3COMPAT
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#ifdef SOFTFP_LINK
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#undef APIENTRY
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#define APIENTRY __attribute__((pcs("aapcs")))
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#endif
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#define XASH_GLES
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#endif
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#if XASH_NANOGL || XASH_WES || XASH_REGAL
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#define XASH_GLES 1
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#define XASH_GL_STATIC 1
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#define REF_GL_KEEP_MANGLED_FUNCTIONS 1
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#elif XASH_GLES3COMPAT
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#ifdef SOFTFP_LINK
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#undef APIENTRY
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#define APIENTRY __attribute__((pcs("aapcs")))
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#endif // SOFTFP_LINK
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#define XASH_GLES 1
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#endif // XASH_GLES3COMPAT
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typedef uint GLenum;
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typedef byte GLboolean;
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@ -897,16 +897,16 @@ typedef float GLmatrix[16];
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#define WGL_SAMPLES_ARB 0x2042
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#ifdef __GNUC__
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunused-variable"
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunused-variable"
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#endif
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#if defined( XASH_GL_STATIC ) && !defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
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#define GL_FUNCTION( name ) name
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#elif defined( XASH_GL_STATIC ) && defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
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#define GL_FUNCTION( name ) APIENTRY p##name
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#if XASH_GL_STATIC && !REF_GL_KEEP_MANGLED_FUNCTIONS
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#define GL_FUNCTION( name ) name
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#elif XASH_GL_STATIC && REF_GL_KEEP_MANGLED_FUNCTIONS
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#define GL_FUNCTION( name ) APIENTRY p##name
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#else
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#define GL_FUNCTION( name ) (APIENTRY *p##name)
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#define GL_FUNCTION( name ) (APIENTRY *p##name)
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#endif
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// helper opengl functions
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@ -1387,11 +1387,11 @@ APIENTRY_LINKAGE void GL_FUNCTION( glFlushMappedBufferRange )(GLenum target, GLs
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APIENTRY_LINKAGE void *GL_FUNCTION( glMapBufferRange )(GLenum target, GLsizei offset, GLsizei length, GLbitfield access);
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElementsBaseVertex )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLuint vertex );
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#if !defined( XASH_GL_STATIC ) || (!defined( XASH_GLES ) && !defined( XASH_GL4ES ))
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#if !XASH_GL_STATIC || ( !XASH_GLES && !XASH_GL4ES )
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APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
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#endif /* !XASH_GLES && !XASH_GL4ES */
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#if defined( XASH_GL_STATIC ) && !defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
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#if XASH_GL_STATIC && !REF_GL_KEEP_MANGLED_FUNCTIONS
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#define pglGetError glGetError
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#define pglGetString glGetString
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#define pglAccum glAccum
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@ -1857,7 +1857,7 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsi
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#endif
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#ifdef __GNUC__
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#pragma GCC diagnostic pop
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#pragma GCC diagnostic pop
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#endif
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#endif//GL_EXPORT_H
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@ -632,7 +632,7 @@ static void GL_SetTextureTarget( gl_texture_t *tex, rgbdata_t *pic )
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pic->numMips = Q_max( 1, pic->numMips );
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// trying to determine texture type
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#ifndef XASH_GLES
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#if !XASH_GLES
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if( pic->width > 1 && pic->height <= 1 )
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tex->target = GL_TEXTURE_1D;
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else
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@ -1094,7 +1094,7 @@ static void GL_TextureImageCompressed( gl_texture_t *tex, GLint side, GLint leve
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Assert( tex != NULL );
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#ifndef XASH_GLES
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#if !XASH_GLES
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if( tex->target == GL_TEXTURE_1D )
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{
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if( subImage ) pglCompressedTexSubImage1DARB( tex->target, level, 0, width, tex->format, size, data );
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@ -47,11 +47,12 @@ glconfig_t glConfig;
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glstate_t glState;
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glwstate_t glw_state;
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#ifdef XASH_GL_STATIC
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#define GL_CALL( x ) #x, NULL
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#if XASH_GL_STATIC
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#define GL_CALL( x ) #x, NULL
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#else
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#define GL_CALL( x ) #x, (void**)&p##x
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#define GL_CALL( x ) #x, (void**)&p##x
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#endif
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static dllfunc_t opengl_110funcs[] =
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{
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{ GL_CALL( glClearColor ) },
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@ -229,7 +230,7 @@ static dllfunc_t vbofuncs[] =
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{ GL_CALL( glDeleteBuffersARB ) },
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{ GL_CALL( glGenBuffersARB ) },
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{ GL_CALL( glIsBufferARB ) },
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#ifndef XASH_GLES
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#if !XASH_GLES
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{ GL_CALL( glMapBufferARB ) },
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{ GL_CALL( glUnmapBufferARB ) },
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#endif
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@ -260,13 +261,12 @@ static dllfunc_t drawrangeelementsextfuncs[] =
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// mangling in gl2shim???
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// still need resolve some ext dynamicly, and mangling beginend wrappers will help only with LTO
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// anyway this will not work with gl-wes/nanogl, we do not link to libGLESv2, so skip this now
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#ifndef XASH_GL_STATIC
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#if !XASH_GL_STATIC
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static dllfunc_t mapbufferrangefuncs[] =
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{
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{ GL_CALL( glMapBufferRange ) },
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{ GL_CALL( glFlushMappedBufferRange ) },
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#ifdef XASH_GLES
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#if XASH_GLES
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{ GL_CALL( glUnmapBufferARB ) },
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#endif
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{ NULL, NULL }
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@ -284,7 +284,6 @@ static dllfunc_t bufferstoragefuncs[] =
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{ NULL, NULL }
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};
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static dllfunc_t shaderobjectsfuncs[] =
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{
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{ GL_CALL( glDeleteObjectARB ) },
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@ -440,7 +439,7 @@ static dllfunc_t multitexturefuncs_es2[] =
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{ NULL , NULL }
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};
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#endif
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#endif // !XASH_GL_STATIC
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/*
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========================
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@ -548,7 +547,7 @@ qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char
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return false;
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}
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#ifndef XASH_GL_STATIC
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#if !XASH_GL_STATIC
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// clear exports
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for( func = funcs; func && func->name; func++ )
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*func->func = NULL;
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@ -561,7 +560,7 @@ qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char
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string name;
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char *end;
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size_t i = 0;
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#ifdef XASH_GLES
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#if XASH_GLES
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const char *suffixes[] = { "", "EXT", "OES" };
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#else
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const char *suffixes[] = { "", "EXT" };
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@ -772,24 +771,23 @@ static void R_RenderInfo_f( void )
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glConfig.alpha_bits, glConfig.depth_bits, glConfig.stencil_bits );
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}
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#ifdef XASH_GLES
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#if XASH_GLES
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static void GL_InitExtensionsGLES( void )
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{
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int extid;
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// intialize wrapper type
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#ifdef XASH_NANOGL
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#if XASH_NANOGL
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glConfig.context = CONTEXT_TYPE_GLES_1_X;
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glConfig.wrapper = GLES_WRAPPER_NANOGL;
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#elif defined( XASH_WES )
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#elif XASH_WES
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glConfig.context = CONTEXT_TYPE_GLES_2_X;
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glConfig.wrapper = GLES_WRAPPER_WES;
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#elif defined( XASH_GLES3COMPAT )
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#elif XASH_GLES3COMPAT
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glConfig.context = CONTEXT_TYPE_GLES_2_X;
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glConfig.wrapper = GLES_WRAPPER_NONE;
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#else
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#error "unknown gles wrapper"
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#error "unknown gles wrapper"
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#endif
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glConfig.hardware_type = GLHW_GENERIC;
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case GL_ARB_MULTITEXTURE:
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if( !GL_CheckExtension( "multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.0 ) && glConfig.wrapper == GLES_WRAPPER_NONE )
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{
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#ifndef XASH_GL_STATIC
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#if !XASH_GL_STATIC
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if( !GL_CheckExtension( "multitexture_es1", multitexturefuncs_es, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.0 )
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&& !GL_CheckExtension( "multitexture_es2", multitexturefuncs_es2, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 2.0 ))
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break;
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case GL_ARB_TEXTURE_NPOT_EXT:
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GL_CheckExtension( "GL_OES_texture_npot", NULL, "gl_texture_npot", extid, 0 );
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break;
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#ifndef XASH_GL_STATIC
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#if !XASH_GL_STATIC
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case GL_SHADER_OBJECTS_EXT:
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GL_CheckExtension( "ES2 Shaders", shaderobjectsfuncs_gles, "gl_shaderobjects", extid, 2.0 );
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break;
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GL_SetExtension( extid, false );
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}
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}
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#ifndef XASH_GL_STATIC
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#if !XASH_GL_STATIC
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GL2_ShimInit();
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#endif
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}
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GL_CheckExtension( "GL_ARB_vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", GL_ARB_VERTEX_BUFFER_OBJECT_EXT, 2.0 );
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GL_CheckExtension( "GL_ARB_texture_multisample", multisampletexfuncs, "gl_texture_multisample", GL_TEXTURE_MULTISAMPLE, 0 );
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GL_CheckExtension( "GL_ARB_texture_compression_bptc", NULL, "gl_texture_bptc_compression", GL_ARB_TEXTURE_COMPRESSION_BPTC, 0 );
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#ifndef XASH_GL_STATIC
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#if !XASH_GL_STATIC
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if( glConfig.context == CONTEXT_TYPE_GL_CORE )
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GL_CheckExtension( "shader_objects", shaderobjectsfuncs_gles, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT, 2.0 );
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else
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if( GL_CheckExtension( "glDrawRangeElementsEXT", drawrangeelementsextfuncs,
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"gl_drawrangelements", GL_DRAW_RANGEELEMENTS_EXT, 0 ))
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{
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#ifndef XASH_GL_STATIC
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#if !XASH_GL_STATIC
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pglDrawRangeElements = pglDrawRangeElementsEXT;
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#endif
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}
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// init our immediate mode override
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VGL_ShimInit();
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#endif
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#if !defined(XASH_GLES) && !defined(XASH_GL_STATIC)
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#if !XASH_GLES && !XASH_GL_STATIC
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if( gEngfuncs.Sys_CheckParm( "-gl2shim" ))
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GL2_ShimInit();
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#endif
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@ -1076,7 +1074,7 @@ void GL_InitExtensions( void )
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glConfig.version_major = major;
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glConfig.version_minor = minor;
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}
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#ifndef XASH_GL_STATIC
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#if !XASH_GL_STATIC
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if( !glConfig.extensions_string )
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{
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int n = 0;
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#endif
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gEngfuncs.Con_Reportf( "^3Video^7: %s\n", glConfig.renderer_string );
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#ifdef XASH_GLES
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#if XASH_GLES
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GL_InitExtensionsGLES();
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#else
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GL_InitExtensionsBigGL();
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pglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.max_2d_texture_size );
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if( glConfig.max_2d_texture_size <= 0 ) glConfig.max_2d_texture_size = 256;
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#ifndef XASH_GL4ES
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#if !XASH_GL4ES
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// enable gldebug if allowed
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if( GL_Support( GL_DEBUG_OUTPUT ))
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{
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@ -1235,7 +1233,7 @@ static void R_CheckVBO( void )
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if( glConfig.max_texture_units < 3 )
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disable = true;
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#ifdef XASH_MOBILE_PLATFORM
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#if XASH_MOBILE_PLATFORM
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// VideoCore4 drivers have a problem with mixing VBO and client arrays
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// Disable it, as there is no suitable workaround here
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if( Q_stristr( glConfig.renderer_string, "VideoCore IV" ) || Q_stristr( glConfig.renderer_string, "vc4" ) )
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GL_RemoveCommands();
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R_ShutdownImages();
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#if !defined(XASH_GLES) && !defined(XASH_GL_STATIC)
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#if !XASH_GLES && !XASH_GL_STATIC
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GL2_ShimShutdown();
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#endif
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Mem_FreePool( &r_temppool );
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#ifdef XASH_GL4ES
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#if XASH_GL4ES
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close_gl4es();
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#endif // XASH_GL4ES
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@ -1388,17 +1386,18 @@ void GL_SetupAttributes( int safegl )
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int context_flags = 0; // REFTODO!!!!!
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int samples = 0;
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#ifdef XASH_GLES
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#if XASH_GLES
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gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_PROFILE_MASK, REF_GL_CONTEXT_PROFILE_ES );
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gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_EGL, 1 );
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#ifdef XASH_NANOGL
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#if XASH_NANOGL
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gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 1 );
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gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 1 );
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#else
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#else // !XASH_NANOGL
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gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 2 );
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gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 0 );
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#endif
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#elif defined XASH_GL4ES
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#elif XASH_GL4ES
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gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_PROFILE_MASK, REF_GL_CONTEXT_PROFILE_ES );
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gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_EGL, 1 );
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gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 2 );
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@ -1520,7 +1519,7 @@ void GL_SetupAttributes( int safegl )
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void wes_init( const char *gles2 );
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int nanoGL_Init( void );
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#ifdef XASH_GL4ES
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#if XASH_GL4ES
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static void GL4ES_GetMainFBSize( int *width, int *height )
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{
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*width = gpGlobals->width;
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@ -1534,12 +1533,12 @@ static void *GL4ES_GetProcAddress( const char *name )
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return NULL;
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return gEngfuncs.GL_GetProcAddress( name );
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}
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#endif
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#endif // XASH_GL4ES
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void GL_OnContextCreated( void )
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{
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int colorBits[3];
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#ifdef XASH_NANOGL
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#if XASH_NANOGL
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nanoGL_Init();
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#endif
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@ -1557,10 +1556,11 @@ void GL_OnContextCreated( void )
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gEngfuncs.GL_GetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, &glConfig.version_major );
|
||||
gEngfuncs.GL_GetAttribute( REF_GL_CONTEXT_MINOR_VERSION, &glConfig.version_minor );
|
||||
|
||||
#ifdef XASH_WES
|
||||
#if XASH_WES
|
||||
wes_init( "" );
|
||||
#endif
|
||||
#ifdef XASH_GL4ES
|
||||
#endif // XASH_WES
|
||||
|
||||
#if XASH_GL4ES
|
||||
set_getprocaddress( GL4ES_GetProcAddress );
|
||||
set_getmainfbsize( GL4ES_GetMainFBSize );
|
||||
initialize_gl4es();
|
||||
|
@ -1569,5 +1569,5 @@ void GL_OnContextCreated( void )
|
|||
pglHint( GL_BEGINEND_HINT_GL4ES, 1 );
|
||||
// dxt unpacked to 16-bit looks ugly
|
||||
pglHint( GL_AVOID16BITS_HINT_GL4ES, 1 );
|
||||
#endif
|
||||
#endif // XASH_GL4ES
|
||||
}
|
||||
|
|
|
@ -1240,7 +1240,7 @@ dynamic:
|
|||
|
||||
R_SetCacheState( fa );
|
||||
|
||||
#ifdef XASH_WES
|
||||
#if XASH_WES
|
||||
GL_Bind( XASH_TEXTURE1, tr.lightmapTextures[fa->lightmaptexturenum] );
|
||||
pglTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE );
|
||||
#else
|
||||
|
@ -1249,7 +1249,7 @@ dynamic:
|
|||
|
||||
pglTexSubImage2D( GL_TEXTURE_2D, 0, fa->light_s, fa->light_t, smax, tmax, GL_RGBA, GL_UNSIGNED_BYTE, temp );
|
||||
|
||||
#ifdef XASH_WES
|
||||
#if XASH_WES
|
||||
GL_SelectTexture( XASH_TEXTURE0 );
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -46,27 +46,27 @@ def build(bld):
|
|||
'ref_gl': {
|
||||
'enable': bld.env.GL,
|
||||
'libs': ['GL'] if bld.env.GL_STATIC else [],
|
||||
'defines': ['XASH_GL_STATIC'] if bld.env.GL_STATIC else [],
|
||||
'defines': ['XASH_GL_STATIC=1'] if bld.env.GL_STATIC else [],
|
||||
},
|
||||
'ref_gles1': {
|
||||
'enable': bld.env.NANOGL,
|
||||
'libs': ['DL', 'nanogl', 'LOG'],
|
||||
'defines': ['XASH_NANOGL'],
|
||||
'defines': ['XASH_NANOGL=1'],
|
||||
},
|
||||
'ref_gles2': {
|
||||
'enable': bld.env.GLWES,
|
||||
'libs': ['DL', 'gl-wes-v2', 'LOG'],
|
||||
'defines': ['XASH_WES'],
|
||||
'defines': ['XASH_WES=1'],
|
||||
},
|
||||
'ref_gl4es': {
|
||||
'enable': bld.env.GL4ES,
|
||||
'libs': ['DL', 'gl4es', 'LOG'],
|
||||
'defines': ['XASH_GL_STATIC', 'XASH_GL4ES'],
|
||||
'defines': ['XASH_GL_STATIC=1', 'XASH_GL4ES=1'],
|
||||
},
|
||||
'ref_gles3compat': {
|
||||
'enable': bld.env.GLES3COMPAT,
|
||||
'libs': [],
|
||||
'defines': ['XASH_GLES3COMPAT'],
|
||||
'defines': ['XASH_GLES3COMPAT=1'],
|
||||
},
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue