engine: server: fix cvar description for mp_footsteps
This commit is contained in:
parent
ab0c0b18c2
commit
433213c915
1 changed files with 1 additions and 1 deletions
|
@ -94,7 +94,7 @@ static CVAR_DEFINE_AUTO( sv_stepsize, "18", FCVAR_SERVER|FCVAR_MOVEVARS, "how hi
|
|||
CVAR_DEFINE_AUTO( sv_maxvelocity, "2000", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "max velocity for all things in the world" );
|
||||
static CVAR_DEFINE_AUTO( sv_zmax, "4096", FCVAR_MOVEVARS|FCVAR_SPONLY, "maximum viewable distance" );
|
||||
CVAR_DEFINE_AUTO( sv_wateramp, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "world waveheight factor" );
|
||||
static CVAR_DEFINE( sv_footsteps, "mp_footsteps", "1", FCVAR_SERVER|FCVAR_MOVEVARS, "world gravity value" );
|
||||
static CVAR_DEFINE( sv_footsteps, "mp_footsteps", "1", FCVAR_SERVER|FCVAR_MOVEVARS, "play foot steps for players" );
|
||||
CVAR_DEFINE_AUTO( sv_skyname, "desert", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "skybox name (can be dynamically changed in-game)" );
|
||||
static CVAR_DEFINE_AUTO( sv_rollangle, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED|FCVAR_ARCHIVE, "how much to tilt the view when strafing" );
|
||||
static CVAR_DEFINE_AUTO( sv_rollspeed, "200", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "how much strafing is necessary to tilt the view" );
|
||||
|
|
Loading…
Add table
Reference in a new issue