ref_soft: Re-enable lightvec calculation
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529bb53d52
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44a8ede94d
1 changed files with 5 additions and 5 deletions
10
r_light.c
10
r_light.c
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@ -344,11 +344,11 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
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{
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uint scale = tr.lightstylevalue[surf->styles[map]];
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if( tr.ignore_lightgamma )
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if( 1 ) //tr.ignore_lightgamma )
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{
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cv->r += lm->r * scale;
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cv->g += lm->g * scale;
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cv->b += lm->b * scale;
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cv->r += lm->r * 255 * 2.5; // scale;
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cv->g += lm->g * 255 * 2.5; // scale;
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cv->b += lm->b * 255 * 2.5; // scale;
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}
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else
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{
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@ -472,7 +472,7 @@ colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t
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{
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colorVec light = R_LightVecInternal( start, end, lspot, lvec );
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light.r = light.g = light.b = 255;
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//light.r = light.g = light.b = 255;
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if( lspot != NULL && lvec != NULL ) // CVAR_TO_BOOL( r_lighting_extended ) &&
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{
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