engine: client: fix TriColor4fRendermode
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@ -3305,7 +3305,7 @@ Heavy legacy of Quake...
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*/
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void TriColor4fRendermode( float r, float g, float b, float a, int rendermode )
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{
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if( clgame.ds.renderMode == kRenderTransAlpha )
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if( rendermode == kRenderTransAlpha )
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{
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clgame.ds.triRGBA[3] = a / 255.0f;
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ref.dllFuncs.Color4f( r, g, b, a );
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