engine: client: deprecate custom id, it is not used meaningfully by anyone
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3e4c5beb25
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4c15cceb32
3 changed files with 7 additions and 19 deletions
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@ -92,6 +92,11 @@ static char *pfnParseFileSafe( char *data, char *buf, const int size, unsigned i
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return COM_ParseFileSafe( data, buf, size, flags, len, NULL );
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}
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static void GAME_EXPORT pfnSetCustomClientID( const char *id )
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{
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// deprecated
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}
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static const mobile_engfuncs_t gMobileEngfuncs =
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{
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MOBILITY_API_VERSION,
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@ -106,7 +111,7 @@ static const mobile_engfuncs_t gMobileEngfuncs =
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pfnDrawScaledCharacter,
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Sys_Warn,
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Sys_GetNativeObject,
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ID_SetCustomClientID,
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pfnSetCustomClientID,
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pfnParseFileSafe
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};
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@ -1215,7 +1215,6 @@ void OSK_Draw( void );
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//
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void ID_Init( void );
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const char *ID_GetMD5( void );
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void GAME_EXPORT ID_SetCustomClientID( const char *id );
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extern rgba_t g_color_table[8];
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extern triangleapi_t gTriApi;
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@ -19,8 +19,8 @@ GNU General Public License for more details.
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#if !XASH_WIN32
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#include <dirent.h>
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#endif
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static char id_md5[33];
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static char id_customid[MAX_STRING];
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/*
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==========================================================
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@ -590,25 +590,9 @@ static void ID_Check( void )
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const char *ID_GetMD5( void )
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{
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if( id_customid[0] )
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return id_customid;
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return id_md5;
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}
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/*
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===============
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ID_SetCustomClientID
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===============
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*/
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void GAME_EXPORT ID_SetCustomClientID( const char *id )
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{
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if( !id )
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return;
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Q_strncpy( id_customid, id, sizeof( id_customid ) );
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}
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void ID_Init( void )
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{
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MD5Context_t hash = { 0 };
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