sv_game: fix pfnSetModel theoretically may ignore precached models
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1 changed files with 6 additions and 1 deletions
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@ -1294,14 +1294,19 @@ void pfnSetModel( edict_t *e, const char *m )
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if( COM_CheckString( name ))
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{
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qboolean notfound = true;
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// check to see if model was properly precached
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for( i = 1; i < MAX_MODELS && sv.model_precache[i][0]; i++ )
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{
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if( !Q_stricmp( sv.model_precache[i], name ))
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{
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notfound = false;
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break;
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}
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}
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if( i == MAX_MODELS )
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if( notfound )
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{
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Con_Printf( S_ERROR "no precache: %s\n", name );
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return;
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