public: xash3d_mathlib: get rid of matrix identity global macros

This commit is contained in:
Alibek Omarov 2024-12-17 20:54:41 +03:00
parent 2373743920
commit 53344771fd

View file

@ -141,15 +141,6 @@ CONSTANTS GLOBALS
// a1ba: we never return pointers to these globals
// so help compiler optimize constants away
#define vec3_origin ((vec3_t){ 0.0f, 0.0f, 0.0f })
#define m_matrix3x4_identity ((matrix3x4) { \
{ 1.0f, 0.0f, 0.0f, 0.0f }, \
{ 0.0f, 1.0f, 0.0f, 0.0f }, \
{ 0.0f, 0.0f, 1.0f, 0.0f }} )
#define m_matrix4x4_identity ((matrix4x4) { \
{ 1.0f, 0.0f, 0.0f, 0.0f }, \
{ 0.0f, 1.0f, 0.0f, 0.0f }, \
{ 0.0f, 0.0f, 1.0f, 0.0f }, \
{ 0.0f, 0.0f, 0.0f, 1.0f }} )
extern const int boxpnt[6][4];
extern const float m_bytenormals[NUMVERTEXNORMALS][3];
@ -191,7 +182,11 @@ int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const mplane_t *p );
//
// matrixlib.c
//
#define Matrix3x4_LoadIdentity( mat ) Matrix3x4_Copy( mat, m_matrix3x4_identity )
static inline void Matrix3x4_LoadIdentity( matrix3x4 m )
{
memset( m, 0, sizeof( *m ));
m[0][0] = m[1][1] = m[2][2] = 1.0f;
}
#define Matrix3x4_Copy( out, in ) memcpy( out, in, sizeof( matrix3x4 ))
void Matrix3x4_VectorTransform( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorITransform( const matrix3x4 in, const float v[3], float out[3] );
@ -203,7 +198,11 @@ void Matrix3x4_CreateFromEntity( matrix3x4 out, const vec3_t angles, const vec3_
void Matrix3x4_TransformAABB( const matrix3x4 world, const vec3_t mins, const vec3_t maxs, vec3_t absmin, vec3_t absmax );
void Matrix3x4_AnglesFromMatrix( const matrix3x4 in, vec3_t out );
#define Matrix4x4_LoadIdentity( mat ) Matrix4x4_Copy( mat, m_matrix4x4_identity )
static inline void Matrix4x4_LoadIdentity( matrix4x4 m )
{
memset( m, 0, sizeof( *m ));
m[0][0] = m[1][1] = m[2][2] = m[3][3] = 1.0f;
}
#define Matrix4x4_Copy( out, in ) memcpy( out, in, sizeof( matrix4x4 ))
void Matrix4x4_VectorTransform( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorITransform( const matrix4x4 in, const float v[3], float out[3] );