From 5beed5ab2909117f880b2e1b1516b27c3031d6e8 Mon Sep 17 00:00:00 2001 From: fgsfds Date: Fri, 17 Feb 2023 23:47:00 +0100 Subject: [PATCH] engine: psvita: rebalance memory pools a bit --- engine/platform/psvita/sys_psvita.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/platform/psvita/sys_psvita.c b/engine/platform/psvita/sys_psvita.c index 772c53de..a9defa15 100644 --- a/engine/platform/psvita/sys_psvita.c +++ b/engine/platform/psvita/sys_psvita.c @@ -30,8 +30,8 @@ GNU General Public License for more details. SceUInt32 sceUserMainThreadStackSize = 512 * 1024; unsigned int _pthread_stack_default_user = 512 * 1024; unsigned int _newlib_heap_size_user = 200 * 1024 * 1024; -#define VGL_MEM_THRESHOLD ( 32 * 1024 * 1024 ) -#define VGL_VERTEX_POOL_SIZE ( 8 * 1024 * 1024 ) +#define VGL_MEM_THRESHOLD ( 40 * 1024 * 1024 ) +#define VGL_VERTEX_POOL_SIZE ( 4 * 1024 * 1024 ) /* HACK: stubs for GL functions that are missing from vitaGL */