engine: server: do not expose some cvars in rules, some of them just don't make sense

This commit is contained in:
Alibek Omarov 2024-07-07 01:51:50 +03:00
parent 40af058406
commit 5fe4b867f3

View file

@ -109,7 +109,7 @@ CVAR_DEFINE_AUTO( sv_background_freeze, "1", FCVAR_ARCHIVE, "freeze player movem
static CVAR_DEFINE_AUTO( showtriggers, "0", FCVAR_LATCH, "debug cvar shows triggers" );
static CVAR_DEFINE_AUTO( sv_airmove, "1", FCVAR_SERVER, "obsolete, compatibility issues" );
static CVAR_DEFINE_AUTO( sv_version, "", FCVAR_READ_ONLY, "engine version string" );
CVAR_DEFINE_AUTO( hostname, "", FCVAR_SERVER|FCVAR_PRINTABLEONLY, "name of current host" );
CVAR_DEFINE_AUTO( hostname, "", FCVAR_PRINTABLEONLY, "name of current host" );
static CVAR_DEFINE_AUTO( sv_fps, "0.0", FCVAR_SERVER, "server framerate" );
// gore-related cvars
@ -120,7 +120,7 @@ static CVAR_DEFINE_AUTO( violence_agibs, "1", 0, "show alien gib entities" );
// voice chat
CVAR_DEFINE_AUTO( sv_voiceenable, "1", FCVAR_ARCHIVE|FCVAR_SERVER, "enable voice support" );
CVAR_DEFINE_AUTO( sv_voicequality, "3", FCVAR_ARCHIVE|FCVAR_SERVER, "voice chat quality level, from 0 to 5, higher is better" );
CVAR_DEFINE_AUTO( sv_voicequality, "3", FCVAR_ARCHIVE, "voice chat quality level, from 0 to 5, higher is better" );
// enttools
CVAR_DEFINE_AUTO( sv_enttools_enable, "0", FCVAR_ARCHIVE|FCVAR_PROTECTED, "enable powerful and dangerous entity tools" );
@ -129,7 +129,7 @@ CVAR_DEFINE_AUTO( sv_enttools_maxfire, "5", FCVAR_ARCHIVE|FCVAR_PROTECTED, "limi
CVAR_DEFINE( public_server, "public", "0", 0, "change server type from private to public" );
CVAR_DEFINE_AUTO( sv_novis, "0", 0, "force to ignore server visibility" ); // disable server culling entities by vis
CVAR_DEFINE( sv_pausable, "pausable", "1", FCVAR_SERVER, "allow players to pause or not" );
CVAR_DEFINE( sv_pausable, "pausable", "1", 0, "allow players to pause or not" );
CVAR_DEFINE( sv_maxclients, "maxplayers", "1", FCVAR_LATCH, "server max capacity" );
CVAR_DEFINE_AUTO( sv_check_errors, "0", FCVAR_ARCHIVE, "check edicts for errors" );
CVAR_DEFINE_AUTO( sv_validate_changelevel, "0", 0, "test change level for level-designer errors" );