Revert "common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description"
This reverts commit ade560c601
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3550bdb30d
commit
627444279f
5 changed files with 13 additions and 12 deletions
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@ -1766,7 +1766,7 @@ static cvar_t *GAME_EXPORT pfnCvar_RegisterClientVariable( const char *szName, c
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|| !Q_stricmp( szName, "sensitivity" ))
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flags |= FCVAR_PRIVILEGED;
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return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, NULL );
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return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_CLIENTDLL ));
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}
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static int GAME_EXPORT Cmd_AddClientCommand( const char *cmd_name, xcommand_t function )
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@ -691,7 +691,7 @@ pfnCvar_RegisterVariable
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*/
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static cvar_t *GAME_EXPORT pfnCvar_RegisterGameUIVariable( const char *szName, const char *szValue, int flags )
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{
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return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_GAMEUIDLL, NULL );
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return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_GAMEUIDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_GAMEUIDLL ));
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}
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static int GAME_EXPORT Cmd_AddGameUICommand( const char *cmd_name, xcommand_t function )
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@ -103,10 +103,16 @@ Cvar_BuildAutoDescription
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build cvar auto description that based on the setup flags
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============
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*/
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static const char *Cvar_BuildAutoDescription( int flags )
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const char *Cvar_BuildAutoDescription( const char *szName, int flags )
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{
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static char desc[256];
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if( FBitSet( flags, FCVAR_GLCONFIG ))
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{
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Q_snprintf( desc, sizeof( desc ), CVAR_GLCONFIG_DESCRIPTION, szName );
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return desc;
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}
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desc[0] = '\0';
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if( FBitSet( flags, FCVAR_EXTDLL ))
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@ -441,7 +447,7 @@ convar_t *Cvar_Get( const char *name, const char *value, int flags, const char *
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Cvar_DirectSet( var, value );
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}
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if( FBitSet( var->flags, FCVAR_ALLOCATED ) && var_desc != NULL && Q_strcmp( var_desc, var->desc ))
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if( FBitSet( var->flags, FCVAR_ALLOCATED ) && Q_strcmp( var_desc, var->desc ))
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{
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if( !FBitSet( flags, FCVAR_GLCONFIG ))
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Con_Reportf( "%s change description from %s to %s\n", var->name, var->desc, var_desc );
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@ -454,10 +460,6 @@ convar_t *Cvar_Get( const char *name, const char *value, int flags, const char *
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}
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// allocate a new cvar
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if( !var_desc )
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var_desc = Cvar_BuildAutoDescription( flags );
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var = Mem_Malloc( cvar_pool, sizeof( *var ));
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var->name = copystringpool( cvar_pool, name );
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var->string = copystringpool( cvar_pool, value );
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@ -1204,7 +1206,7 @@ static void Cvar_List_f( void )
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if( FBitSet( var->flags, FCVAR_EXTENDED|FCVAR_ALLOCATED ))
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Con_Printf( " %-*s %s ^3%s^7\n", 32, var->name, value, var->desc );
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else Con_Printf( " %-*s %s ^3%s^7\n", 32, var->name, value, Cvar_BuildAutoDescription( var->flags ));
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else Con_Printf( " %-*s %s ^3%s^7\n", 32, var->name, value, Cvar_BuildAutoDescription( var->name, var->flags ));
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count++;
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}
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@ -44,6 +44,7 @@ void Cvar_DirectSet( convar_t *var, const char *value );
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void Cvar_DirectSetValue( convar_t *var, float value );
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void Cvar_Set( const char *var_name, const char *value );
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void Cvar_SetValue( const char *var_name, float value );
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const char *Cvar_BuildAutoDescription( const char *szName, int flags ) RETURNS_NONNULL;
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float Cvar_VariableValue( const char *var_name );
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int Cvar_VariableInteger( const char *var_name );
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const char *Cvar_VariableString( const char *var_name ) RETURNS_NONNULL;
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@ -258,8 +258,7 @@ static qboolean FS_DetermineReadOnlyRootDirectory( char *out, size_t size )
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void FS_CheckConfig( void )
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{
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// only used to prevent rescan after reading config.cfg when user hasn't enabled any addon directories
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if( fs_mount_lv.value || fs_mount_hd.value || fs_mount_addon.value || fs_mount_l10n.value || Q_stricmp( ui_language.string, "english" ))
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if( fs_mount_lv.value || fs_mount_hd.value || fs_mount_addon.value || fs_mount_l10n.value )
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FS_Rescan_f();
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}
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@ -319,7 +318,6 @@ void FS_Init( const char *basedir )
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Cvar_RegisterVariable( &fs_mount_lv );
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Cvar_RegisterVariable( &fs_mount_addon );
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Cvar_RegisterVariable( &fs_mount_l10n );
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Cvar_RegisterVariable( &ui_language );
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if( !Sys_GetParmFromCmdLine( "-dll", host.gamedll ))
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host.gamedll[0] = 0;
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