engine: client: set max FPS when recording with fps_max 0
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1 changed files with 1 additions and 1 deletions
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@ -372,7 +372,7 @@ void CL_WriteDemoHeader( const char *name )
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demo.header.id = IDEMOHEADER;
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demo.header.id = IDEMOHEADER;
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demo.header.dem_protocol = DEMO_PROTOCOL;
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demo.header.dem_protocol = DEMO_PROTOCOL;
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demo.header.net_protocol = cls.legacymode ? PROTOCOL_LEGACY_VERSION : PROTOCOL_VERSION;
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demo.header.net_protocol = cls.legacymode ? PROTOCOL_LEGACY_VERSION : PROTOCOL_VERSION;
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demo.header.host_fps = bound( MIN_FPS, host_maxfps.value, MAX_FPS );
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demo.header.host_fps = host_maxfps.value ? bound( MIN_FPS, host_maxfps.value, MAX_FPS ) : MAX_FPS;
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Q_strncpy( demo.header.mapname, clgame.mapname, sizeof( demo.header.mapname ));
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Q_strncpy( demo.header.mapname, clgame.mapname, sizeof( demo.header.mapname ));
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Q_strncpy( demo.header.comment, clgame.maptitle, sizeof( demo.header.comment ));
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Q_strncpy( demo.header.comment, clgame.maptitle, sizeof( demo.header.comment ));
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Q_strncpy( demo.header.gamedir, FS_Gamedir(), sizeof( demo.header.gamedir ));
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Q_strncpy( demo.header.gamedir, FS_Gamedir(), sizeof( demo.header.gamedir ));
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