engine: server: fix possible message number inconsistency if server requested it twice

This commit is contained in:
Alibek Omarov 2024-12-20 02:37:01 +03:00
parent 3f1eed9f59
commit 68b2d9f269

View file

@ -3512,7 +3512,7 @@ static int GAME_EXPORT pfnRegUserMsg( const char *pszName, int iSize )
{ {
// see if already registered // see if already registered
if( !Q_strcmp( svgame.msg[i].name, pszName )) if( !Q_strcmp( svgame.msg[i].name, pszName ))
return svc_lastmsg + i; // offset return svgame.msg[i].number;
} }
if( i == MAX_USER_MESSAGES ) if( i == MAX_USER_MESSAGES )