engine: server: fix possible message number inconsistency if server requested it twice
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@ -3512,7 +3512,7 @@ static int GAME_EXPORT pfnRegUserMsg( const char *pszName, int iSize )
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{
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// see if already registered
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if( !Q_strcmp( svgame.msg[i].name, pszName ))
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return svc_lastmsg + i; // offset
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return svgame.msg[i].number;
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}
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if( i == MAX_USER_MESSAGES )
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