Implement EGL restore

This commit is contained in:
mittorn 2016-05-06 22:19:56 +00:00
parent 5b0ee9679c
commit 69b11fcf38
6 changed files with 92 additions and 33 deletions

View file

@ -8,7 +8,7 @@ sh gen-version.sh test build
rm assets/extras.pak rm assets/extras.pak
python2.7 makepak.py xash-extras assets/extras.pak python2.7 makepak.py xash-extras assets/extras.pak
$AAPT package -m -J gen/ --rename-manifest-package in.celest.xash3d.hl -M AndroidManifest.xml -S test/res -I $ANDROID_JAR $AAPT package -m -J gen/ --rename-manifest-package in.celest.xash3d.hl -M AndroidManifest.xml -S test/res -I $ANDROID_JAR
$JAVA_HOME/bin/javac -d bin/classes -s bin/classes -cp $ANDROID_JAR src/org/libsdl/app/SDLActivity.java gen/in/celest/xash3d/hl/R.java src/in/celest/xash3d/*.java $JAVA_HOME/bin/javac -d bin/classes -s bin/classes -cp $ANDROID_JAR gen/in/celest/xash3d/hl/R.java src/in/celest/xash3d/*.java
$DX --dex --output=bin/classes.dex bin/classes/ $DX --dex --output=bin/classes.dex bin/classes/
/mnt/app/apktool/aapt package -f -M test/AndroidManifest.xml -S test/res -I $ANDROID_JAR -F bin/xash3d.apk.unaligned /mnt/app/apktool/aapt package -f -M test/AndroidManifest.xml -S test/res -I $ANDROID_JAR -F bin/xash3d.apk.unaligned
zip bin/xash3d.apk.unaligned assets/* zip bin/xash3d.apk.unaligned assets/*

View file

@ -11,9 +11,10 @@ APP_PLATFORM := android-8
endif endif
CFLAGS_OPT := -O3 -fomit-frame-pointer -ggdb -funsafe-math-optimizations -ftree-vectorize -fgraphite-identity -floop-interchange -funsafe-loop-optimizations -finline-limit=1024 CFLAGS_OPT := -O3 -fomit-frame-pointer -ggdb -funsafe-math-optimizations -ftree-vectorize -fgraphite-identity -floop-interchange -funsafe-loop-optimizations -finline-limit=256 -pipe
CFLAGS_OPT_ARM := -mthumb -mfpu=neon -mcpu=cortex-a9 -pipe -mvectorize-with-neon-quad -DVECTORIZE_SINCOS -fPIC CFLAGS_OPT_ARM := -mthumb -mfpu=neon -mcpu=cortex-a9 -pipe -mvectorize-with-neon-quad -DVECTORIZE_SINCOS -fPIC
CFLAGS_OPT_ARMv5 :=-march=armv5te -marm -pipe -msoft-float #CFLAGS_OPT_ARMv5 :=-mcpu=arm1136jf-s -mtune=arm1136jf-s -mthumb -mfpu=vfp -pipe -mfloat-abi=softfp
CFLAGS_OPT_ARMv5 := -march=armv5te -mthumb -msoft-float
CFLAGS_OPT_X86 := -mtune=atom -march=atom -mssse3 -mfpmath=sse -funroll-loops -pipe -DVECTORIZE_SINCOS CFLAGS_OPT_X86 := -mtune=atom -march=atom -mssse3 -mfpmath=sse -funroll-loops -pipe -DVECTORIZE_SINCOS
CFLAGS_HARDFP := -D_NDK_MATH_NO_SOFTFP=1 -mhard-float -mfloat-abi=hard -DLOAD_HARDFP -DSOFTFP_LINK CFLAGS_HARDFP := -D_NDK_MATH_NO_SOFTFP=1 -mhard-float -mfloat-abi=hard -DLOAD_HARDFP -DSOFTFP_LINK
APPLICATIONMK_PATH = $(call my-dir) APPLICATIONMK_PATH = $(call my-dir)

@ -1 +1 @@
Subproject commit ed8b3ea3a6eb80a20a43326c1ccb805f07ba28db Subproject commit 2e01bd5c41a21e36a7cfa1238661777fdcae2ff8

View file

@ -150,6 +150,8 @@ public class XashActivity extends Activity {
public static native void nativeString( String text ); public static native void nativeString( String text );
public static native void onNativeAccel(float x, float y, float z); public static native void onNativeAccel(float x, float y, float z);
public static native void nativeRunAudioThread(); public static native void nativeRunAudioThread();
public static native void nativeSetPause(int pause);
public static native int setenv(String key, String value, boolean overwrite); public static native int setenv(String key, String value, boolean overwrite);
@ -163,6 +165,10 @@ public class XashActivity extends Activity {
mSurface.SwapBuffers(); mSurface.SwapBuffers();
} }
public static void restoreEGL() {
mSurface.restoreEGL();
}
public static void setActivityTitle(String title) { public static void setActivityTitle(String title) {
// Called from SDLMain() thread and can't directly affect the view // Called from SDLMain() thread and can't directly affect the view
mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title); mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
@ -302,6 +308,8 @@ View.OnKeyListener {
private EGLContext mEGLContext; private EGLContext mEGLContext;
private EGLSurface mEGLSurface; private EGLSurface mEGLSurface;
private EGLDisplay mEGLDisplay; private EGLDisplay mEGLDisplay;
private EGL10 mEGL;
private EGLConfig mEGLConfig;
// Sensors // Sensors
@ -323,26 +331,36 @@ View.OnKeyListener {
// Called when we have a valid drawing surface // Called when we have a valid drawing surface
public void surfaceCreated(SurfaceHolder holder) { public void surfaceCreated(SurfaceHolder holder) {
//Log.v("SDL", "surfaceCreated()"); //Log.v("SDL", "surfaceCreated()");
if( mEGL == null )
return;
XashActivity.nativeSetPause(0);
//mEGL = (EGL10)EGLContext.getEGL();
//mEGL.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null);
//mEGL.eglWaitGL();
//mEGL.eglDestroyContext(mEGLDisplay, mEGLContext);
int EGL_CONTEXT_CLIENT_VERSION=0x3098;
int contextAttrs[] = new int[]
{
EGL_CONTEXT_CLIENT_VERSION, 1,
EGL10.EGL_NONE
};
//mEGLContext = mEGL.eglCreateContext(mEGLDisplay, mEGLConfig, EGL10.EGL_NO_CONTEXT, contextAttrs);
} }
// Called when we lose the surface // Called when we lose the surface
public void surfaceDestroyed(SurfaceHolder holder) { public void surfaceDestroyed(SurfaceHolder holder) {
//Log.v("SDL", "surfaceDestroyed()"); if( mEGL == null )
return;
XashActivity.nativeSetPause(1);
//mEGL = (EGL10)EGLContext.getEGL();
// mEGL.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null);
// Send a quit message to the application //mEGL.eglWaitGL();
XashActivity.nativeQuit(); mEGL.eglMakeCurrent(mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
mEGL.eglDestroySurface(mEGLDisplay, mEGLSurface);
// Now wait for the SDL thread to quit // mEGLSurface = null;
if (mEngThread != null) {
try {
mEngThread.join();
} catch(Exception e) {
Log.v("SDL", "Problem stopping thread: " + e);
}
mEngThread = null;
//Log.v("SDL", "Finished waiting for SDL thread");
}
} }
// Called when the surface is resized // Called when the surface is resized
@ -420,17 +438,52 @@ View.OnKeyListener {
int[] version = new int[2]; int[] version = new int[2];
egl.eglInitialize(dpy, version); egl.eglInitialize(dpy, version);
int[] configSpec = { int[] configSpec1 = {
EGL10.EGL_DEPTH_SIZE, 8,
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_NONE
};
int[] configSpec2 = {
EGL10.EGL_DEPTH_SIZE, 8, EGL10.EGL_DEPTH_SIZE, 8,
EGL10.EGL_RED_SIZE, 5, EGL10.EGL_RED_SIZE, 5,
EGL10.EGL_GREEN_SIZE, 6, EGL10.EGL_GREEN_SIZE, 6,
EGL10.EGL_BLUE_SIZE, 5,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_NONE
};
int[] configSpec3 = {
EGL10.EGL_DEPTH_SIZE, 8,
EGL10.EGL_RED_SIZE, 5,
EGL10.EGL_GREEN_SIZE, 6,
EGL10.EGL_BLUE_SIZE, 5,
EGL10.EGL_ALPHA_SIZE, 1,
EGL10.EGL_NONE
};
int[] configSpec4 = {
EGL10.EGL_DEPTH_SIZE, 8,
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_NONE
};
int[] configSpec5 = {
EGL10.EGL_DEPTH_SIZE, 8,
EGL10.EGL_RED_SIZE, 5,
EGL10.EGL_GREEN_SIZE, 6,
EGL10.EGL_BLUE_SIZE, 5, EGL10.EGL_BLUE_SIZE, 5,
EGL10.EGL_ALPHA_SIZE, 0,
EGL10.EGL_NONE EGL10.EGL_NONE
}; };
EGLConfig[] configs = new EGLConfig[1]; EGLConfig[] configs = new EGLConfig[1];
int[] num_config = new int[1]; int[] num_config = new int[1];
if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) { if (!egl.eglChooseConfig(dpy, configSpec1, configs, 1, num_config) || num_config[0] == 0)
if (!egl.eglChooseConfig(dpy, configSpec2, configs, 1, num_config) || num_config[0] == 0)
if (!egl.eglChooseConfig(dpy, configSpec3, configs, 1, num_config) || num_config[0] == 0)
if (!egl.eglChooseConfig(dpy, configSpec4, configs, 1, num_config) || num_config[0] == 0)
if (!egl.eglChooseConfig(dpy, configSpec5, configs, 1, num_config) || num_config[0] == 0)
{
Log.e("SDL", "No EGL config available"); Log.e("SDL", "No EGL config available");
return false; return false;
} }
@ -462,6 +515,8 @@ View.OnKeyListener {
mEGLContext = ctx; mEGLContext = ctx;
mEGLDisplay = dpy; mEGLDisplay = dpy;
mEGLSurface = surface; mEGLSurface = surface;
mEGL = egl;
mEGLConfig = config;
} catch(Exception e) { } catch(Exception e) {
Log.v("SDL", e + ""); Log.v("SDL", e + "");
@ -476,15 +531,13 @@ View.OnKeyListener {
// EGL buffer flip // EGL buffer flip
public void SwapBuffers() { public void SwapBuffers() {
try { try {
EGL10 egl = (EGL10)EGLContext.getEGL(); //EGL10 egl = (EGL10)EGLContext.getEGL();
egl.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null); //egl.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null);
// drawing here //egl.eglWaitGL();
egl.eglWaitGL(); mEGL.eglSwapBuffers(mEGLDisplay, mEGLSurface);
egl.eglSwapBuffers(mEGLDisplay, mEGLSurface);
} catch(Exception e) { } catch(Exception e) {
@ -494,6 +547,11 @@ View.OnKeyListener {
} }
} }
} }
public void restoreEGL()
{
mEGLSurface = mEGL.eglCreateWindowSurface(mEGLDisplay, mEGLConfig, this, null);
mEGL.eglMakeCurrent(mEGLDisplay, mEGLSurface, mEGLSurface, mEGLContext);
}
// Key events // Key events
public boolean onKey(View v, int keyCode, KeyEvent event) { public boolean onKey(View v, int keyCode, KeyEvent event) {

View file

@ -56,23 +56,23 @@
</activity> </activity>
<activity android:name="in.celest.xash3d.FPicker"></activity> <activity android:name="in.celest.xash3d.FPicker"></activity>
<activity android:name="org.libsdl.app.SDLActivity" <!--<activity android:name="org.libsdl.app.SDLActivity"
android:screenOrientation="sensorLandscape" android:screenOrientation="sensorLandscape"
android:configChanges="orientation|screenSize" android:configChanges="orientation|screenSize"
android:label="@string/app_name" android:label="@string/app_name"
android:taskAffinity="org.libsdl.app.SDLActivity" android:taskAffinity="org.libsdl.app.SDLActivity"
> >
<!--<intent-filter> <intent-filter>
As user can add now empty shortcut, disable this As user can add now empty shortcut, disable this
<action android:name="org.libsdl.app.SDLActivity"/> <action android:name="org.libsdl.app.SDLActivity"/>
<action android:name="android.intent.action.MAIN" /> <action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.LAUNCHER" />
</intent-filter>--> </intent-filter>
<intent-filter> <intent-filter>
<action android:name="in.celest.xash3d.START" /> <action android:name="in.celest.xash3d.START" />
<category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.DEFAULT" />
</intent-filter> </intent-filter>
</activity> </activity>-->
<activity android:name="in.celest.xash3d.XashActivity" <activity android:name="in.celest.xash3d.XashActivity"
android:screenOrientation="landscape" android:screenOrientation="landscape"
android:label="@string/app_name"> android:label="@string/app_name">