ref_gl: vbo dlights refactiring
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3e7847551a
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1 changed files with 504 additions and 397 deletions
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@ -2237,159 +2237,100 @@ static void R_AdditionalPasses( vboarray_t *vbo, int indexlen, void *indexarray,
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}
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}
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#define MINIMIZE_UPLOAD
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#define MINIMIZE_UPLOAD
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#define DISCARD_DLIGHTS
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#define DISCARD_DLIGHTS
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/*
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=====================
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R_DrawLightmappedVBO
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Draw array for given vbotexture_t. build and draw dynamic lightmaps if present
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static void R_DrawDlightedDecals( vboarray_t *vbo, msurface_t *newsurf, msurface_t *surf, int decalcount, texture_t *texture )
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=====================
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*/
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static void R_DrawLightmappedVBO( vboarray_t *vbo, vbotexture_t *vbotex, texture_t *texture, int lightmap, qboolean skiplighting )
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{
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{
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#if !defined XASH_NANOGL || defined XASH_WES && XASH_EMSCRIPTEN // WebGL need to know array sizes
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msurface_t *decalsurf;
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if( pglDrawRangeElements )
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decal_t *pdecal;
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pglDrawRangeElements( GL_TRIANGLES, 0, vbo->array_len, vbotex->curindex, GL_UNSIGNED_SHORT, vbotex->indexarray );
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int decali = 0;
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else
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#endif
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pglDrawElements( GL_TRIANGLES, vbotex->curindex, GL_UNSIGNED_SHORT, vbotex->indexarray );
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// draw debug lines
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pglDepthMask( GL_FALSE );
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if( gl_wireframe.value && !skiplighting )
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pglEnable( GL_BLEND );
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{
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pglEnable( GL_POLYGON_OFFSET_FILL );
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if( RI.currententity->curstate.rendermode == kRenderTransAlpha )
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pglDisable( GL_ALPHA_TEST );
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.decal_dlight_vbo );
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R_SetDecalMode( true );
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R_SetDecalMode( true );
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pglDisable( GL_TEXTURE_2D );
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if( vbos.decal_dlight_vbo )
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GL_SelectTexture( XASH_TEXTURE0 );
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{
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pglDisable( GL_TEXTURE_2D );
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof( vbovertex_t, lm_tc ) );
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pglDisable( GL_DEPTH_TEST );
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GL_SelectTexture( mtst.tmu_gl );
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#if !defined XASH_NANOGL || defined XASH_WES && XASH_EMSCRIPTEN // WebGL need to know array sizes
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof( vbovertex_t, gl_tc ) );
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if( pglDrawRangeElements )
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof( vbovertex_t, pos ) );
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pglDrawRangeElements( GL_LINES, 0, vbo->array_len, vbotex->curindex, GL_UNSIGNED_SHORT, vbotex->indexarray );
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}
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else
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else
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#endif
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pglDrawElements( GL_LINES, vbotex->curindex, GL_UNSIGNED_SHORT, vbotex->indexarray );
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pglEnable( GL_DEPTH_TEST );
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pglEnable( GL_TEXTURE_2D );
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GL_SelectTexture( XASH_TEXTURE1 );
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pglEnable( GL_TEXTURE_2D );
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R_SetDecalMode( false );
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}
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//Msg( "%d %d %d\n", vbo->array_len, vbotex->len, lightmap );
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if( skiplighting )
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{
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{
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vbotex->curindex = 0;
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), &vbos.decal_dlight[0].lm_tc );
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vbotex->dlightchain = NULL;
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GL_SelectTexture( mtst.tmu_gl );
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return;
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), &vbos.decal_dlight[0].gl_tc );
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), &vbos.decal_dlight[0].pos);
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}
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}
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// draw dlights and dlighted decals
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for( decalsurf = newsurf; ( decali < decalcount ) && (!surf ||( decalsurf != surf )); decalsurf = decalsurf->info->lightmapchain )
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if( vbotex->dlightchain )
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{
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{
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unsigned short *dlightarray = vbos.dlight_index; // preallocated array
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for( pdecal = decalsurf->pdecals; pdecal; pdecal = pdecal->pnext )
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unsigned int dlightindex = 0;
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{
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msurface_t *surf, *newsurf;
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gl_texture_t *glt;
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int decalcount = 0;
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int min_index = 65536;
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if( !pdecal->texture )
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int max_index = 0;
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continue;
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glt = R_GetTexture( pdecal->texture );
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GL_Bind( mtst.tmu_gl, pdecal->texture );
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// normal HL decal with alpha-channel
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if( glt->flags & TF_HAS_ALPHA )
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{
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// draw transparent decals with GL_MODULATE
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if( glt->fogParams[3] > 230 )
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pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
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else pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
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pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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}
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else
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{
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// color decal like detail texture. Base color is 127 127 127
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pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
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pglBlendFunc( GL_DST_COLOR, GL_SRC_COLOR );
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}
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pglDrawArrays( GL_TRIANGLE_FAN, decali * DECAL_VERTS_MAX, vbos.decal_numverts[decali] );
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decali++;
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}
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newsurf = surf;
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}
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GL_Bind( mtst.tmu_lm, tr.dlightTexture );
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// restore states pointers for next dynamic lightmap
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vbos.decal_dlight ), NULL, GL_STREAM_DRAW_ARB );
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// replace lightmap texcoord array by dlight array
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pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
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pglDepthMask( GL_TRUE );
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pglDisable( GL_BLEND );
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pglDisable( GL_POLYGON_OFFSET_FILL );
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if( RI.currententity->curstate.rendermode == kRenderTransAlpha )
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pglEnable( GL_ALPHA_TEST );
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo );
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo );
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R_SetDecalMode( false );
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GL_SelectTexture( mtst.tmu_lm );
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if( vbos.dlight_vbo )
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if( vbos.dlight_vbo )
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( float ) * 2, 0 );
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( float ) * 2, 0 );
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else
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else
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( float ) * 2, vbos.dlight_tc );
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( float ) * 2, vbos.dlight_tc );
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// clear the block
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LM_InitBlock();
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if( vbos.dlight_vbo )
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{
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// calculate minimum indexbase
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for( surf = newsurf = vbotex->dlightchain; surf; surf = surf->info->lightmapchain )
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{
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uint indexbase = vbos.surfdata[((char*)surf - (char*)WORLDMODEL->surfaces) / sizeof( *surf )].startindex;
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if(min_index > indexbase)
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min_index = indexbase;
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#ifdef MINIMIZE_UPLOAD
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if( max_index < indexbase + surf->polys->numverts )
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max_index = indexbase + surf->polys->numverts;
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#endif
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}
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#ifdef MINIMIZE_UPLOAD
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo );
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vec2_t )* (max_index - min_index), NULL, GL_STREAM_DRAW_ARB );
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#endif
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}
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else
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{
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min_index = 0;
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}
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// accumulate indexes for every dlighted surface until dlight block full
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for( surf = newsurf = vbotex->dlightchain; surf; surf = surf->info->lightmapchain )
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{
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int smax, tmax;
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byte *base;
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uint indexbase = vbos.surfdata[((char*)surf - (char*)WORLDMODEL->surfaces) / sizeof( *surf )].startindex;
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uint index;
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mextrasurf_t *info; // this stores current dlight offset
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decal_t *pdecal;
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int sample_size;
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info = surf->info;
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sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
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smax = ( info->lightextents[0] / sample_size ) + 1;
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tmax = ( info->lightextents[1] / sample_size ) + 1;
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// find space for this surface and get offsets
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if( LM_AllocBlock( smax, tmax, &info->dlight_s, &info->dlight_t ))
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{
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base = gl_lms.lightmap_buffer;
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base += ( info->dlight_t * BLOCK_SIZE + info->dlight_s ) * 4;
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R_BuildLightMap( surf, base, BLOCK_SIZE * 4, true );
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}
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else
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{
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// out of free block space. Draw all generated index array and clear it
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// upload already generated block
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if( vbos.dlight_vbo )
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{
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#ifndef MINIMIZE_UPLOAD
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo );
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vec2_t )* (max_index - min_index), vbos.dlight_tc + min_index, GL_STREAM_DRAW_ARB );
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#endif
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbo->glindex );
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbo->glindex );
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), (void*)(min_index* sizeof( vbovertex_t ) + offsetof(vbovertex_t,pos)) );
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof(vbovertex_t,pos) );
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GL_SelectTexture( XASH_TEXTURE0 );
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R_SetupVBOTexture( texture, 0 );
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)(min_index * sizeof( vbovertex_t ) + offsetof(vbovertex_t,gl_tc)) );
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof(vbovertex_t, gl_tc ) );
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GL_SelectTexture( XASH_TEXTURE1 );
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}
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}
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#ifdef DISCARD_DLIGHTS
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pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, BLOCK_SIZE, BLOCK_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0 );
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#endif
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LM_UploadDynamicBlock();
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#if !defined XASH_NANOGL || defined XASH_WES && XASH_EMSCRIPTEN // WebGL need to know array sizes
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if( pglDrawRangeElements )
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pglDrawRangeElements( GL_TRIANGLES, min_index, max_index, dlightindex, GL_UNSIGNED_SHORT, dlightarray );
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else
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#endif
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pglDrawElements( GL_TRIANGLES, dlightindex, GL_UNSIGNED_SHORT, dlightarray );
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#ifdef MINIMIZE_UPLOAD
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo );
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vec2_t )* (max_index - min_index), NULL, GL_STREAM_DRAW_ARB );
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#else
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max_index = 0;
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#endif
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// draw decals that lighted with this lightmap
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#if 0
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if( decalcount )
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// two stages left for refenence if something break
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void R_DrawDlightedDecals0( vboarray_t *vbo, msurface_t *newsurf, msurface_t *surf, int decalcount, texture_t *texture )
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{
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{
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msurface_t *decalsurf;
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msurface_t *decalsurf;
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decal_t *pdecal;
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int decali = 0;
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int decali = 0;
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pglDepthMask( GL_FALSE );
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pglDepthMask( GL_FALSE );
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@ -2471,127 +2412,11 @@ static void R_DrawLightmappedVBO( vboarray_t *vbo, vbotexture_t *vbotex, texture
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof(vbovertex_t,pos) );
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof(vbovertex_t,pos) );
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R_SetupVBOTexture( texture, 0 );
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R_SetupVBOTexture( texture, 0 );
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof(vbovertex_t, gl_tc ) );
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof(vbovertex_t, gl_tc ) );
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decalcount = 0;
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}
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}
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// clear the block
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LM_InitBlock();
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dlightindex = 0;
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// try upload the block now
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if( !LM_AllocBlock( smax, tmax, &info->dlight_s, &info->dlight_t ))
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gEngfuncs.Host_Error( "AllocBlock: full\n" );
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base = gl_lms.lightmap_buffer;
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void R_DrawDlightedDecals1( vboarray_t *vbo, msurface_t *newsurf, msurface_t *surf, int decalcount, texture_t *texture )
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base += ( info->dlight_t * BLOCK_SIZE + info->dlight_s ) * 4;
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R_BuildLightMap( surf, base, BLOCK_SIZE * 4, true );
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}
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// build index and texcoords arrays
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vbos.dlight_tc[indexbase][0] = surf->polys->verts[0][5] - ( surf->light_s - info->dlight_s ) * ( 1.0f / (float)BLOCK_SIZE );
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vbos.dlight_tc[indexbase][1] = surf->polys->verts[0][6] - ( surf->light_t - info->dlight_t ) * ( 1.0f / (float)BLOCK_SIZE );
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vbos.dlight_tc[indexbase + 1][0] = surf->polys->verts[1][5] - ( surf->light_s - info->dlight_s ) * ( 1.0f / (float)BLOCK_SIZE );
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vbos.dlight_tc[indexbase + 1][1] = surf->polys->verts[1][6] - ( surf->light_t - info->dlight_t ) * ( 1.0f / (float)BLOCK_SIZE );
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for( index = indexbase + 2; index < indexbase + surf->polys->numverts; index++ )
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{
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dlightarray[dlightindex++] = indexbase - min_index;
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dlightarray[dlightindex++] = index - 1 - min_index;
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dlightarray[dlightindex++] = index - min_index;
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vbos.dlight_tc[index][0] = surf->polys->verts[index - indexbase][5] - ( surf->light_s - info->dlight_s ) * ( 1.0f / (float)BLOCK_SIZE );
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vbos.dlight_tc[index][1] = surf->polys->verts[index - indexbase][6] - ( surf->light_t - info->dlight_t ) * ( 1.0f / (float)BLOCK_SIZE );
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}
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#ifndef MINIMIZE_UPLOAD
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if( max_index < indexbase + surf->polys->numverts )
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max_index = indexbase + surf->polys->numverts;
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#else
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if( vbos.dlight_vbo )
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{
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo );
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pglBufferSubDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vec2_t ) * (indexbase - min_index), sizeof( vec2_t )* surf->polys->numverts, vbos.dlight_tc + indexbase );
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}
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#endif
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// if surface has decals, build decal array
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for( pdecal = surf->pdecals; pdecal; pdecal = pdecal->pnext )
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{
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int decalindex = pdecal - &gDecalPool[0];
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int numVerts = vbos.decaldata->decals[decalindex].numVerts;
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int i;
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if( numVerts == -1 )
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{
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// build decal array
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float *v = R_DecalSetupVerts( pdecal, surf, pdecal->texture, &numVerts );
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for( i = 0; i < numVerts; i++, v += VERTEXSIZE )
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{
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VectorCopy( v, vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].pos );
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vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].gl_tc[0] = v[3];
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vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].gl_tc[1] = v[4];
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vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].lm_tc[0] = v[5] - ( surf->light_s - info->dlight_s ) * ( 1.0f / (float)BLOCK_SIZE );
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vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].lm_tc[1] = v[6] - ( surf->light_t - info->dlight_t ) * ( 1.0f / (float)BLOCK_SIZE );
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}
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}
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else
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{
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// copy from vbo
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for( i = 0; i < numVerts; i++ )
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{
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|
||||||
VectorCopy( vbos.decaldata->decalarray[decalindex * DECAL_VERTS_CUT + i].pos, vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].pos );
|
|
||||||
vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].gl_tc[0] = vbos.decaldata->decalarray[decalindex * DECAL_VERTS_CUT + i].gl_tc[0];
|
|
||||||
vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].gl_tc[1] = vbos.decaldata->decalarray[decalindex * DECAL_VERTS_CUT + i].gl_tc[1];
|
|
||||||
vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].lm_tc[0] = vbos.decaldata->decalarray[decalindex * DECAL_VERTS_CUT + i].lm_tc[0] - ( surf->light_s - info->dlight_s ) * ( 1.0f / (float)BLOCK_SIZE );
|
|
||||||
vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].lm_tc[1] = vbos.decaldata->decalarray[decalindex * DECAL_VERTS_CUT + i].lm_tc[1] - ( surf->light_t - info->dlight_t ) * ( 1.0f / (float)BLOCK_SIZE );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if( vbos.dlight_vbo )
|
|
||||||
{
|
|
||||||
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.decal_dlight_vbo );
|
|
||||||
pglBufferSubDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vbovertex_t ) * decalcount * DECAL_VERTS_MAX, sizeof( vbovertex_t )* numVerts, vbos.decal_dlight + decalcount * DECAL_VERTS_MAX );
|
|
||||||
}
|
|
||||||
|
|
||||||
vbos.decal_numverts[decalcount] = numVerts;
|
|
||||||
decalcount++;
|
|
||||||
}
|
|
||||||
//info->dlight_s = info->dlight_t = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if( dlightindex )
|
|
||||||
{
|
|
||||||
#ifdef DISCARD_DLIGHTS
|
|
||||||
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, BLOCK_SIZE, BLOCK_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0 );
|
|
||||||
#endif
|
|
||||||
// update block
|
|
||||||
LM_UploadDynamicBlock();
|
|
||||||
|
|
||||||
if( vbos.dlight_vbo )
|
|
||||||
{
|
|
||||||
#ifndef MINIMIZE_UPLOAD
|
|
||||||
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo );
|
|
||||||
pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vec2_t )* (max_index - min_index), vbos.dlight_tc + min_index, GL_STREAM_DRAW_ARB );
|
|
||||||
#endif
|
|
||||||
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbo->glindex );
|
|
||||||
pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), (void*)(min_index * sizeof( vbovertex_t ) + offsetof(vbovertex_t,pos)) );
|
|
||||||
GL_SelectTexture( XASH_TEXTURE0 );
|
|
||||||
pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)(min_index * sizeof( vbovertex_t ) + offsetof(vbovertex_t,gl_tc)) );
|
|
||||||
GL_SelectTexture( XASH_TEXTURE1 );
|
|
||||||
}
|
|
||||||
|
|
||||||
// draw remaining array
|
|
||||||
#if !defined XASH_NANOGL || defined XASH_WES && XASH_EMSCRIPTEN // WebGL need to know array sizes
|
|
||||||
if( pglDrawRangeElements )
|
|
||||||
pglDrawRangeElements( GL_TRIANGLES, min_index, max_index, dlightindex, GL_UNSIGNED_SHORT, dlightarray );
|
|
||||||
else
|
|
||||||
#endif
|
|
||||||
pglDrawElements( GL_TRIANGLES, dlightindex, GL_UNSIGNED_SHORT, dlightarray );
|
|
||||||
|
|
||||||
//R_AdditionalPasses( vbo, dlightindex, dlightarray, texture, true );
|
|
||||||
|
|
||||||
// draw remaining decals
|
|
||||||
if( decalcount )
|
|
||||||
{
|
{
|
||||||
msurface_t *decalsurf;
|
msurface_t *decalsurf;
|
||||||
int decali = 0;
|
int decali = 0;
|
||||||
|
@ -2669,6 +2494,232 @@ static void R_DrawLightmappedVBO( vboarray_t *vbo, vbotexture_t *vbotex, texture
|
||||||
R_SetupVBOTexture( texture, 0 );
|
R_SetupVBOTexture( texture, 0 );
|
||||||
pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof(vbovertex_t, gl_tc ) );
|
pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof(vbovertex_t, gl_tc ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
static void R_FlushDlights( vboarray_t *vbo, int min_index, int max_index, int dlightindex, unsigned short *dlightarray )
|
||||||
|
{
|
||||||
|
if( vbos.dlight_vbo )
|
||||||
|
{
|
||||||
|
#ifndef MINIMIZE_UPLOAD
|
||||||
|
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo );
|
||||||
|
pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vec2_t )* (max_index - min_index), vbos.dlight_tc + min_index, GL_STREAM_DRAW_ARB );
|
||||||
|
#endif
|
||||||
|
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbo->glindex );
|
||||||
|
pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), (void*)(min_index* sizeof( vbovertex_t ) + offsetof(vbovertex_t,pos)) );
|
||||||
|
GL_SelectTexture( XASH_TEXTURE0 );
|
||||||
|
pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)(min_index * sizeof( vbovertex_t ) + offsetof(vbovertex_t,gl_tc)) );
|
||||||
|
GL_SelectTexture( XASH_TEXTURE1 );
|
||||||
|
}
|
||||||
|
#ifdef DISCARD_DLIGHTS
|
||||||
|
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, BLOCK_SIZE, BLOCK_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0 );
|
||||||
|
#endif
|
||||||
|
LM_UploadDynamicBlock();
|
||||||
|
#if !defined XASH_NANOGL || defined XASH_WES && XASH_EMSCRIPTEN // WebGL need to know array sizes
|
||||||
|
if( pglDrawRangeElements )
|
||||||
|
pglDrawRangeElements( GL_TRIANGLES, min_index, max_index, dlightindex, GL_UNSIGNED_SHORT, dlightarray );
|
||||||
|
else
|
||||||
|
#endif
|
||||||
|
pglDrawElements( GL_TRIANGLES, dlightindex, GL_UNSIGNED_SHORT, dlightarray );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static void R_AddSurfaceDecalsDlight( msurface_t *surf, int *pdecalcount)
|
||||||
|
{
|
||||||
|
decal_t *pdecal;
|
||||||
|
int decalcount = *pdecalcount;
|
||||||
|
for( pdecal = surf->pdecals; pdecal; pdecal = pdecal->pnext )
|
||||||
|
{
|
||||||
|
int decalindex = pdecal - &gDecalPool[0];
|
||||||
|
int numVerts = vbos.decaldata->decals[decalindex].numVerts;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
if( numVerts == -1 )
|
||||||
|
{
|
||||||
|
// build decal array
|
||||||
|
float *v = R_DecalSetupVerts( pdecal, surf, pdecal->texture, &numVerts );
|
||||||
|
|
||||||
|
for( i = 0; i < numVerts; i++, v += VERTEXSIZE )
|
||||||
|
{
|
||||||
|
VectorCopy( v, vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].pos );
|
||||||
|
vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].gl_tc[0] = v[3];
|
||||||
|
vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].gl_tc[1] = v[4];
|
||||||
|
vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].lm_tc[0] = v[5] - ( surf->light_s - surf->info->dlight_s ) * ( 1.0f / (float)BLOCK_SIZE );
|
||||||
|
vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].lm_tc[1] = v[6] - ( surf->light_t - surf->info->dlight_t ) * ( 1.0f / (float)BLOCK_SIZE );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// copy from vbo
|
||||||
|
for( i = 0; i < numVerts; i++ )
|
||||||
|
{
|
||||||
|
VectorCopy( vbos.decaldata->decalarray[decalindex * DECAL_VERTS_CUT + i].pos, vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].pos );
|
||||||
|
vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].gl_tc[0] = vbos.decaldata->decalarray[decalindex * DECAL_VERTS_CUT + i].gl_tc[0];
|
||||||
|
vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].gl_tc[1] = vbos.decaldata->decalarray[decalindex * DECAL_VERTS_CUT + i].gl_tc[1];
|
||||||
|
vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].lm_tc[0] = vbos.decaldata->decalarray[decalindex * DECAL_VERTS_CUT + i].lm_tc[0] - ( surf->light_s - surf->info->dlight_s ) * ( 1.0f / (float)BLOCK_SIZE );
|
||||||
|
vbos.decal_dlight[decalcount * DECAL_VERTS_MAX + i].lm_tc[1] = vbos.decaldata->decalarray[decalindex * DECAL_VERTS_CUT + i].lm_tc[1] - ( surf->light_t - surf->info->dlight_t ) * ( 1.0f / (float)BLOCK_SIZE );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if( vbos.dlight_vbo )
|
||||||
|
{
|
||||||
|
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.decal_dlight_vbo );
|
||||||
|
pglBufferSubDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vbovertex_t ) * decalcount * DECAL_VERTS_MAX, sizeof( vbovertex_t )* numVerts, vbos.decal_dlight + decalcount * DECAL_VERTS_MAX );
|
||||||
|
}
|
||||||
|
|
||||||
|
vbos.decal_numverts[decalcount] = numVerts;
|
||||||
|
decalcount++;
|
||||||
|
}
|
||||||
|
*pdecalcount = decalcount;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void R_DrawVBODlights( vboarray_t *vbo, vbotexture_t *vbotex, texture_t *texture, int lightmap )
|
||||||
|
{
|
||||||
|
// draw dlights and dlighted decals
|
||||||
|
if( vbotex->dlightchain )
|
||||||
|
{
|
||||||
|
unsigned short *dlightarray = vbos.dlight_index; // preallocated array
|
||||||
|
unsigned int dlightindex = 0;
|
||||||
|
msurface_t *surf, *newsurf;
|
||||||
|
int decalcount = 0;
|
||||||
|
int min_index = 65536;
|
||||||
|
int max_index = 0;
|
||||||
|
|
||||||
|
|
||||||
|
GL_Bind( mtst.tmu_lm, tr.dlightTexture );
|
||||||
|
|
||||||
|
// replace lightmap texcoord array by dlight array
|
||||||
|
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo );
|
||||||
|
if( vbos.dlight_vbo )
|
||||||
|
pglTexCoordPointer( 2, GL_FLOAT, sizeof( float ) * 2, 0 );
|
||||||
|
else
|
||||||
|
pglTexCoordPointer( 2, GL_FLOAT, sizeof( float ) * 2, vbos.dlight_tc );
|
||||||
|
|
||||||
|
// clear the block
|
||||||
|
LM_InitBlock();
|
||||||
|
|
||||||
|
|
||||||
|
if( vbos.dlight_vbo )
|
||||||
|
{
|
||||||
|
// calculate minimum indexbase
|
||||||
|
for( surf = newsurf = vbotex->dlightchain; surf; surf = surf->info->lightmapchain )
|
||||||
|
{
|
||||||
|
uint indexbase = vbos.surfdata[((char*)surf - (char*)WORLDMODEL->surfaces) / sizeof( *surf )].startindex;
|
||||||
|
if(min_index > indexbase)
|
||||||
|
min_index = indexbase;
|
||||||
|
#ifdef MINIMIZE_UPLOAD
|
||||||
|
if( max_index < indexbase + surf->polys->numverts )
|
||||||
|
max_index = indexbase + surf->polys->numverts;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
#ifdef MINIMIZE_UPLOAD
|
||||||
|
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo );
|
||||||
|
pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vec2_t )* (max_index - min_index), NULL, GL_STREAM_DRAW_ARB );
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
min_index = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// accumulate indexes for every dlighted surface until dlight block full
|
||||||
|
for( surf = newsurf = vbotex->dlightchain; surf; surf = surf->info->lightmapchain )
|
||||||
|
{
|
||||||
|
int smax, tmax;
|
||||||
|
byte *base;
|
||||||
|
uint indexbase = vbos.surfdata[((char*)surf - (char*)WORLDMODEL->surfaces) / sizeof( *surf )].startindex;
|
||||||
|
uint index;
|
||||||
|
mextrasurf_t *info; // this stores current dlight offset
|
||||||
|
decal_t *pdecal;
|
||||||
|
int sample_size;
|
||||||
|
|
||||||
|
info = surf->info;
|
||||||
|
sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
|
||||||
|
smax = ( info->lightextents[0] / sample_size ) + 1;
|
||||||
|
tmax = ( info->lightextents[1] / sample_size ) + 1;
|
||||||
|
|
||||||
|
|
||||||
|
// find space for this surface and get offsets
|
||||||
|
if( LM_AllocBlock( smax, tmax, &info->dlight_s, &info->dlight_t ))
|
||||||
|
{
|
||||||
|
base = gl_lms.lightmap_buffer;
|
||||||
|
base += ( info->dlight_t * BLOCK_SIZE + info->dlight_s ) * 4;
|
||||||
|
|
||||||
|
R_BuildLightMap( surf, base, BLOCK_SIZE * 4, true );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
// out of free block space. Draw all generated index array and clear it
|
||||||
|
// upload already generated block
|
||||||
|
R_FlushDlights( vbo, min_index, max_index, dlightindex, dlightarray );
|
||||||
|
#ifdef MINIMIZE_UPLOAD
|
||||||
|
// invalidate buffer to prevent blocking on SubData
|
||||||
|
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo );
|
||||||
|
pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vec2_t )* (max_index - min_index), NULL, GL_STREAM_DRAW_ARB );
|
||||||
|
#else
|
||||||
|
max_index = 0;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// draw decals that lighted with this lightmap
|
||||||
|
if( decalcount )
|
||||||
|
R_DrawDlightedDecals( vbo, newsurf, surf, decalcount, texture );
|
||||||
|
decalcount = 0;
|
||||||
|
|
||||||
|
// clear the block
|
||||||
|
LM_InitBlock();
|
||||||
|
dlightindex = 0;
|
||||||
|
|
||||||
|
// try upload the block now
|
||||||
|
if( !LM_AllocBlock( smax, tmax, &info->dlight_s, &info->dlight_t ))
|
||||||
|
gEngfuncs.Host_Error( "AllocBlock: full\n" );
|
||||||
|
|
||||||
|
base = gl_lms.lightmap_buffer;
|
||||||
|
base += ( info->dlight_t * BLOCK_SIZE + info->dlight_s ) * 4;
|
||||||
|
|
||||||
|
R_BuildLightMap( surf, base, BLOCK_SIZE * 4, true );
|
||||||
|
}
|
||||||
|
|
||||||
|
// build index and texcoords arrays
|
||||||
|
vbos.dlight_tc[indexbase][0] = surf->polys->verts[0][5] - ( surf->light_s - info->dlight_s ) * ( 1.0f / (float)BLOCK_SIZE );
|
||||||
|
vbos.dlight_tc[indexbase][1] = surf->polys->verts[0][6] - ( surf->light_t - info->dlight_t ) * ( 1.0f / (float)BLOCK_SIZE );
|
||||||
|
vbos.dlight_tc[indexbase + 1][0] = surf->polys->verts[1][5] - ( surf->light_s - info->dlight_s ) * ( 1.0f / (float)BLOCK_SIZE );
|
||||||
|
vbos.dlight_tc[indexbase + 1][1] = surf->polys->verts[1][6] - ( surf->light_t - info->dlight_t ) * ( 1.0f / (float)BLOCK_SIZE );
|
||||||
|
|
||||||
|
for( index = indexbase + 2; index < indexbase + surf->polys->numverts; index++ )
|
||||||
|
{
|
||||||
|
dlightarray[dlightindex++] = indexbase - min_index;
|
||||||
|
dlightarray[dlightindex++] = index - 1 - min_index;
|
||||||
|
dlightarray[dlightindex++] = index - min_index;
|
||||||
|
vbos.dlight_tc[index][0] = surf->polys->verts[index - indexbase][5] - ( surf->light_s - info->dlight_s ) * ( 1.0f / (float)BLOCK_SIZE );
|
||||||
|
vbos.dlight_tc[index][1] = surf->polys->verts[index - indexbase][6] - ( surf->light_t - info->dlight_t ) * ( 1.0f / (float)BLOCK_SIZE );
|
||||||
|
}
|
||||||
|
#ifndef MINIMIZE_UPLOAD
|
||||||
|
if( max_index < indexbase + surf->polys->numverts )
|
||||||
|
max_index = indexbase + surf->polys->numverts;
|
||||||
|
#else
|
||||||
|
if( vbos.dlight_vbo )
|
||||||
|
{
|
||||||
|
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.dlight_vbo );
|
||||||
|
pglBufferSubDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vec2_t ) * (indexbase - min_index), sizeof( vec2_t )* surf->polys->numverts, vbos.dlight_tc + indexbase );
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// if surface has decals, build decal array
|
||||||
|
R_AddSurfaceDecalsDlight( surf, &decalcount );
|
||||||
|
//info->dlight_s = info->dlight_t = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if( dlightindex )
|
||||||
|
{
|
||||||
|
R_FlushDlights( vbo, min_index, max_index, dlightindex, dlightarray );
|
||||||
|
//R_AdditionalPasses( vbo, dlightindex, dlightarray, texture, true );
|
||||||
|
|
||||||
|
// draw remaining decals
|
||||||
|
if( decalcount )
|
||||||
|
{
|
||||||
|
R_DrawDlightedDecals( vbo, newsurf, NULL, decalcount, texture );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// restore static lightmap
|
// restore static lightmap
|
||||||
|
@ -2682,6 +2733,55 @@ static void R_DrawLightmappedVBO( vboarray_t *vbo, vbotexture_t *vbotex, texture
|
||||||
// prepare to next frame
|
// prepare to next frame
|
||||||
vbotex->dlightchain = NULL;
|
vbotex->dlightchain = NULL;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
=====================
|
||||||
|
R_DrawLightmappedVBO
|
||||||
|
|
||||||
|
Draw array for given vbotexture_t. build and draw dynamic lightmaps if present
|
||||||
|
=====================
|
||||||
|
*/
|
||||||
|
static void R_DrawLightmappedVBO( vboarray_t *vbo, vbotexture_t *vbotex, texture_t *texture, int lightmap, qboolean skiplighting )
|
||||||
|
{
|
||||||
|
#if !defined XASH_NANOGL || defined XASH_WES && XASH_EMSCRIPTEN // WebGL need to know array sizes
|
||||||
|
if( pglDrawRangeElements )
|
||||||
|
pglDrawRangeElements( GL_TRIANGLES, 0, vbo->array_len, vbotex->curindex, GL_UNSIGNED_SHORT, vbotex->indexarray );
|
||||||
|
else
|
||||||
|
#endif
|
||||||
|
pglDrawElements( GL_TRIANGLES, vbotex->curindex, GL_UNSIGNED_SHORT, vbotex->indexarray );
|
||||||
|
|
||||||
|
// draw debug lines
|
||||||
|
if( gl_wireframe.value && !skiplighting )
|
||||||
|
{
|
||||||
|
R_SetDecalMode( true );
|
||||||
|
pglDisable( GL_TEXTURE_2D );
|
||||||
|
GL_SelectTexture( XASH_TEXTURE0 );
|
||||||
|
pglDisable( GL_TEXTURE_2D );
|
||||||
|
pglDisable( GL_DEPTH_TEST );
|
||||||
|
#if !defined XASH_NANOGL || defined XASH_WES && XASH_EMSCRIPTEN // WebGL need to know array sizes
|
||||||
|
if( pglDrawRangeElements )
|
||||||
|
pglDrawRangeElements( GL_LINES, 0, vbo->array_len, vbotex->curindex, GL_UNSIGNED_SHORT, vbotex->indexarray );
|
||||||
|
else
|
||||||
|
#endif
|
||||||
|
pglDrawElements( GL_LINES, vbotex->curindex, GL_UNSIGNED_SHORT, vbotex->indexarray );
|
||||||
|
pglEnable( GL_DEPTH_TEST );
|
||||||
|
pglEnable( GL_TEXTURE_2D );
|
||||||
|
GL_SelectTexture( XASH_TEXTURE1 );
|
||||||
|
pglEnable( GL_TEXTURE_2D );
|
||||||
|
R_SetDecalMode( false );
|
||||||
|
}
|
||||||
|
//Msg( "%d %d %d\n", vbo->array_len, vbotex->len, lightmap );
|
||||||
|
if( skiplighting )
|
||||||
|
{
|
||||||
|
vbotex->curindex = 0;
|
||||||
|
vbotex->dlightchain = NULL;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
R_DrawVBODlights( vbo, vbotex, texture, lightmap );
|
||||||
|
|
||||||
R_AdditionalPasses( vbo, vbotex->curindex, vbotex->indexarray, texture, false );
|
R_AdditionalPasses( vbo, vbotex->curindex, vbotex->indexarray, texture, false );
|
||||||
// prepare to next frame
|
// prepare to next frame
|
||||||
|
@ -2716,102 +2816,11 @@ void R_SetupVBOArray( vboarray_t *vbo, qboolean drawlightmap, qboolean drawtextu
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void R_DrawStaticDecals( vboarray_t *vbo, qboolean drawlightmap, int ilightmap )
|
||||||
/*
|
|
||||||
=====================
|
|
||||||
R_DrawVBO
|
|
||||||
|
|
||||||
Draw generated index arrays
|
|
||||||
=====================
|
|
||||||
*/
|
|
||||||
void R_DrawVBO( qboolean drawlightmap, qboolean drawtextures )
|
|
||||||
{
|
{
|
||||||
int numtextures = WORLDMODEL->numtextures;
|
int k = ilightmap;
|
||||||
int numlightmaps = gl_lms.current_lightmap_texture;
|
|
||||||
int k;
|
|
||||||
vboarray_t *vbo = vbos.arraylist;
|
|
||||||
|
|
||||||
if( !r_vbo.value )
|
|
||||||
return;
|
|
||||||
|
|
||||||
GL_SetupFogColorForSurfacesEx( 1, 0.5f );
|
|
||||||
|
|
||||||
R_SetupVBOArray( vbo, drawlightmap, drawtextures );
|
|
||||||
mtst.skiptexture = !drawtextures;
|
|
||||||
mtst.tmu_dt = glConfig.max_texture_units > 2 && r_vbo_detail.value == 2? XASH_TEXTURE2:-1;
|
|
||||||
|
|
||||||
// setup limits
|
|
||||||
if( vbos.minlightmap > vbos.minarraysplit_lm )
|
|
||||||
vbos.minlightmap = vbos.minarraysplit_lm;
|
|
||||||
if( vbos.maxlightmap < vbos.maxarraysplit_lm )
|
|
||||||
vbos.maxlightmap = vbos.maxarraysplit_lm;
|
|
||||||
if( vbos.maxlightmap > numlightmaps )
|
|
||||||
vbos.maxlightmap = numlightmaps;
|
|
||||||
if( vbos.mintexture > vbos.minarraysplit_tex )
|
|
||||||
vbos.mintexture = vbos.minarraysplit_tex;
|
|
||||||
if( vbos.maxtexture < vbos.maxarraysplit_tex )
|
|
||||||
vbos.maxtexture = vbos.maxarraysplit_tex;
|
|
||||||
if( vbos.maxtexture > numtextures )
|
|
||||||
vbos.maxtexture = numtextures;
|
|
||||||
|
|
||||||
for( k = vbos.minlightmap; k < vbos.maxlightmap; k++ )
|
|
||||||
{
|
|
||||||
int j;
|
|
||||||
msurface_t *lightmapchain;
|
msurface_t *lightmapchain;
|
||||||
|
|
||||||
if( drawlightmap )
|
|
||||||
{
|
|
||||||
GL_Bind( mtst.tmu_lm, mtst.lm = tr.lightmapTextures[k] );
|
|
||||||
}
|
|
||||||
|
|
||||||
for( j = vbos.mintexture; j < vbos.maxtexture; j++ )
|
|
||||||
{
|
|
||||||
vbotexture_t *vbotex = &vbos.textures[k * numtextures + j];
|
|
||||||
texture_t *tex = NULL;
|
|
||||||
if( !vbotex->vboarray )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// ASSERT( vbotex->vboarray == vbo );
|
|
||||||
if( vbotex->vboarray != vbo )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if( vbotex->curindex || vbotex->dlightchain )
|
|
||||||
{
|
|
||||||
// draw textures static lightmap first
|
|
||||||
if( drawtextures )
|
|
||||||
tex = R_SetupVBOTexture( NULL, j );
|
|
||||||
|
|
||||||
R_DrawLightmappedVBO( vbo, vbotex, tex, k, !drawlightmap );
|
|
||||||
}
|
|
||||||
|
|
||||||
// if we need to switch to next array (only if map has >65536 vertices)
|
|
||||||
while( vbotex->next )
|
|
||||||
{
|
|
||||||
|
|
||||||
vbotex = vbotex->next;
|
|
||||||
vbo = vbo->next;
|
|
||||||
|
|
||||||
if( drawtextures )
|
|
||||||
{
|
|
||||||
tex = R_SetupVBOTexture( tex, j );
|
|
||||||
}
|
|
||||||
|
|
||||||
// update texcoord pointers
|
|
||||||
R_SetupVBOArray( vbo, drawlightmap, drawtextures );
|
|
||||||
|
|
||||||
if( drawlightmap )
|
|
||||||
{
|
|
||||||
GL_Bind( mtst.tmu_lm, tr.lightmapTextures[k] );
|
|
||||||
}
|
|
||||||
|
|
||||||
// draw new array
|
|
||||||
if( (vbotex->curindex || vbotex->dlightchain) )
|
|
||||||
R_DrawLightmappedVBO( vbo, vbotex, tex, k, !drawlightmap );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if( drawtextures && drawlightmap && vbos.decaldata->lm[k] )
|
|
||||||
{
|
|
||||||
// prepare for decal draw
|
// prepare for decal draw
|
||||||
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.decaldata->decalvbo );
|
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.decaldata->decalvbo );
|
||||||
pglDepthMask( GL_FALSE );
|
pglDepthMask( GL_FALSE );
|
||||||
|
@ -2924,6 +2933,104 @@ void R_DrawVBO( qboolean drawlightmap, qboolean drawtextures )
|
||||||
if( RI.currententity->curstate.rendermode == kRenderTransAlpha )
|
if( RI.currententity->curstate.rendermode == kRenderTransAlpha )
|
||||||
pglEnable( GL_ALPHA_TEST );
|
pglEnable( GL_ALPHA_TEST );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
=====================
|
||||||
|
R_DrawVBO
|
||||||
|
|
||||||
|
Draw generated index arrays
|
||||||
|
=====================
|
||||||
|
*/
|
||||||
|
void R_DrawVBO( qboolean drawlightmap, qboolean drawtextures )
|
||||||
|
{
|
||||||
|
int numtextures = WORLDMODEL->numtextures;
|
||||||
|
int numlightmaps = gl_lms.current_lightmap_texture;
|
||||||
|
int k;
|
||||||
|
vboarray_t *vbo = vbos.arraylist;
|
||||||
|
|
||||||
|
if( !r_vbo.value )
|
||||||
|
return;
|
||||||
|
|
||||||
|
GL_SetupFogColorForSurfacesEx( 1, 0.5f );
|
||||||
|
|
||||||
|
R_SetupVBOArray( vbo, drawlightmap, drawtextures );
|
||||||
|
mtst.skiptexture = !drawtextures;
|
||||||
|
mtst.tmu_dt = glConfig.max_texture_units > 2 && r_vbo_detail.value == 2? XASH_TEXTURE2:-1;
|
||||||
|
|
||||||
|
// setup limits
|
||||||
|
if( vbos.minlightmap > vbos.minarraysplit_lm )
|
||||||
|
vbos.minlightmap = vbos.minarraysplit_lm;
|
||||||
|
if( vbos.maxlightmap < vbos.maxarraysplit_lm )
|
||||||
|
vbos.maxlightmap = vbos.maxarraysplit_lm;
|
||||||
|
if( vbos.maxlightmap > numlightmaps )
|
||||||
|
vbos.maxlightmap = numlightmaps;
|
||||||
|
if( vbos.mintexture > vbos.minarraysplit_tex )
|
||||||
|
vbos.mintexture = vbos.minarraysplit_tex;
|
||||||
|
if( vbos.maxtexture < vbos.maxarraysplit_tex )
|
||||||
|
vbos.maxtexture = vbos.maxarraysplit_tex;
|
||||||
|
if( vbos.maxtexture > numtextures )
|
||||||
|
vbos.maxtexture = numtextures;
|
||||||
|
|
||||||
|
for( k = vbos.minlightmap; k < vbos.maxlightmap; k++ )
|
||||||
|
{
|
||||||
|
int j;
|
||||||
|
|
||||||
|
if( drawlightmap )
|
||||||
|
{
|
||||||
|
GL_Bind( mtst.tmu_lm, mtst.lm = tr.lightmapTextures[k] );
|
||||||
|
}
|
||||||
|
|
||||||
|
for( j = vbos.mintexture; j < vbos.maxtexture; j++ )
|
||||||
|
{
|
||||||
|
vbotexture_t *vbotex = &vbos.textures[k * numtextures + j];
|
||||||
|
texture_t *tex = NULL;
|
||||||
|
if( !vbotex->vboarray )
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// ASSERT( vbotex->vboarray == vbo );
|
||||||
|
if( vbotex->vboarray != vbo )
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if( vbotex->curindex || vbotex->dlightchain )
|
||||||
|
{
|
||||||
|
// draw textures static lightmap first
|
||||||
|
if( drawtextures )
|
||||||
|
tex = R_SetupVBOTexture( NULL, j );
|
||||||
|
|
||||||
|
R_DrawLightmappedVBO( vbo, vbotex, tex, k, !drawlightmap );
|
||||||
|
}
|
||||||
|
|
||||||
|
// if we need to switch to next array (only if map has >65536 vertices)
|
||||||
|
while( vbotex->next )
|
||||||
|
{
|
||||||
|
|
||||||
|
vbotex = vbotex->next;
|
||||||
|
vbo = vbo->next;
|
||||||
|
|
||||||
|
if( drawtextures )
|
||||||
|
{
|
||||||
|
tex = R_SetupVBOTexture( tex, j );
|
||||||
|
}
|
||||||
|
|
||||||
|
// update texcoord pointers
|
||||||
|
R_SetupVBOArray( vbo, drawlightmap, drawtextures );
|
||||||
|
|
||||||
|
if( drawlightmap )
|
||||||
|
{
|
||||||
|
GL_Bind( mtst.tmu_lm, tr.lightmapTextures[k] );
|
||||||
|
}
|
||||||
|
|
||||||
|
// draw new array
|
||||||
|
if( (vbotex->curindex || vbotex->dlightchain) )
|
||||||
|
R_DrawLightmappedVBO( vbo, vbotex, tex, k, !drawlightmap );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if( drawtextures && drawlightmap && vbos.decaldata->lm[k] )
|
||||||
|
{
|
||||||
|
R_DrawStaticDecals( vbo, drawlightmap, k );
|
||||||
|
}
|
||||||
if( !drawtextures || !drawlightmap )
|
if( !drawtextures || !drawlightmap )
|
||||||
vbos.decaldata->lm[k] = NULL;
|
vbos.decaldata->lm[k] = NULL;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue