Merge branch 'master' of https://github.com/SDLash3D/xash3d-android-project
This commit is contained in:
commit
6c1f867b55
10 changed files with 38 additions and 57 deletions
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@ -41,7 +41,6 @@
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<activity android:name="org.libsdl.app.SDLActivity"
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android:screenOrientation="sensorLandscape"
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android:configChanges="orientation|screenSize"
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android:windowSoftInputMode="adjustResize"
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android:label="@string/app_name"
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android:taskAffinity="org.libsdl.app.SDLActivity"
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>
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@ -12,9 +12,9 @@ APP_PLATFORM := android-8
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endif
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CFLAGS_OPT := -O3 -fomit-frame-pointer -ggdb -funsafe-math-optimizations -ftree-vectorize -fgraphite-identity -floop-interchange -funsafe-loop-optimizations -finline-limit=1024
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CFLAGS_OPT := -O3 -fomit-frame-pointer -ggdb -funsafe-math-optimizations -ftree-vectorize -fgraphite-identity -floop-interchange -floop-block -funsafe-loop-optimizations -finline-limit=1024
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CFLAGS_OPT_ARM := -mthumb -mfpu=neon -mcpu=cortex-a9 -pipe -mvectorize-with-neon-quad -DVECTORIZE_SINCOS
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CFLAGS_OPT_ARMv5 :=-mcpu=arm1136j-s -mfpu=vfp -marm -pipe
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CFLAGS_OPT_ARMv5 :=-march=armv6 -mfpu=vfp -marm -pipe
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CFLAGS_OPT_X86 := -mtune=atom -march=atom -mssse3 -mfpmath=sse -funroll-loops -pipe -DVECTORIZE_SINCOS
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CFLAGS_HARDFP := -D_NDK_MATH_NO_SOFTFP=1 -mhard-float -mfloat-abi=hard -DLOAD_HARDFP -DSOFTFP_LINK
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APPLICATIONMK_PATH = $(call my-dir)
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@ -51,6 +51,13 @@
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android:text="@string/use_controls"
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android:id="@+id/useControls"/>
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<CheckBox
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android:layout_height="wrap_content"
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android:layout_width="wrap_content"
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android:textAppearance="?android:attr/textAppearanceMedium"
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android:text="@string/use_volume"
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android:id="@+id/useVolume"/>
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<Button
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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@ -3,6 +3,7 @@
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<string name="cmd_args_text">Аргументы командной строки(только для экспертов)</string>
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<string name="launch_button">Запустить Xash3D</string>
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<string name="use_controls">Включить экранное управление</string>
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<string name="use_volume">Использовать кнопки громкости</string>
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<string name="text_res_path">Путь к ресурсам игры</string>
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<string name="touch_set">Настройки управления</string>
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<string name="text_shortcut">Ярлык Xash3D</string>
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@ -15,6 +15,7 @@
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<string name="action_settings">Settings</string>
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<string name="cmd_args_text">Command line arguments(experts only)</string>
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<string name="use_controls">Enable touch controls</string>
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<string name="use_volume">Use volume keys</string>
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<string name="text_res_path">Path to game resources</string>
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<string name="touch_set">Controls settings</string>
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<string name="text_shortcut">Xash3D shortcut</string>
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@ -26,7 +27,7 @@
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<!-- TODO: Remove or change this placeholder text -->
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<string name="about_main" translatable="false">Xash3D Android</string>
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<string name="about_copyright">SDLash3D is not affiliated with Valve or any of their partners. All copyrights reserved to their respective owners.</string>
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<string name="version_string" translatable="false">v0.15</string>
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<string name="version_string" translatable="false">v0.16</string>
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<string name="about_authors">Port to Android by SDLash3D team: \n
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• a1batross\n
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• mittorn \n
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@ -111,10 +111,10 @@ public class Settings {
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prefix = "";
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File d = new File(dir);
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File f = new File(dir + "use.png");
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if(f.exists()) return;
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if (!d.exists())
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d.mkdirs();
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else
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return; // Note: if you move it back to <datadir>/files, disable this as it may exist
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AssetManager assetManager = ctx.getAssets();
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String[] files = null;
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@ -4,7 +4,6 @@ import in.celest.xash3d.hl.R;
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import android.app.Activity;
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import android.app.Dialog;
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import android.graphics.drawable.BitmapDrawable;
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import android.graphics.drawable.Drawable;
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import android.util.Log;
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import android.view.View;
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import android.view.ViewGroup;
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@ -132,16 +131,11 @@ public class TouchControlsEditing {
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}
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});
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//String png = activity.getFilesDir() + "/" + ci.image + ".png";
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//Log.d(TAG,"png = " + png);
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//BitmapDrawable bm = new BitmapDrawable(png);
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try
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{
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image.setImageDrawable(Drawable.createFromStream(context.getAssets().open(ci.image + ".png"), null));
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}
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catch(Exception e)
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{
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}
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String png = activity.getFilesDir() + "/" + ci.image + ".png";
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Log.d(TAG,"png = " + png);
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BitmapDrawable bm = new BitmapDrawable(png);
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image.setImageDrawable(bm);
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return convertView;
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}
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@ -24,6 +24,7 @@ public class LauncherActivity extends Activity {
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static TouchControlsSettings mSettings;
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static EditText cmdArgs;
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static CheckBox useControls;
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static CheckBox useVolume;
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static EditText resPath;
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static SharedPreferences mPref;
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@Override
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@ -38,6 +39,8 @@ public class LauncherActivity extends Activity {
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cmdArgs.setText(mPref.getString("argv","-dev 3 -log"));
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useControls = ( CheckBox ) findViewById( R.id.useControls );
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useControls.setChecked(mPref.getBoolean("controls",true));
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useVolume = ( CheckBox ) findViewById( R.id.useVolume );
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useVolume.setChecked(mPref.getBoolean("usevolume",true));
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resPath = ( EditText ) findViewById( R.id.cmdPath );
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resPath.setText(mPref.getString("basedir","/sdcard/xash/"));
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}
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@ -50,6 +53,7 @@ public class LauncherActivity extends Activity {
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SharedPreferences.Editor editor = mPref.edit();
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editor.putString("argv", cmdArgs.getText().toString());
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editor.putBoolean("controls",useControls.isChecked());
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editor.putBoolean("usevolume",useVolume.isChecked());
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editor.putString("basedir", resPath.getText().toString());
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editor.commit();
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editor.apply();
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@ -68,7 +68,7 @@ public class SDLActivity extends Activity {
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private static final String TAG = "SDL";
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// Keep track of the paused state
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public static boolean mIsPaused, mIsSurfaceReady, mHasFocus, mUseControls;
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public static boolean mIsPaused, mIsSurfaceReady, mHasFocus, mUseControls, mUseVolume;
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public static boolean mExitCalledFromJava;
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/** If shared libraries (e.g. SDL or the native application) could not be loaded. */
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@ -148,6 +148,7 @@ public class SDLActivity extends Activity {
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mIsSurfaceReady = false;
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mHasFocus = true;
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mControlsDir = null;
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mUseVolume = false;
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}
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// Setup
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@ -160,8 +161,10 @@ public class SDLActivity extends Activity {
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// fullscreen
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requestWindowFeature(Window.FEATURE_NO_TITLE);
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if(Build.VERSION.SDK_INT >= 12) {
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getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
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WindowManager.LayoutParams.FLAG_FULLSCREEN);
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}
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// keep screen on
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getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON,
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@ -172,6 +175,7 @@ public class SDLActivity extends Activity {
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mSingleton = this;
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mPref = this.getSharedPreferences("engine", 0);
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mUseControls = mPref.getBoolean("controls", false);
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mUseVolume = mPref.getBoolean("usevolume", false);
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// Load shared libraries
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String errorMsgBrokenLib = "";
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try {
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@ -210,7 +214,7 @@ public class SDLActivity extends Activity {
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Intent intent=getIntent();
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String argv = intent.getStringExtra("argv");
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if(argv == null) argv = mPref.getString(argv, "-dev 3 -log");
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if(argv == null) argv = mPref.getString("argv", "-dev 3 -log");
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if(argv == null) argv = "-dev 3 -log";
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mArgv= argv.split(" ");
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String gamelibdir = intent.getStringExtra("gamelibdir");
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@ -222,41 +226,10 @@ public class SDLActivity extends Activity {
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String basedir = intent.getStringExtra("basedir");
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if(basedir == null)
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basedir = mPref.getString("basedir","/sdcard/xash/");
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try
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{
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int i = Arrays.asList(mArgv).indexOf("-game");
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if(i != -1)
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mControlsDir = basedir + "/" + mArgv[i+1] + "/controls/";
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}
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catch(Exception e)
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{
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mControlsDir = null;
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}
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if(mControlsDir == null)
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mControlsDir = basedir + "/" + gamedir + "/controls/";
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File d = new File(mControlsDir);
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if(!d.exists())
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mControlsDir = basedir + "/controls/";
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d = new File(basedir+"/"+gamedir+"/");
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if(!d.exists())
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{
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AlertDialog.Builder dlgAlert = new AlertDialog.Builder(this);
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dlgAlert.setMessage("Game path \""+basedir+"/"+gamedir+"/"+"\" not exist!\n"
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+ "Please check mod name and game path in launcher or place game resourses to \""+basedir+"\".");
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dlgAlert.setTitle("Xash Error");
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dlgAlert.setPositiveButton("Exit",
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new DialogInterface.OnClickListener() {
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@Override
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public void onClick(DialogInterface dialog,int id) {
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// if this button is clicked, close current activity
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SDLActivity.mSingleton.finish();
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}
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});
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dlgAlert.setCancelable(false);
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dlgAlert.create().show();
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return;
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}
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mControlsDir = getFilesDir() + "/";
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setenv("XASH3D_BASEDIR", basedir, true);
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setenv("XASH3D_ENGLIBDIR", getFilesDir().getParentFile().getPath() + "/lib", true);
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setenv("XASH3D_GAMELIBDIR", gamelibdir, true);
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@ -372,6 +345,9 @@ public class SDLActivity extends Activity {
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int keyCode = event.getKeyCode();
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// Ignore certain special keys so they're handled by Android
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if ( mUseVolume && (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN ||
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keyCode == KeyEvent.KEYCODE_VOLUME_UP)
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) return false;
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return super.dispatchKeyEvent(event);
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}
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@ -4,8 +4,8 @@
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="in.celest.xash3d.hl.test"
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android:versionCode="0"
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android:versionName="0.15pre"
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android:versionCode="1"
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android:versionName="0.16pre"
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android:installLocation="auto">
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<!-- Create a Java class extending SDLActivity and place it in a
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<activity android:name="org.libsdl.app.SDLActivity"
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android:screenOrientation="sensorLandscape"
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android:configChanges="orientation|screenSize"
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android:windowSoftInputMode="adjustResize"
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android:label="@string/app_name"
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android:taskAffinity="org.libsdl.app.SDLActivity"
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>
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