engine: remove R_DrawTileClear from RefAPI

This commit is contained in:
Alibek Omarov 2024-11-03 02:21:38 +03:00
parent f079e63737
commit 6cd2dbf178
8 changed files with 1 additions and 93 deletions

View file

@ -55,6 +55,7 @@ GNU General Public License for more details.
// Move hulls rendering back to engine
// Removed lightstyle, dynamic and entity light functions. Renderer is supposed to get them through PARM_GET_*_PTR.
// CL_RunLightStyles now accepts lightstyles array.
// Removed R_DrawTileClear.
#define REF_API_VERSION 9
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP|TF_ALLOW_NEAREST)
@ -515,7 +516,6 @@ typedef struct ref_interface_s
void (*R_Set2DMode)( qboolean enable );
void (*R_DrawStretchRaw)( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty );
void (*R_DrawStretchPic)( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum );
void (*R_DrawTileClear)( int texnum, int x, int y, int w, int h );
void (*FillRGBA)( float x, float y, float w, float h, int r, int g, int b, int a ); // in screen space
void (*FillRGBABlend)( float x, float y, float w, float h, int r, int g, int b, int a ); // in screen space
int (*WorldToScreen)( const vec3_t world, vec3_t screen ); // Returns 1 if it's z clipped

View file

@ -471,7 +471,6 @@ static const ref_interface_t gReffuncs =
R_Set2DMode,
R_DrawStretchRaw,
R_DrawStretchPic,
R_DrawTileClear,
CL_FillRGBA,
CL_FillRGBABlend,
R_WorldToScreen,

View file

@ -81,39 +81,6 @@ void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, f
pglEnd();
}
/*
=============
Draw_TileClear
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
=============
*/
void R_DrawTileClear( int texnum, int x, int y, int w, int h )
{
float tw, th;
gl_texture_t *glt;
GL_SetRenderMode( kRenderNormal );
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
GL_Bind( XASH_TEXTURE0, texnum );
glt = R_GetTexture( texnum );
tw = glt->srcWidth;
th = glt->srcHeight;
pglBegin( GL_QUADS );
pglTexCoord2f( x / tw, y / th );
pglVertex2f( x, y );
pglTexCoord2f((x + w) / tw, y / th );
pglVertex2f( x + w, y );
pglTexCoord2f((x + w) / tw, (y + h) / th );
pglVertex2f( x + w, y + h );
pglTexCoord2f( x / tw, (y + h) / th );
pglVertex2f( x, y + h );
pglEnd ();
}
/*
=============
R_DrawStretchRaw

View file

@ -346,7 +346,6 @@ void R_ClearDecals( void );
// gl_draw.c
//
void R_Set2DMode( qboolean enable );
void R_DrawTileClear( int texnum, int x, int y, int w, int h );
void R_UploadStretchRaw( int texture, int cols, int rows, int width, int height, const byte *data );
//

View file

@ -115,11 +115,6 @@ static void R_DrawStretchPic( float x, float y, float w, float h, float s1, floa
;
}
static void R_DrawTileClear( int texnum, int x, int y, int w, int h )
{
;
}
static void FillRGBA( float x, float y, float w, float h, int r, int g, int b, int a )
{
;
@ -485,7 +480,6 @@ static const ref_interface_t gReffuncs =
.R_Set2DMode = R_SimpleStubBool,
.R_DrawStretchRaw = R_DrawStretchRaw,
.R_DrawStretchPic = R_DrawStretchPic,
.R_DrawTileClear = R_DrawTileClear,
.FillRGBA = FillRGBA,
.FillRGBABlend = FillRGBA,
.WorldToScreen = WorldToScreen,

View file

@ -466,7 +466,6 @@ static const ref_interface_t gReffuncs =
R_Set2DMode,
R_DrawStretchRaw,
R_DrawStretchPic,
R_DrawTileClear,
CL_FillRGBA,
CL_FillRGBABlend,
R_WorldToScreen,

View file

@ -244,55 +244,6 @@ void Draw_Fill (int x, int y, int w, int h)
}
}
/*
=============
Draw_TileClear
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
=============
*/
void GAME_EXPORT R_DrawTileClear( int texnum, int x, int y, int w, int h )
{
int tw, th, x2, i, j;
image_t *pic;
pixel_t *psrc, *pdest;
GL_SetRenderMode( kRenderNormal );
_TriColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
GL_Bind( XASH_TEXTURE0, texnum );
pic = R_GetTexture( texnum );
tw = pic->width;
th = pic->height;
if (x < 0)
{
w += x;
x = 0;
}
if (y < 0)
{
h += y;
y = 0;
}
if (x + w > vid.width)
w = vid.width - x;
if (y + h > vid.height)
h = vid.height - y;
if (w <= 0 || h <= 0)
return;
x2 = x + w;
pdest = vid.buffer + y*vid.rowbytes;
for (i=0 ; i<h ; i++, pdest += vid.rowbytes)
{
psrc = pic->pixels[0] + tw * ((i+y)&63);
for (j=x ; j<x2 ; j++)
pdest[j] = psrc[j&63];
}
}
/*
=============
R_DrawStretchRaw

View file

@ -423,7 +423,6 @@ void GL_Bind( int tmu, unsigned int texnum );
// gl_draw.c
//
void R_Set2DMode( qboolean enable );
void R_DrawTileClear( int texnum, int x, int y, int w, int h );
void R_UploadStretchRaw( int texture, int cols, int rows, int width, int height, const byte *data );//
// gl_image.c