engine: remove R_DrawTileClear from RefAPI
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f079e63737
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6cd2dbf178
8 changed files with 1 additions and 93 deletions
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@ -55,6 +55,7 @@ GNU General Public License for more details.
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// Move hulls rendering back to engine
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// Removed lightstyle, dynamic and entity light functions. Renderer is supposed to get them through PARM_GET_*_PTR.
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// CL_RunLightStyles now accepts lightstyles array.
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// Removed R_DrawTileClear.
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#define REF_API_VERSION 9
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#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP|TF_ALLOW_NEAREST)
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@ -515,7 +516,6 @@ typedef struct ref_interface_s
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void (*R_Set2DMode)( qboolean enable );
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void (*R_DrawStretchRaw)( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty );
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void (*R_DrawStretchPic)( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum );
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void (*R_DrawTileClear)( int texnum, int x, int y, int w, int h );
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void (*FillRGBA)( float x, float y, float w, float h, int r, int g, int b, int a ); // in screen space
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void (*FillRGBABlend)( float x, float y, float w, float h, int r, int g, int b, int a ); // in screen space
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int (*WorldToScreen)( const vec3_t world, vec3_t screen ); // Returns 1 if it's z clipped
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@ -471,7 +471,6 @@ static const ref_interface_t gReffuncs =
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R_Set2DMode,
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R_DrawStretchRaw,
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R_DrawStretchPic,
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R_DrawTileClear,
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CL_FillRGBA,
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CL_FillRGBABlend,
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R_WorldToScreen,
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@ -81,39 +81,6 @@ void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, f
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pglEnd();
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}
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/*
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=============
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Draw_TileClear
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This repeats a 64*64 tile graphic to fill the screen around a sized down
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refresh window.
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=============
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*/
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void R_DrawTileClear( int texnum, int x, int y, int w, int h )
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{
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float tw, th;
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gl_texture_t *glt;
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GL_SetRenderMode( kRenderNormal );
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pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
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GL_Bind( XASH_TEXTURE0, texnum );
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glt = R_GetTexture( texnum );
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tw = glt->srcWidth;
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th = glt->srcHeight;
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pglBegin( GL_QUADS );
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pglTexCoord2f( x / tw, y / th );
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pglVertex2f( x, y );
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pglTexCoord2f((x + w) / tw, y / th );
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pglVertex2f( x + w, y );
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pglTexCoord2f((x + w) / tw, (y + h) / th );
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pglVertex2f( x + w, y + h );
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pglTexCoord2f( x / tw, (y + h) / th );
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pglVertex2f( x, y + h );
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pglEnd ();
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}
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/*
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=============
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R_DrawStretchRaw
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@ -346,7 +346,6 @@ void R_ClearDecals( void );
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// gl_draw.c
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//
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void R_Set2DMode( qboolean enable );
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void R_DrawTileClear( int texnum, int x, int y, int w, int h );
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void R_UploadStretchRaw( int texture, int cols, int rows, int width, int height, const byte *data );
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//
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@ -115,11 +115,6 @@ static void R_DrawStretchPic( float x, float y, float w, float h, float s1, floa
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;
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}
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static void R_DrawTileClear( int texnum, int x, int y, int w, int h )
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{
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;
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}
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static void FillRGBA( float x, float y, float w, float h, int r, int g, int b, int a )
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{
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;
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@ -485,7 +480,6 @@ static const ref_interface_t gReffuncs =
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.R_Set2DMode = R_SimpleStubBool,
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.R_DrawStretchRaw = R_DrawStretchRaw,
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.R_DrawStretchPic = R_DrawStretchPic,
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.R_DrawTileClear = R_DrawTileClear,
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.FillRGBA = FillRGBA,
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.FillRGBABlend = FillRGBA,
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.WorldToScreen = WorldToScreen,
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@ -466,7 +466,6 @@ static const ref_interface_t gReffuncs =
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R_Set2DMode,
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R_DrawStretchRaw,
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R_DrawStretchPic,
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R_DrawTileClear,
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CL_FillRGBA,
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CL_FillRGBABlend,
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R_WorldToScreen,
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@ -244,55 +244,6 @@ void Draw_Fill (int x, int y, int w, int h)
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}
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}
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/*
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=============
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Draw_TileClear
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This repeats a 64*64 tile graphic to fill the screen around a sized down
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refresh window.
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=============
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*/
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void GAME_EXPORT R_DrawTileClear( int texnum, int x, int y, int w, int h )
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{
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int tw, th, x2, i, j;
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image_t *pic;
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pixel_t *psrc, *pdest;
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GL_SetRenderMode( kRenderNormal );
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_TriColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
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GL_Bind( XASH_TEXTURE0, texnum );
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pic = R_GetTexture( texnum );
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tw = pic->width;
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th = pic->height;
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if (x < 0)
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{
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w += x;
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x = 0;
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}
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if (y < 0)
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{
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h += y;
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y = 0;
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}
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if (x + w > vid.width)
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w = vid.width - x;
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if (y + h > vid.height)
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h = vid.height - y;
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if (w <= 0 || h <= 0)
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return;
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x2 = x + w;
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pdest = vid.buffer + y*vid.rowbytes;
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for (i=0 ; i<h ; i++, pdest += vid.rowbytes)
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{
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psrc = pic->pixels[0] + tw * ((i+y)&63);
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for (j=x ; j<x2 ; j++)
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pdest[j] = psrc[j&63];
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}
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}
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/*
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=============
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R_DrawStretchRaw
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@ -423,7 +423,6 @@ void GL_Bind( int tmu, unsigned int texnum );
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// gl_draw.c
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//
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void R_Set2DMode( qboolean enable );
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void R_DrawTileClear( int texnum, int x, int y, int w, int h );
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void R_UploadStretchRaw( int texture, int cols, int rows, int width, int height, const byte *data );//
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// gl_image.c
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